Book-keeping Notes, Session 154 (5/10/17)

Book-keeping Notes, Session 154 (5/10/17)

– We will continue at 6AM on the 19th of Masrilden with the party waiting on the repairs to their flying barge in one of the floating shipyard’s warehouses. There is still some debate about where to head next.

– Calling on his Criminal Connections: John Smith, Rogue

– Fully Kitted out with Monkeys and Batteries: Thorfus, the Iron Dwarf

– Schrodinger’s Mage: Edan the Hard-to-See

– Itching to Storm the Temple and Slay the Priestess: Chuq, Avenging Monk

– Making Wishes to stay above the Fishes: Em, the Long-Suffering

– Would like to Go Home, Colossus or No: Emilia Mallory, Former Arachnid

– Strongly Suspects the Party is Up To Something: Jardin, Giving his Blood for the Cause

– Dwarven Apocalypse Clock: 0.000.03.26!

#exploration-bookkeeping 

Session 153

Session 153

27th masrilden

Landing in Midmark. we scanned the waters below. looking for the ware shark. with no lights in sight.

we found out way to the port. and were sent to the island port for repairs.

as we came into port at Midmark, we saw the roof of the cathedral was collapsed

dock worker Terric shows up and mentions the dragon attack, and how half the town went mad

two grey cloaks show up Saerus and Bardol with clipboard in hand. to see where we came from and to inform us of

the city lock down.

Thorfus produces the Keepers of the counsel letter. and they changed their tune. letting us know,

we can come and go as we please. but to be careful about going out at night.

we also talked to Saerus and Bardol about getting the barge fixed, and they assured us we had the Midmark navy’s

engineers at our disposal.

then Thorfus asks them about the possible use of a forge for the night. they think about and decide to take Thorfus and

invisible Edan to the forge on the island owned by Khalida.

once there, Khalida agrees to let Thorfus use the forge for the next 12 hours. Thorfus pays her in gems.

While the grey cloaks and the dock workers were off getting favors done, Chuq and Ronin, slip off the side of the ship

into the lovely tar-water. they make their way across the bay, noticing that there is no buzzing to be heard. a little

strange considering we usualy cant get a mile from Midmark without the devil fish contacting us.

as Chuq and Ronin make their way up the canal to the Mill Ronin rented, they stop and notice, the main doors to the mill are boarded up.

Ronin panics and swims through the cave into the basement of the mill. as they surface his fear is realized, the Sub is Gone!.

Chuq and Ronin climb out of the water to investigate. slipped under the side door is a note. Chuq reads it, it says.

“To the Keepers of the Council: Our master has decreed it time to leave Midmark, but he wanted you to know that the

High Priestess Dracul the Merenderite has your missing property (taken before the holiday week unpleasantness). He wishes you luck in its recovery and – speaking of recent events – asks that you pass along his greetings to his

elderly relation. Safe travels until the world cracks and cities flood,

Owayne “

Ronin instantly thinks of the Nosy Neighbor. and head over to his house to question him.

Ronin checks the door but its locked. so he Knocks. after a few times they hear movement on the other side.

the neighbor on the other side of the door says i have nothing of value go away.

Ronin says please open the door its your neighbor. finally coaxing him to open the door. Ronin questions him about

having seen anything happen next door. he tells Chuq and Ronin about the mill owner going mad and his wife having to kill him.

but he hasn’t seen any other strange things next door. Ronin takes his word for it and they leave. Chuq says do you really believe him. and Ronin says well do you want to go rough him up. Chuq and Ronin decide to wait until later to

quest the neighbor again.

Thorfus Locks the door to the forge and lets out the one Monkey, dumps the Parts on the floor and tells the monkey to

Rebuild one Monkey. over the course of the night a total of 4 monkeys are complete with the forging needed for the last monkey.

Khalida knocks on the door at sunrise and asks if they are done and thorfus says a few more hours.

While Thorfus and the monkeys worked. Edan Transcribed parts of the Blueprints in case they need to trade the information. Edan copied the Schematics for the flying ship.

Chuq and Ronin make their way to the gambling house to talk to Garthrum.

Rolph at the bar Greets Ronin, and Ronin has Chuq stay with Rolph,

as Ronin meets with Garthrum, he tells him of his problem and asks fr any info he might have

Garthrum has none. so Ronin proposes a deal information on the trade embargo st on Vargen.

in turn Garthrum will find out what warehouses the temple might own.

Ronin heads downstairs to grab Chuq and be on there way, when Chuq mentions a drink he invented called.

