SESSION 35 – February 4, 2018

SESSION 35 – February 4, 2018

After Aloshia escapes with the body (? – Is Mydius dead?) of Mydius, we search and find unseasonable crops. This is partly explained by Mydius’ spell book which contains plant growth.

Urman has Puk explore inside the walls, and the healthy hirelings guard the gate, with one atop the wall. Randolf is brought to us with news he hoped would help us in our fight with Mydius, but we moved faster than he expected.

We find nice furniture, a bedchamber and bed, and after the web spell wears off, we find Mydius’ lab and library. Including his spellbook. Urman was too confident. He was assured no magic would harm him, but did not search for mundane traps. A poisoned needle greeted his eager fingers as they undid the clasp.

His body burned and he grew weak. After an hour he was weaker. The bugbear shaman applied a salve that eased the pain, but did not stop its coursing through Urman’s body. It was decided to ride for the druid grove. Only with an application of the healing salve and all the healing Zho Ni had prepared for the aftermath of the fight with Mydiua, kept Urman on his horse.

Batukhan was sent ahead, as a horseman he could make better time. He alerted the druid of the grove of our approach and showed her the spellbook, so she could examine the poison. She agreed to help.

She case neutralize poison and cure disease, and finally a cure light wounds. This removed the poison, and healed the festering wound, but did not restore Urman’s full vigor.

Being so close to Crossing, we rode on in and met Chief Bori at the Stonespear meeting hall. We gave him the news that Mydius was defeated, but may be alive as a prisoner to Aloshia. Urman explained that he had claimed Mydius’ tower as his own.

Soon Randolph arrived and said he would carry word of our success to the south. Urman explained that he claimed Mydius stronghold, and would ally himself with the vale.

Urman put out the word that he needed workers to repair damage and build new structures as he and Zho Ni returned to the tower.

Batukhan and Embrek went with Bori to the Stonespear village to be trained by him for the next week.

Otiben went south by barge to retrieve our gear left at the Freelancer’s Guildhall. He retrieved our winning from fight club, and re-invested them in a fight with a challenger who lasted a few rounds and got some good hits in on Otiben. He bought a vial of magical ink from Urmans’ master, Old Harriman, and acquired a wagon and team, and a load of worked lumber. Lastly, he met with the Thane and Randolf to confirm that the Stonespear claim the lands and he is grateful for our efforts to strengthen the north.

As he drives the wagon north, Otiben stops at Djoside to check the manor, and finds from Brynn the forest full of game and mushrooms. It has an entirely different feel. The manor has been cleaned up.

While Otiben is away we search and find a chest with coin, and gems. Among the coins are ogre gold and ancient orcish steel coins. Mydius’ journal indicates that over time he changed his views, whether by charm or argument is unclear, to seek power. He met the lieutenant of the ogre leader, and was promised power and riches to stand with them. Through the eyes of one of his wolfwere companions/guards he observed the ogres passing through, and noted they traveled north and had many workmen and tools, like they would be digging or building something. We take this to mean they may have found the ancient orc capital and are digging for something.

A carpenter and two stonemasons come to the tower, and Urman makes arrangements for them to be a 10′ diameter 30′ tall tower at the gate so those taking watch have a further view and shelter. Also a wooden barracks/guest house where ten could squeeze in out of the weather. Zho Ni pitches in to have a shrine added on to the structure.

The remaining scarecrow tends its quarter of the fields. We put up the other three scarecrows so they can at least fulfill that function. There is enough food in the storehouse to feed this many men for a year.

The thief Otiben hired didn’t like going up against a wizard, and leaves. Urman takes on the others.

Urman also puts out word for henchmen.

Zho Ni tried remove curse on Urman, since he did not seem to be regaining his vigor, and he pulled the curse away.

After passing Brynn, we find ourselves awakening in a dream with our gear at our sides, only the four of us, Brynn, and Puk. We now faced 3 wights, that Zho Ni turned, buying us time to prepare for a fight. Urman cast magic missile while they were still in range and the archers shot at them. When the turn wore off, Urman unleashed two more spells of pure energy on the wight, dropping it. Finally he shot the last two with lightning bolt, weakening it enough to be dropped by archers. We were then returned to our dreams.

