Treasure Gained (Session 46, 3/4/15):

Treasure Gained (Session 46, 3/4/15):

The party did not recover any treasure, although they did discover a large number of poor quality weapons along with several trophies (mounted animal heads and war standards/banners from Curabel) in the eel room. The group discussed looting the room later.

#treasure-gained

Book-keeping Notes, Session 46 (3/4/15):

Book-keeping Notes, Session 46 (3/4/15):

– The session concluded 3:10pm on the 22nd of Denrilden in the sub-basement of the village of Kaligan’s old imperial fort

– The party spent a total of 3 hours and thirty minutes (21 turns) exploring the dungeon; that finishes off the pint of oil from last time (4 turns) and leaves an hour and ten minutes (7 turns) of burning time on another pint (update inventory accordingly).

– Deaths: Ashton (giant electric eel) and a bunch of monsters

– Knocked Unconscious: No one (although Uthruk came close)

#exploration-bookkeeping 

John – I’m itching to use it, so can you clarify how the Monk ability to Speak with Animals will work? As an…

John – I’m itching to use it, so can you clarify how the Monk ability to Speak with Animals will work? As an ability, I read as that as will. But the description says “The ability to speak with animals as druids do.” 

Speak with animals is a 1st level druid spell. Unlike the 2nd level Cleric spell, the druid spell area effect is one animal type in 4″ radius of the druid (one animal within 3″ radius for cleric). Duration is 2 rounds per level. 

Here are my questions:

Since this an ability, is the casting time ignored?

How often (frequency) can a Monk use this ability?

At will? As often as a Druid of same level?

Rules Clarification: Surprise and Reaction Bonus

Rules Clarification: Surprise and Reaction Bonus

The reaction bonus number provided by Dexterity is applied to surprise to negate some or all of the surprise segments granted by the surprise roll. Each point of difference between the opposed sides’ surprise rolls is a segment.

By default, this means that each side rolls a d6 for surprise and the difference is the number of surprise segments. A character with a Dexterity reaction bonus can negate the surprise if that bonus exceeds the die difference. In that case, that one character is not part of combat (i.e., neither attacks nor is attacked) until after initiative in the first normal round.

For combat involving creatures or characters that use other dice or percentages to determine surprise, we will need to roll percentile dice. The article linked below from Dragon Magazine #133 explains how we will resolve these situations.

For example, the Starchie Boyz have a 2-in-6 (33%) chance of being surprised while Chuq is a monk who can be surprised only 30% of the time. Let’s assume the opposing side surprises on the normal 2-in-6 chance. If the party rolls under 29%, Chuq can be surprised if the opposing side rolls 68% or more (5+ segments, minus 2 segments for the party’s roll, minus 2 segments for his reaction bonus which equals 1+ surprise segments). The remainder of the party in this situation would be surprised if the opposing side rolls 34% or more (3+ segments, minus 2 segments for the party’s roll, which equals 1+ surprise segments).

#rules-clarification 

https://drive.google.com/file/d/0B4LhPqNvO_GRY3NhTHlwVDVZekU/view?usp=sharing

Originally shared by John Carlson

Originally shared by John Carlson

The party’s first foray into the tunnels beneath Kaligan’s fort has earned the adventurers a fair bit of treasure, although this success has come at the cost of a loyal companion’s life. Questions remain, though: why were these chambers sealed? Will the hirelings demand a raise? What was that creature that refused to die? How much more is there to loot?

events/cqslne9dgntsfa185ijh2t60cg8

Book-keeping Notes, Session 45 (2/25/15):

Book-keeping Notes, Session 45 (2/25/15):

– The session concluded mid-afternoon on the 21st of Denrilden at 10:20am in the fishing village of Kaligan

– The party spent three hours and twenty minutes in the dungeon; the lanterns have forty more minutes of oil (4 turns); the hirelings used seven of their torches

– Deaths: Hengist (giant scorpion poison) and a bunch of monsters

– Knocked Unconscious: Barmyr and Arus (healed by Brice)

#exploration-bookkeeping 

Treasure Gained (Session 45, 2/25/15):

Treasure Gained (Session 45, 2/25/15):

1. Copper (Imperial): 180 pieces

2. Silver (Imperial): 60 pieces

3. Gold (Imperial): lump equivalent to 36 pieces

4. Platinum (Imperial): 108 pieces

5. Opaque light pink stone

6. Transparent light yellow stone

7. Transparent golden yellow stone

8. Platinum-plated stone dragon statue (approx. 40 cu. ft. in size)

Antony already calculated the monetary treasure to be worth 89xp for each party member (45 for Brice). Stones and statue will need to be appraised — to an untrained eye, though, the transparent golden yellow stone looks most valuable among the stones.

