Wanted to write out Axel’s perspective of our almost party-wipe. I have taken some small liberties with the events,…

Wanted to write out Axel’s perspective of our almost party-wipe. I have taken some small liberties with the events, but it’s mostly on point. Enjoy!

Axel sat sombre and quiet in the back of the wagon as the party made it’s way across town to Lord Thornton’s. It had been a long day, wandering all over Newtown in search of answers, and the dwarf felt they had perhaps gained more problems than answers. The night grew dark, and a light rain fell upon them, souring his mood yet further. A commotion up ahead caught the party’s attention and they looked up as Minitius, thier wagon driver, slowed his horse to a halt in the middle of a bridge.

Looking over, they could see a cartload of cabbages spilled across the road, a man and a woman arguing amongst the scattered vegetation. Tension spread throughout the group, and they all looked around warily out of pure instinct even as an arrow landed amongst them from across the canal. Someone shouted ambush, and Axel moved instantly, rolling off of the side of the wagon to the street, as the wizard Finklemur ducked for cover, Faldspar readied a spell,  and Tarion drew his bow.

The elf’s keen eyes spotted the target, but his return shot missed it’s mark. Following his lead, Axel drew his longbow and nailed the archer with a powerful shot. Shouting begins, and the once-arguing cabbage farmers turn and advance on them, drawing weapons. Finklemur dove for cover behind the wagon, dragging Minitius behind him, but is dismayed to see yet more attackers closing in from behind.

Seeing Thorfus engage the two in front, Axel readies himself to join his dwarven brother only to feel a surge of power splash against him. Whatever the magic wanted to do to him, the young dwarf resisted it, and he spun around to see a cleric step up alongside the shocked looking mage. The woman spoke, a prayer, and once more magic hit him, this one stifling and oppressive. He sees Tarion release another arrow and freeze up, Finklemur doing the same even in the face of an advancing swordsmen. With a defiant roar, Axel pushes through it and draws Face Cleaver, tossing the longbow aside.

Realising that the two magic-users were perhaps the biggest threat to them, he charges, warcries issuing forth from his lips. Shouldering past the mage, he swings his axe at the cleric, reasoning that killing her would free his allies. The cleric is surprisingly nimble however, and Face Cleaver sparks off of a concealed vest of chainmail.

Rage fuels him, and Axel presses the assault, but the mage snarls a word and he is engulfed in a torrent of flame. Battlecries turn into a roar of pain, the fire heating up his mail, scorching his skin and hair and clothing. The dwarf rolled out of the fire, putting the cleric between him and the mage, renewing his assault. The woman meets his axe with a mace and they dance back and forth, neither able to hit the other.

Periphally, Axel is aware of the rest of the party. The distant clatter of weapons beyond the wagon where Thorfus fought, the heavy splash of Minitius diving into the canal and the sickening meaty impact of a sword impaling the frozen Finklemur. He realises that this is no mere assault by desperate bandits, and unlike the group devestated by Thorfus in the sewers, this group was made up of consummate fighters. As if to punctuate the thought, the cleric cried out, seizing an advantage to bring down her mace in heavy blow that shattered his shield. The dwarf cries out in pain, his arm numbed by the attack.

There is another splash, someone else had jumped into the river, and a groan signals Thorfus falling to their attackers.

“We’re going to die here,” Axel realises forlornly. Outnumbered and outmaneouvred, thier best warrior down and half the party unable to act.

As if to assauge his fears, a chanted prayer echoes out and he sees Ir’Alle directing the holy energy at Finklemur, healing the old mage of his wounds. The cleric leaps down from the wagon, racing to meet him, calling out encouragement. They fight together against the two ambushers. Passing over his shield, Ir’Alle heals Axel’s wounds and the dwarf surges forward with renewed vigour.