The curse is back. Be it Alosha or some item, we haven’t determined, but we know it is from a time when those of us pulled into the dream fight are affected. From now until we lift this curse, we must always be ready for a fight on the night of the full moon.

Otiben, Batukhan, and Embrek retrun to the tower of Urman, a suitable fancy name to be determined.

We mull what our next actions should be. Urman has learned some of the spells from Mydius’ spellbook.

Urman does not have his former vigor, and argues that we should go after the lying Aloshia, who broke the spirit of our agreement, only “cleaning up” the bugbears who ran, and scooping up the defeated Mydius. She used us for he as yet unknown plans. We could not question Mydius to learn what he knew of the Ogres’ plans.

Zho Ni argues we should consider going north. We need horses and more allies.

Urman agrees there is that need, but to leave Aloshia behind us will allow her to regain her strength and cause more trouble among the lands of the weakened Stonespear tribe.

Perhaps we can make allies of tribes friendly to the Stonespear.

Session 34 Experience and Summary

Session 34 Experience and Summary

Wary of Mydius’ mounting another attack, the party brings the battle right to his tower. His defences are formidable, but still no match for our intrepid band of hours.

Items and Money

– Glass Orb (Summons Hallucinatory Terrain – Forest), 4000XP

– 5 Stinking Cloud Vials

– 333GP, 762SP – 409XP

– Various supplies for the mining town.

– Copper Gorget (Intricate Dwarven-made)

Monsters Slain

– Mydius (Defeated)

– 2 Wolfwere Familiar

– 4 Animated Armour

– 4 Animated Scarecrows.

Total XP: 3240XP

Experience Roundup

Total Party Experience: 7649XP

Per PC: 695XP

With Bonus: 765XP

Otiben: Fighter-382XP/Assassin-347XP

Bookkeeping Notes, Session 188 (1/31/18):

Bookkeeping Notes, Session 188 (1/31/18):

– We will continue at 11PM on the 7th of Senrilden with the Bronze Wizard raising anchor just outside the village of Shemm on the west coast of Curmidden

– A Voice of Reason: Rallion, the Rhetorician with a Lie Detector

– Less Particular about Parliamentary Procedure: Nash & Bavmorda

– Doesn’t Need Speeches to Put People to Sleep: Laris, Lord of the Lullaby

– Somewhat Unnerved by the Probability Sword: Kauri, Who Notes that No Other DVL has Ever Initiated a Conversation

– Disappointed in the Lack of Bloodshed So Far: Drueta, Who Has High Hopes for the Future, Though

– Just Wants to Be Back in Midmark where it’s Nice and Peaceful: Nigel Arkstone, Destined for Disappointment

– Happy to Go Where the Wind Takes Him, As Long as There’s Water for Tea: Oskar, the Laid-back Lizardman

– Dwarven Apocalypse Clock: 00.000.02.08 (soon to be 02.07)!

#exploration-bookkeeping

SESSION 188 – JANUARY 31, 2018 (The same day as the Super/Blue/Blood Moon.)

SESSION 188 – JANUARY 31, 2018 (The same day as the Super/Blue/Blood Moon.)

Rallion steps up to give his speech to the delegations.

Rallion sets the liar box at his feet.

Greeting honored guests. We are thankful for the hospitality of Aldith, Chief

of Hizzou, who has allowed us to request your presence to share our news from the East.

Greetings to Shem and its honored council, guided by Elder Emeric.

Greetings to Montoa and its representative Druetta.

I beg your indulgence to let me share all of the news that we bear. It is

important that you hear it at the same time so that none can say they were

told a different message.

Should you doubt the truth of my words, this box before me will rattle when

it hears a lie. You will have noticed that it was silent while I spoke. I

shall tell an obvious lie to show you that it works. “I am short with green

hair.” We can use this box to find the truth of the matter about poisoning.

All who select, prepare, and serve the food can be questioned.