#treasure-gained 

Session 45 – February 25, 2015

Session 45 – February 25, 2015

Thorfus and Axel head over to Midmark to sell some loot and get more information, while the other begin trading. We encounter a devil fish but it is not a problem.

After selling gear and gathering information we head back to the Bawdy Bachelor when we encounter a shipping accident involving cranes, and meet Uthruk, whom we haven’t seen for several weeks. Uthruk elects to join us and returns with us to Kalligan.

Back in Kalligan we find the others in their training. The next day Perette stops by on the Leering Sheriff and we meet Admiral Diconsin a tough looking lady.

Perette shares that he is going to the mining camp up the Vargwater to investigate claims of slaves and we encourage him to look for Em.

Perette shares a letter from Thornton that perette is authorized to pay us to clear out the fort and we can keep the loot we find.

The day after that, a barge arrives from Kalligan with Emory Longstirap who tells us that the Kobolds are attacking the ford and the Baewin has been hurt. He wants to take Adelard and the mercenaries. Adelard and 7 of the mercenaries leave, but the party hires 8 of them to join us for 6sp a day plus food.

We equip them with backpacks and other gear.

We are advised to stay at the inn with the mercenaries and the trainers, which we do.

We go to the fort and Finklemur shinks the stones and they fall away, revealing a large room with a spiral iron staircase that had been sheared off at the level of the floor. 

We go down and find a passageway off each of the four walls. To the west it is only ten feet to an open door with lots of huge spiderwebs. We elect to light them afire. Two spiders come out that we kill. Thorfus pushes the door closed and we wait.

While we wait we look and see long pasages to the North and South. To the East appears to be a flooded room.

We go to the west and find a room with pillars and a stone statue that is platinum plated.

Axel rushes in to investigate and three centipedes drop on him. The party rushes to his aid and they are killed before anyone is hurt.

The statue is very heavy, so we elect to leave it until we leave.

We open the door and find a burnt humanoid about 5 feet tall that makes a mewling noise. Ashton attempts to heal it.

It then rises and tries to attack and we kill it.

While couning the coin in this room the body grabs Ashton and we kill the “zombie” again and set it on fire. It is still moving even though it has been decapitated and a hand cut off.

We explore 8 cells, 3 of which Chuq unlocks in a row,the 4th Ashtonn unlocks, then we find the key to open the four remaining cells. 

One of the cells has a large crack in the wall, so we put a bench in front of the opening and close and lock the door.

The body starts moving again and before we can move the remains to a cell and lock it in, our hirelings keeping watch are attacked by two giant scorpions from the north passage.

We arrive to see Hengist foaming at the mouth and another hireling unconscious.

We rush to fight. Another hireling is knocked down and Axel is pinched mightily by the pincers, but no one else is stung.

We manage to defeat them, but alas, poor Hengist is dead.

We lock up the remains of the “zombie” and light them afire. Axel pokes it through the heart with his magic sword.

We then let the wounded go up and the party moved the statues near the spiral stairs, with discussions of using the eye hook in the ceiling that held the phoenix egg.

People & Places – Session 45 2/25/2015

People & Places – Session 45 2/25/2015

Yellow Harpy – Ship with Ir’Alle and Dwarven Ambassador that went down

Remi Stirtevaunt out of Midmark – Captain of Yellow Harpy

Ghandri Tombshatterer, the ambassador from Xenilum’Khel to Midmark, was also on the ship.

Father Alaire – Head Cleric of Ark Temple, asks if you could investigate — keeping in mind that the loss of the ambassador is not being made common knowledge.

Alan Darvo – Patriarch of Ark n Midmark.

Black Painting – Last painting of Aldus’s first wife, mother of Ferri. She died at end of the war.