A third attacker charges through the rain, skillfully ducking under the Midnight Star to deliver a fatal blow to the cleric. Crying out in rage and grief, Axel plants himself of his fallen friend’s unconcious body and engages the three with desperation. For all his skill however, the young dwarf was tired and hurt, fighting three humans alone. Ir’Alle’s shield is wrenched from his arm and the world goes black as the woman laughs triumphantly, striking his brow with her mace.

session 18:

session 18:

To start off connection issues……Coming back from the devilfish the party decides to head to the guard house as a light rain starts to fall. Apidius the pearshaped man is seen and called out to he asks if we have had luck with our investigation and then asks if we would like to speak with the surviving guards. The first to  be  interviewed was a older looking half-elf with massive strength …the party drilled him with questions one after another about barons facial features.  Oswel Poer was the half elfs name. The party asks possibly about drugs being involved, Jennon and Edony two human female guards , Jennon has a neck like a bull and has been a guard for a year she mentioned albertis a pigeon chested coward guard. Tarion talks her up, she apparently spoke with Jennoen recently about barons wife.  Edony dark haired human girl who we allowed to sit , the women seemed to find Baron attractive ,the mayor was oneshoted blood everywhere. None of the guards seemed to care for lysender. The party then interviewed Apidius ,and was allowed to see the body. Talisan had cast a spell or two on the body to preserve it but otherwise the body was pretty putrid and rotting. Asks about the pure silver ring. we the head up to talk to the captian gosprend, tarion refuses to shut the door. They ask about perhaps arden grell having something to do with the death of lord mayor. A reason for the impeirals possibly being in charge of the assassination is to incite chaos and distrust between natives and colonists ,  Cecilie Pilla fishes in the canal reported the body of baron.The party heads over to the lucky gam and then to talisans where the palor is found to be just for show and talisan is asked about the strange blocks inside of the head of baron possibly being an a reason for his power. Questioning talisan about lysander and baron aswell as illusion spells. the party after speaking with talisan the heads over to albertsis for further questions.  Albertis works for the silver throne now run by dwarves. the party then heads to thortons and on the way there is a bunch of cabbages on the street they get advanced upon on arrows attacked by the cabbage people and then 3 more  enemies advance upon the party finklemur defending the driver is soon to be wrecked and is very scared . Tarion ,finklemur are held by a oncoming clerics spell then the wizard casts burning hands on axel bring him near death  iralle is sprinting to axel to help heals him and then is dropped by a arrow axel fights and defends ir alles body near death everyone thinks there done for  and then guards approach maybe saving the party i cant tell im to scared there is a nat 20 rolled for the guards and they take down a enemy and  they take down another we all survive and live to fight another day.

New Town – An area filled with mainly natives, it is filled with more poverty and crime. The recent riots from the…

New Town – An area filled with mainly natives, it is filled with more poverty and crime. The recent riots from the assassination on the Lord Mayor  have not helped things there.

Taric – A Beer vendor with some not so tastey beer. Finklemur is a big fan of the brew however.

Nute – A bartender that has been hiding a print & press in his basement for an upcoming strike.

Eugenia, Hardwin, and Fridwick – Printing pamphlets and giving them to kids to place on buildings for the upcoming strike

Gosprend – A guard that was demoted after the assassination and took over watch of New Town

Drayz – The Devil fish that the party has encountered before.

Followers of Lisander –  follow Drayz and do his bidding

Canals of New Town – Filled to the brim with boats and garbage, this is where most of the Natives earn their living by fishing.

Pirate Princess Tavern –  Tavern where Baron lived and where the print and press is hidden.

Baron – Man who was saved by the party and became the assassin of the Lord Mayor.

Hildebrandt – fisherman that had found the body of the assassin Baron.

Session 17

Session 17

    Perete raises an eyebrow and asks the party if we’re going to New Town and says he will be revealing the tomb under the university to Lord Thornton. He asks for any information that will help him and the guards explore the tomb. They inform perete of a certain location in the tomb that him and the guard will need to investigate. In exchange Perete gives the party a tip to talk to Gosprend. The party hails a cart down and travels to New Town. Before they arrive they stop at a store and everyone purchases some nice and fancy backpacks.

    

    Upon arrival Axel tells a guard that they would like to meet with Gosprend. The guard recognizes the party and brings them into a waiting room. Gosprend comes out and brings the party to his office.  They start to discuss as to what happened with the lord mayor and the man that had killed him. Gosprend inquires as to why we are there. The party didn’t reveal it was for Lord Thornton but Gosprend seemed intent with what he was told. After Gosprend helped the party with directions; a pear shaped man named Apidius came into the room and was sent to go get a key for the party. They also get directions to Jocasa’s and where Baron lived.