Rallion then invited the delegations to test it.

I am Rallion of the Wode. I am sent by the Verdant Fellowship in the East to

find the truth about the Dark King. The Druids of the Fellowship did not know

if this Dark King was an agent of the Dragon Empire or the far more ancient

Dwarven Empire. The Dark King has caused much calamity and destruction.

Entire villages have been destroyed or brought under his sway. Some are

forced into service by their families being held captive. Far more are forced

to be mindless servants controlled by those of the Dark King’s commanders and lietenants who wear various circlets that allow them to command those poor souls who have had their heads opened and cubes of command inserted. These creatures are now mindless and totally under the sway of the Dark King.

We have learned the truth of the Dark King, he is a servant of the Ancient

Dwarven Empire, and he prepares the way for the arrival of an even bigger

army from beyond the sky.

A couple weeks ago, you will have noticed these ancient Dwarven numbers

counting down each day. This count down tells us that we have 2 months and 9 days until this dwarven army with all of its magic will arrive and destroy

the world as we know it.

A fringe group of ancient dwarves controls the Silverthrone Company and they work to be the first to aid the arrival of these dwarves from beyond. They

have the same goal, but each wants the glory for himself. The head of the

Silverthrone Company has unleashed an ancient dwarven sickness that turns

those who succumb to it into mindless zombies, who are very difficult to

kill. Destroying the bodies by fire causes the ash to rise up, and the ash

too causes those it touches to be afflicted. We have not yet found a good way

to defeat this sickness.

This sickness has afflicted Vargen before the disaster struck it. This

sickness got out of control and has afflicted the dwarves of Xenilum Khel,

most do not know that their ancestors come from beyond the sky, or what evils those who seek to restore the Dwarven Empire are doing.

The Dragon Emperor’s forces have moved into Midmark, and have a foothold

there. The disaster that leveled Vargen has destroyed much of the navy of

Midmark. The terrible sickness has caused most surviving ships from Midmark to anchor off the coast, like the Bronze Wizard at Shemm.

We have fought the servants and allies of the Dark King. We found his secret

hiding place for what they call the Council of Twelve, far beneath Glavnone.

We fought there are barely escaped with the loss of many great ones.

That being said, not all dwarves follow the ways of the Dwarven Empire. Lord

Thorfus Ironhand was an honorable dwarf, Chief of Clan Ironhand, and he died fighting the Dark King’s forces. He was sickened when he learned the truth of his ancestors, a truth hidden to most dwarves today. Not all dwarves will join the Dark King’s forces or the new dwarves from beyond the sky.

The false god of the dwarves, Xenotel, is an evil creature who twists the

ways of the dwarves. We seek to defeat him in his Crystal Palace.

Our quest to prevent the arrival of a dwarven army had been hampered many

times by the lies and subterfuge of different factions. Not all who have lied

and hindered us, know the truth about the Dark King, but all the same have

their own desires for power, position, and wealth, that prevent our progress.

We must set aside the quest for these things, as we cannot enjoy them if the

islands are destroyed. If the islands are destroyed, where do we go, the

Dragon Empire?

Lastly, (pulling out the golden feather), we are the chosen of the

Matriarchs.

Druetta of the Montoa delegation was intrigued and asked how we came to have the feather and was very willing to believe Rallion’s tale. She asked after the former leader of the mountaintop sanctuary and was saddened to learn that only two of the monastic order remain.

Emeric of the Shemm delegation was very dismissive and Rallion’s tale fit his desire to twist the words of Rallion to his purpose.

Nash had Serithaz scan everyone and let him know that Emeric poisoned the ship captain, Nigel. Nash could only relay that to Laris, Oskar, and Lambertus, as the rest of us have mind shielded magic.

Emeric taunted the liar box and all our dwarven magic, and our representation of Midmark and the “EAST.” He even said that he poisoned the liar box, and it did not rattle. He said, it is some trick. Druetta was ready to attack. Laris tried to run in front of her, but she missed. Nash commanded Emeric to surrender, and he knelt and bowed his head. Bavmorda and Nash then rushed in to grapple and bind him. One of the Shemm delegation tried to grapple Bavmorda, and ended up knocked senseless. Laris ended the struggle by casting sleep.