Phoenix Eggs – One used in a plot in Midmark that was thwarted according to Aldus.

Marlborough Gambling Hall – Hangout for Cutter’s Mad-dogs

Cutter’s Mad-dogs – One of many thieve’s guilds/gangs

minor fire demon’s essence – used to enchant the armor of Axel and probably Thorfus.

Desric’s undead identification device. Wires and things that goes in mouth. Uses electrical charges.

Precious – Little dog we saved from the stray dogs

High Market – District of the rich & wealthy in MidMark

Outlander district – District of foreigners & some 

Edony Shadelok (one of the guards interrogated by the party after the mayor’s assassination) – New acting captain of the gate into New Town

Oricks Southhampton – Shop keeper in Kalligan.

Added to P&P 02/24/15:

Added to P&P 02/24/15:

Reccemirus Lole – attendent of the Ark Cathedral typically met by Chuq at the entrance to the Cathederal

Randall Shrall – bargemen guild member assigned by Peter Thorell to transport the Starchie Boys to the Rock of Kelwater prison

Ingraham Macclesfield – head clerk at the Kelwater prison, escorts the Starchie boys as they inspect Rotho Waterman’s body and the cell his suicide occured in

Amis Junkyn – Captain of the Bawdy Bachelor, a midmark merchant ship that is tasked with transporting the Starchie Boys from Vargen to Kaligan village and any other points to follow the slavers

Crispieonus Eckmire – Captain of the The Flaming Maid, wanted by the Midmark Navy for slave trading; Will Spayne claims he is a ‘good fellow’

Girars – Mercer Man guarding the fort main gate that alerts the Starchie Boys to the tapping in the keep’s dungeon

Recusin – Mercer Man that alerts the Starchie Boys the harbor is blockaded

Brigitta Dyconson – Admiral of the Midmark Navy commanding the armada blockading the Kaligan harbor. Her command was sent by Lord Thorton to capture the Dusty Gnome, free then return any slaves and tranpsort Perette to Vargen

Alcock Barker – Scout of the Midmark militia, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Godfry Gotokirke – Swordsman of the Midmark militia, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Jacklyn Megmaiden – Magic-User of the Midmark militia, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Dagaric Clifford – Cleric of Ark Temple, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Alain Grell – Nephew of Arden Grell, went missing since his Uncle was found dead (supposed suicide); known by the Starchie Boys as a gang leader in Midmark city who’s gang would mug people for their hair; one of his victims, Merget Behme was freed from the slaver fort dungeon below the keep

Merget Behme – Grell’s Lamb liberated from the slaver fort at Kaligan, she was one of Alain Grell’s hair scalping victims in Midmark. Returned to Midmark with Thorfus and Axel

Susanna, Kendal, and Arbella – wives of crewmen of either slaver ships (Dusty Gnome or Flaming Maid) that live in Kaligan, interogated by Perrete as part of his investigation – of course they don’t know where there husbands are

Dennet Castelton, Gilly Owsteby, Orrick Southampton and Grimbold Groneman – crewmen of either slaver ship (Dusty Gnome or Flaming Maid) that left town with open tabs at the Broken Oar

Kelwater Prison – former Imperial Fort located on an small island of rock in the Kelwater, liberated from the Empire by a force led by the elf Aldus Runnelbrook. Currently used by the Vargen Council of Ten as a prision

Slaver warehouse – pair of warehouses on the road to the former Midmark Navy fort above Kaligan village used by the slavers to hold, sort and disburse the slaves; found abandoned and approbriated by Master Dain of the Order of the Celestial Dragon as a new headquarters/satellite of the Monks.

Slaver fort – former Midmark Navy post abandoned over 50 years ago, considered haunted by the natives since a storm sealed the cliff caves below the fort. We found over 100 slaves in the dungeon below the keep. Understood by the Order of the Celestial Dragon and Perette Celandre as the Starchie Boys new base on this side of the Midland

Broken Oar – “The best inn on Midmark”, only inn in the village of Kaligan, owned and operated by Will Spayne

Phoenix Egg – Old Imperial anti-fortification weapon that burst into spreading flames when impacted against its target, discovered as part of trap in the slver fort keep’s dungeon