    

    As the party heads over to Jocasa’s, Faldspar notices a beer stand which they go over to quench themselves from the heat. There was an old man by the stall which he highly recommends the beer. One sip from the beer revealed that it was quite terrible. He inquires as to what we’re doing, which Faldspar tells the man we’re going to meet Jocasa. He’s excited since he knows her and introduces himself as Finklemur Mudhuck and brings us over to her home.

    

    The party is invited into Jocasa’s home and discusses the dissapearance of Em.  Finklemur decides to join the party to find Em and tells the group that he knows magic, he is accepted into the group. The party goes up a level to Em’s home where the group talks to her parent’s getting the details of what happened when she came home.  The group finds out the name of the driver, Warren whom brought Em home. The party leaves over to the Pirate Princess Tavern to investigate Baron’s home. The apartment is rather small but pretty torn apart from what looks like guards coming in. Finklemur discovered a burnt pamphlet in the stove that showed a strike on the 30th of Enreldan. The party except for Axel realized that Baron was a drunk but found no bottles and the clothes didn’t smell like alcohol.

    

    The party leaves Baron’s apartment and knocks on the neighbors door to inquire about Baron. A man opens the door and lets them in and is questioned by the party about Baron. Thorfus realized that he couldn’t fully open up with his wife there and brought him out. He tells the party that he never really saw Baron drink but instead brought boxes in for a man named nute. The party goes into the tavern to talk to nute, however Finklemur casts a charm spell on nute . This reveals that there is a press for the pamphlets in the basement of the tavern.  Nute reveals the names of people organizing it, Euginia, Hardwin, and Fridwick. However Fridrick was drinking in the tavern and looked at Finklemur like “who is this?” which prompted the party to leave.

    

    The party stocks up on alcohol and proceeds to go over to the canals. There is a woman staring intently at the party, they gain interest and walk over to her. After introductions she points to where Baron’s body was found and gives the name of the person who found the body, the persons name was Hildebrandt. She finds out that the party was the one that found Baldric’s Gem and said she needed help with something and to trust her.

    

    She leads the party into a warehouse and inside is a man and woman. The man introduces himself and the woman, he beckons the party over to the water. They hear a voice in there head, which turns out to be a devil fish of Lisander.  He offers the head of the assassin in exchange of destroying the book. After some discussion they agree to do it,  informs them to destroy emperial roll volume 24. Finklemur asked by himself if there were any arcane arts to be imparted on him for the task and what his name is. The fish had said it’s possible and that it is Drayz.

I know this isn’t like what has been posted on here so far, but the last session was so EPIC that I felt inspired to…

I know this isn’t like what has been posted on here so far, but the last session was so EPIC that I felt inspired to share my character’s inner turmoil teeeheee:

Staring Galron

Once upon a breakfastless morning, we met per chance on the streets of Curabel as I was trying to steal some gold in a crowd. I must say it was not exactly graceful, and the guards couldn’t help, but notice my failed attempt at criminal activities. I was quick on my feet and dexterously made my way through the crowd, not oblivious to the long haired and bearded scrawny plated boy chasing behind me.

That was how we met. It must be futile to say that we were often at each other’s throat and both eager to have the other part from the company. Now, he lays there as fried as fish and chips with half of his face burned and unrecognizable.

As they say, ‘tis only when we come close to losing something that we realize what it is truly worth’. And in fact, he had always been a pile of fried flesh only now showing its true nature…

The man was not the most pleasant company, always speaking of righteousness and justice and perpetually seeing the world as black and white. In his mind, things are beautiful and simple and I might sometimes even envy this simplicity. Nevertheless, my world has always been painted in shades of grey.

Indeed, to live and survive by tainting the past, or to die as a forgotten embodiment of what is good. I would always go for the first option. There was never a doubt in my mind as I believed that the moment you died, there was nothing left.

However, the recent events have sown within me the seed of doubt. Am I truly the one I have believed myself to be? Think of no one, but me, myself and I (oh, and my GGFGM, but that’s another story), a coin for a coin and an eye for an eye?