Chief Aldith called for order, and was frustrated that fighting had broken our in his peace talks. He ordered the captain be brought in and through magic and a cure poison, we brought the captain around. He told his tale of volunteering to be part of the delegation. His story was punctuated by the liar box’s rattles. Rallion and Nash brought this to everyone’s attention, and all cast glances at Emeric.

It seems all believed Emeric capable of the deed.

The chief orders us out first, and says that the delegations of Shemm and Montoa would be free to leave. We get to our hut and question the captain to get the straight story. He and his first mate were imprisoned, and he was taken with his first mate held hostage. While Laris kept watch to make sure we were not overheard.

Druetta approaches and offers to go with us. We accept her offer.

She leads us north out of Hizzou, as if we were headed to Montoa, and then we circle around and travel through the night to get to Shemm. We rest in the morning, so our spell casters can re-learn their spells. We continue about 1:00 PM and get to the outskirts of Shemm about 8:00 PM.

Laris and Bavmorda are sent in to scout and they find their way to the central hut and find two guards dicing while the first mate slept in a corner. They report back to us. They go and get the prisoner, taking Rallion’s cloak to make the escape easier. The rest of us go down the path to the boats.

There is a hut at the bottom of the trail to the beach. Rallion keeps watch over it while waiting for Laris, Bavmorda, and the mate. The others go get the Bronze Wizard’s boat and get it in the water for a faster getaway.

While waiting for Laris and Bavmoda (Julie), Rallion carves into a stick, “Rallion was here,” and sticks it into the cliff beside the path near the hut.

Laris and Bavmorda easily return to the central hut. LAris casts sleep. They relieve a guard of the key to the manacles. Bavmorda throws the first mate over her shoulder while Laris drapes Rallion’s dark elf cloak over him, and they head for the trail. They almost surpsised Rallion, and join him in going to the boat, and they push off towards the ship.

The crew is relieved to have their captain.

Nash learns that the boat that dropped him off, the Gilded Gusset, is the one wrecked on the shore north of Shemm. Captain Nigel explains that it is infested with lacedons (sea ghouls). We decide to make our way south and leave Curmidden behind us, perhaps never to return.

We decide to seek port, perhaps at Feldmark, sell our gems, resupply, and perhaps take a week to train.

Bullet Point Summary of Campaign Information

Bullet Point Summary of Campaign Information

The linked document is my attempt to pull together everything the party has learned about key aspects of the campaign world that are not necessarily common knowledge (along with a high-level indication of how and when they learned it). A few things to keep in mind:

– this is the information the party has and believes; it may not be complete or true in every case

– the document is arranged thematically, not chronologically according to the campaign (although within the sections, the information is chronological)

– this was done from memory because I wanted it to focus only on those things that are most relevant to the campaign today; minor and tangential things were probably forgotten and that’s not necessarily a bad thing for the purposes here

– it’s assumed that current party members have this information; if not via direct experience, then through the copies of the consciousnesses of former PCs that Serithaz controls in his ESP helmet realm

– Laris, as a very recent addition to the group, would obviously not know all of this immediately (i.e, until the party sits him down and reveals it all); however, I figured it would make things easier if Ted Horner had access to this for reference

Let me know if you see any glaringly obvious mistakes! If I have time, I will edit it a bit more and maybe add some cross-reference linking.

https://drive.google.com/file/d/1TwCZECNZ7YBef5Swj0xJy3XZfcApvdnM/view?usp=sharing

SESSION 34 – January 28, 2018

SESSION 34 – January 28, 2018

Urman was peeved that he himself was fireballed, and hurt worse than anything to date had ever hurt him.

We healed and rested, hired more mercenary body guards for Urman, and then made our assault.

Mydius’s tower had a wall around it. Inside were fields with some huts and 4 scarecrows. Otiben climbed the wall and saw this. As he went over the wall, there was a scream. Magic mouth or some such had alerted Mydius to our presence.

Otiben and Zho Ni went over the wall, and all the rest went towards the gate, that the Otiben and Zho Ni were to open.

I decided to let them be a diversion. I climbed the wall, cast dispel magic on the tower to knock down any defensive spells Mydius had cast. I also ruined magic potions, etc. But I was going for broke. He was going down! While the rest of the party, except my new bodyguards were rushing through the gate, I then fireballed the tower. I thought it was an open window, but it had glass, so the bulk of the blast was blocked.

[The other players and the DM were like, “Dude! You are so wicked! that’s cold.” My reply, “That’s what he gets for fireballing me.” (He has at least 3 levels on me, I have to throw everything now, before he uses his amulet to teleport out.)]

The Otiben climbs into the window Urman out with the fireball, and the rest of the party knock down the door and rush into the tower.

I take a moment to cast protection from normal missiles and shield, then rush up.

I get there as the fight is starting. Mydius struck his staff on the ground and four suits of armor animated to defend him. This was in addition to his human/wolf hybrid things. We’re not sure what they are yet.

There was some fighting, but not much. I prepared to cast web in through the tower window, in hopes of preventing him from moving, and activating his amulet to escape. Zho Ni prepared to cast silence 15′ radius at the ceiling of the 2nd floor of the tower.

Before the spells go off, Batukahn rushes the wizard, grapples him, and in a rushing tackle defenestrates the wizard and rides the wizard to the ground. [The half-orc has 50+ hitpoints so is willing to take the damage.] Mydius survives the fall, still grappled, desperately trying to get to the amulet.

The web gets all but one suit of armor, who defenestrates itself to aid Mydius, and one of the human/wolf creatures near the stairs. The silence then goes off, so Otiben is in the web filled and silenced room. He has a 19 strength, so can make his was to auto kill two suits of armor and one human/wolf thing. He climbs out the window to get to the second floor to run to the stairs to go get the last held suit of armor.

The Batukahn manages to prevent the wizard from activating the amulet, so Mydius shouts, “Defend!” and the four scarecrows come to his aid.

One of my bodyguards binds and gags Mydius while the rest of us fight the scarecrows and suit of armor outside. Urman gets the amulet away from him and pockets it.

Inside, the cleric, his dwarf fighter henchman, and some other hirelings, fight the last human/wolf hybrid. The cleric does hold person, and the dwarf finishes it.

Finally, we finish off the scarecrows and last suit of armor.

In the final moments of the fight, Urman, and a bodyguard drag the wizard away from the fight, and I take his staff and any other items he has. All but his robes.

Suddenly, a giant 10′ long shadow wolf, a form of an evil ally of mutual necessity (Alosha) shows up and swallows the wizard. The wolf says, “Thank you for your assistance,” and runs off. Before it can top the wall, Urman pulls out his last scroll, and casts fireball. All it does is make it made, and it says, “I’ll remember that.”

I activated the bear belt for the first time, and ran after the wolf, but it was too fast. All I could do is roar in fury and frustration. I had planned to learn about Mydius working with the ogres before dispatching him. I fear he may yet live.

Next week, cleaning up my new wizard tower, and getting all the oil that the others threw around the tower on their way up the stairs. The furniture should look well polished.

What items, notes, and spell books will I find?

Session 33 Experience and Summary

Session 33 Experience and Summary

Alongside thier new allies of the Stonespear Clan, the party prepares to assault the Bugbear’s main camp. Mydius attempts to assault the Chieftain via Simulacrum, but fails only to accellerate the plans. After much searching, the warband assaults the camp and sets it to burning ruin, but not before Mydius shows his displeasure by countering with a fireball of his own.

Items and Money

– To be decided in upcoming session.

Monsters Slain

– 32 Bugbear Warriors

– Thraka, Bugbear Chieftain

– Shuk, Witch Doctor

Total XP: 6484XP

Experience Roundup

Total Party Experience: 6484XP

Per PC: 589XP

With Bonus: 648XP

Otiben: Fighter-324XP/Assassin-295XP