We had heard a loud crashing sound in another room and had rushed towards the location only to find Galron laying on the floor, his body as cold as death. Lightning was soon going to hit again and we had no way to escape without leaving the injured man to meet his end.

I have no doubt that I was not expecting anything from saving the epitome of lawfulness. I have no doubt that I believed I would get fried to the bones trying to save his righteous derriere! And yet, along with Ir’Alle I threw myself in between the paladin and the lightning.

I have never been irrational. Perhaps slightly unwitty, but not irrational. Yet, even at that crucial moment of life and death when the lightning was about to strike, my faith never faltered: we would get brothered, have a lot of companions and adventure together happily ever after.

Seems like his paladinness getting fried has begun to overturn this true neutrality of mine…

Session 15 written for the 3rd time: The party got to a spot o trouble today as they angered a local judge by…

Session 15 written for the 3rd time: The party got to a spot o trouble today as they angered a local judge by “stealing” his sword from his nephew and his friends. This happened during the leaving of the sewer ater we were ambushed by them in previous sessions so the party attempts to make amends with the judge by buying back the sword from the merchant. Which is successful and the merchant was pretty cool about trading back the sword for 19gp, They do this all the while hoping to not attract the attention of the grey cloaks a form of secert police that had been skulking for the party around the parties home. The party then takes a cariage to the courthouse where the judge Arden Grell works , The party then decides that it would be best for them to send Tarion and Galron to return the sword in the name of Thorfus. Tarion lies to the clerk and says that she is Thorfus in order to get the attention of the judge, Galron was annoyed but he gave his true name to the clerk. The judge surprised to see an elf instead of dwarf asks if he may help Tarion ,Galron pipes up explaining the situation to the judge aswell as apolgizing he also does his best at at sucking up even asking about the swords orginal owner and the tales of his great grandfather and baldric evenkeel. This doesnt seem to help and judge grnell warns that this does not compeltely absolve  thorfus of his deeds, but it is said that thorfus should try to get out of town as soon possible after the warning  the party doesnt do that at all and heads t there home to pick up there hirelings stourloc kotar and kilmar and head over to the Flotzem and Jetson they spend a night healing up and then the next day head for the dwavern bath house in the sewer. The party really just going there to clean house of loot decides to take the 6 in total 1 gold a topaz(1000gp) and then 5 red spenilli(right from italy) (50gp each) using a Thorfus’s spike galron removes the gems after this they head further into the bathhouse coming to a single sarcophagus and they take a scroll case that faldspar seems to enjoy and a golden lute that plays an amazing song that casts remove fear (i assume) The party delves deeper and comes upon a mystical cool thing everyone is examining and GALRON BEING THE IDIOT HE IS goes and touches it gets teleported disoriented due to sleep deprivation(riese) galron searches around activates the trap that shoots lighting and sprints upstairs and drops to the floor he takes the damage and collapses at -6hp the party freaks out and sprints to save him(im so sorry) there is then the trap recharging the party finds galron at -8hp in a crumpled mess they freak out further Ir alle being a true friend and attempting to help galron by defending him with his shield tarion doing the same THorfus BEING AMAZINGLY BRILLANT  throws a iron spike triggering a different trap and stoping the thing from recharging and hitting the party SAVING THE PARTIES LIFE after it is detriment that galron has permanently lost a point of Charsima after all that it is time to end the session

Here you go my friends! I will be leaving on vacation  to Washington dc and all the around for a little 4 days, so…

Here you go my friends! I will be leaving on vacation  to Washington dc and all the around for a little 4 days, so I’ll be there for wednesday’ session though I might fall asleep somewhere around eleven because I’ll be coming back late tuesday and waking up early wednesday! :O

Enjoy, and again, do leave comments 😉

https://docs.google.com/document/d/13h9tpCG65dow1rHD5t-dQZTMU0Z6nfVPdxjmMGy7fNA/edit#

For those interested, the standard entries in the care-taker’s notebook look like the following:

For those interested, the standard entries in the care-taker’s notebook look like the following:

6.035.01.01 BG1 6h-45m-8.9s; -16°42’52.1″

6.035.01.01 AG6 20h-41m-25.9s; +45°16’49.2″

6.035.01.01 VX2 5h-16m-41.4s; +45°59’52.4″

… etc. …

6.035.01.02 BH3 5h-14m-32.3s; -8°12’05.9″

6.035.01.02 AX7b 18h-36m-56.3s; +38°47’01.9″

… etc. …

(Sorry for the late write-up, busy week)

(Sorry for the late write-up, busy week)

The party returns to the Cock and Bull at sundown, just in time for the city-wide curfew. The Inn is still housing a large number of Islanders, taking shelter from the rioting, and the usual atmosphere has been replaced by a quieter one. Holden is still acting as a doorman.

As we enter, Elspeth calls us over to tell us that there had been several people looking for the group whilst we were out. Jocassa had been by, asking for us to visit her in Newtown, as well as a shady character looking for Sthorm, our long-missing thief.

After dinner, Tarion, Faldspar and Thorfus decide to head around to the townhouse. A Greycloak is waiting for them, who after a moments pause, reveals himself to be Perette. The Greycloak is checking up on us, particularly after our altercation with Elain Grell’s gang.

The boy’s uncle, Magistrate Arden Grell didn’t take too kindly to us squaring off against them, as well as our appropriation of Elain’s sword, which happened to be a family heirloom, salvaged from one of Baldric Evenkeel’s foes. He’d called for our apprehension for assault and theft, only to be quietened when Lord Thornton had asked the question of why the students had been out after curfew in the first place.

Unfortunately, Thornton still wants to question us, and sent Perette to bring us in. It seems however, that Perette has taken a liking to us, and elects to tell Thornton he was unable to meet us due to being ‘busy’ with something in Newtown. He also warns us to be careful with the law.

The subject changes to our involvement with Beren, widower of Kaitlyn and murderer of the mayor. The man is now dead, his head found in the canal, but the question arose that a man supposedly having spent his entire life as a poor labourer was surprisingly skilled with a sword when he assaulted the mayor.

The entire group of people associated with the Bullywug kidnapping are such being brought in for questioning, including us, as we all had some connection to Beren through it. Advising us to not be at home for a short while, Perette then leaves.

Wary of traps, the three finally enter the townhouse, and go to bed. Axel stays a while in the Inn, mingling with the townfolk there, but doesn’t learn anything new except that most intend to return home the next day.

Joining the others in the house, he gets caught up on the meeting with Perette, and he and Thorfus agree that we should set a watch. Aside from someone distant shouting on Axel’s watch, and a pair of figures, one human-sized, one shorter, running down the street on Thorfus’, the night passes without incident.

The next morning, after some discussion, the party decides they should stash thier money somewhere safer for the time being. After some thought, they decide to ask Rowland, and laden themselves up, hiding the lockboxes inside thier backpacks.

Rowland’s goodwill continues, and though unusual, he doesn’t mind locking up our lockboxes after we assure him it’s just money within. He’s happy to have our trust.

We then head to the paper bazaar, where Faldspar searches out Velten. The mage tosses an inkwell at him, which he sidesteps. This causes Velten to initially mistake him for a mage, and when Faldspar reveals he is an illusionist, remarks that perhaps he was at the back of the class.

Faldspar buys the writing supplies necessary to copy down his new spell, when Jardin appears. Naturally, the party is suspicious of someone we have confirmed is evil, but he is merely shopping, and even recommends Faldspar visits Wright’s General Store should he need some training. Edus Applebee reportedly would help him.

Whilst Faldspar heads off to a cafe to copy the spell, the rest of the group head off to the General Store. Tarion talks to Withem Wright, who communicates secretly using thief’s cant sign language, asking if Tarion is ‘one of us’. Tarion responds in kind, undercover of thier verbal conversation.

Axel gets bored and goes to stand outside, and everyone follows, allowing them to talk more freely. Withem tells Tarion to seek out Gutter’s Mad Dogs, and specifically a half-orc named Gartham for training. She advises Tarion that they’ll send him a message.

After this we head up to Rowlands again, this time to retrieve Ir’Alle’s morningstar, newly decorated and enscripted.

Rejoining with Faldpar, we head to the Flotsam and Jetsam, we once more hire Kilmar, Sturloc and Kottar, passing them the extra supplies we gathered, then head towards the University, watching all the time for people following.

The University itself is quiet, the gates closed, and we enter the sewers without trouble, following the now familiar path back to the Goblin’s home. The tattoo’ed goblin greet us as usual. He informs us that the area has been quiet as of late, and they’ve decided to stay.

We call in a favour from them, asking the goblins to carry back and old onto some tapestries from the tomb until we return for them. They refuse to enter the tomb itself, but follow us to the opening. Roping down, we retrace our steps, gathering the two closest tapestries and passing them up to the goblins.

On the way to the second, we come across a sphere sat in the middle of the room, motionless. Unusure of what to do, Axel tosses gears around it, trying for a reaction. Each time, the sphere, spins around and inspects the gear, returning to it’s original spot after. After several failed attempts to actually hit the sphere, Thorfus takes over and hits it directly.

The sphere instantly charges us, seams appearing in it’s body, but it is felled by Ir’Alle’s club before anything can happen, and begins to hiss and spit like a boiling kettle. Thinking quickly, Faldspar bashes it away with his staff, and we hunker down behind the tapestry as it explodes.

We have to put out fire that caught the tapestry, but retrieve it anyway. Heading deeper into the tomb, we resolve to concentrate our search on finding the caretaker, deciding to finish exploring the area we had previously discovered. As we progress, we find that the doors and janitor-bot’s hatch that we had previously spiked have been unspiked. Respiking just in case, we continue east and south, finding a room with three sarcophagi as expected.

Not wanting to deal with the paper-thing automaton’s again, the group lines up and destroys them all simultaneously. After this, we check the coffins, pushing the buttons to see the animated lids. One here is different, instead of moving, the replica cube instead glows, revealing the letters, adcfg repeated over it in ancient dwarven. We loot the coffins as usual, finding less than previous coffins.

Heading back and further south, we find a locked door Tarion cannot open, and so we try another. The room beyond holds another pedestal at it’s walls are lined with numerous alcoves, each one holding a data cube, for a total 120. After consideration about taking them, we decide that there information may be less important than those we found with the dead dwarves.

Further west, we find another three sarcophagi, notable in that they are all completely plain. Each one holds a jawless dwarf in plain-black robes, with these being the first skeletons to not have the top of thier skulls removed.

We try the locked door again, Tarion trying to brute force it open first, then Axel succeeding in opening it the same way. We enter a small room that almost appears to be a cosy apartment, with a kitchen area and a chair, table and bookcase.

Ir’Alle inspects the bookcase, finding numerous Ancient Dwarven tombs on the subjects of Astrology and Astronomy, mixed in with romance fiction.

Thorfus picks up a notebook from the table, which appears to be some kind of personal diary, each entry counting up in decimal places coupled with abbreviations of what may be coordinates.

It is only half full, and flipping to the end, he reads what seems to be the final entries of a dwarven caretaker. They speak of explosions in the south, and a crytal tower being destroyed. Abandonment with no word from Marshalls or Voices. Savages and a worsening rebellion, driving them north. ‘They’ll soon be wielding those they have stolen from us…’

It ends with ‘This tomb must not be desecrated’, and appears to be the final farewell of the last caretaker, some two thousand years ago. We take the all the books with us.

Along a small corridor, we find a dusty bedroom. There is a body on the bed, surrounded by dark stains, the top of it’s skull messsily removed. There is a large key on the table, which we take.

Leaving the books back at the entrance, we head north into the tomb, finding an undamaged gate leaning against a wall, next to a previously blocked passage. Remarking a trap with chalk, we head east looking for a secret door. We collect another tapestry and spy a small glowing orb. Axel and Tarion hit it with arrows, the elf’s destroying it. We enter a room with two sarcophagi topped with female dwarves wielding staves and notice a humming noise in the background. Thorfus heads down to the the trapped door with the key, but it opens without incident thanks to the key, revealing the room with the rotating bridge.

A second pedestal had joined the one in the centre now, this one omitting a brighter heat source, and we prepare to fight.