{i forget what it was called}

Ronin takes a quick shot, and the two head out.

Making their way to the Mansion.

The mansion looks good grass mowed vines and bushes cut back.

So Chuq and Ronin head over to Thortons mansion,

and notice it is heavily guarded, so they decide to head back to the barge,

after they arrive Thorus and Edan show up. with 4 monkeys.

The Group Finds the Skiff they were offered and take it across the bay. during that time Chuq and Ronin

Tell them what they found out.

the group lands the skiff at a small Dock on the western side of Midmark. have some small talk with some fishermen they previously met.

Then head over to the armorer. to check on the diving suits that Ronin left with them.

the suits are finished and the conversation leads to all the deaths in the neighborhood.

the Clothes maker and the clock Maker and his wife to name a few. the group hails a carriage and heads over to

Thortons fathers house. to talk about what he knows of the plague.

He didn’t know much. but he did inform us about the map maker and Em.

so we make our way to the map makers house.

Young Lanlith opens the door. and tells us about his father. and that Em had gotten the sickness.

and she was taken to the Keepers Castle.

we give our condolences and let him know, he can go back yo work when he feels better.

So we all jump back into a carriage and head to Thortons Estate.

Stopped by the Grey cloaks. we show our papers and are let right through. and escorted to the front door.

We are called up to Thortons Office.

Where Thorton hastily cleared his desk, He greets us,

Jarden then accuses us of the Plague.witch we quickly turn around .

assuring him we had nothing to do with it.

We make a deal with Jarden for his blood we will trade him Blue prints for the flying ship.

he has to think on this and has us wait at the Old Grell estate, that we have yet to Rename….

Book-keeping Notes, Session 153 (5/3/17)

Book-keeping Notes, Session 153 (5/3/17)

– We will continue at 12:30PM on the 18th of Masrilden with the party leaving Thornton’s residence and heading to Grell’s old estate to wait for the imposter’s return from the mainland.

– Should Not Have Left the Keys in the Ignition: Ronan, Former Sub Owner

– Typhoid Monk: Chuq, Bringer of Madness

– Slowly Rebuilding His Clockwork Simian Army: Thorfus the Monkey Master

– Keeping a Low Profile: Edan the Unseen and (when it comes to Identification Spells) the Unseeing

– Tit-for-Tat with Artifact Theft: Alesta Dracul, High Priestess and Sub Owner

– War and Madness: Just waiting on a couple of more horsemen before starting the party

– Dwarven Apocalypse Clock: 0.000.03.27!

#exploration-bookkeeping

Session 148 March 21, 2017

Session 148 March 21, 2017

2:00 pm on the 4th day of the Great Fair, Aurumthrax torture room

The A-1000 stutters during its melee with Thorfus making the machine wholly miss attack opportunities. As it stutters, the flowing liquid like skin becomes static like plates or armor. The effect becomes more frequent as Thorfus throws more bolts of lightning at it, eventually exhausting two modern batteries. On the catwalk, Ronan collects Aurumthrax’s blood from a weeping wound on the dragon’s side.  Axel hands Chuq a healing potion as Sutung the Fire Giant opens a door in the northern wall curios to the fracas in the torture room. He ignores Chuq’s greeting so the monk leaps from the catwalk to the floor hoping to dose Aurumthrax with the healing potion. Edan examines the torture cube controls, devising a plan to release Aurumthrax.

Our efforts are foiled as a trio of undying fire giants bursts through the floor level double doors. They split, charging separately at Axel, Chuq and Edan. Chuq’s foe slams his mighty hammer into the adventure’s athletic frame. Three Fire Giant Undying in flames burst through the first floor door, behind the trio is an horde of people. Chuq escapes by shadow stepping directly to Sutung by the door. Axel, Edan & Ronan move to release Arum from the cube, each taking a position on a separate side.

The A-1000 proposes an alliance to Thorfus in the name of the Conclave to survive the return : “Hail, Thorfus of the Ironhand once Steel Hand Clan! Abandon whatever madness the traitorous cleric’s words to your comrade have inspired! Our long awaited brethren will arrive soon from the Great Dark and they have let us know that these islands will be spared in the coming holocaust if the Conclave in Exile can subjugate those who rule here as heirs to rebels. This return will happen – the desperate plans of Sivis and Azrael cannot prevent this –but it need not be the end. Join with me to finish the Conclave’s work and together our family can undo the failures of ages past as last Lord Marshal of the Old Order and first Lord Marshal of a New Empire! Lower your weapon and call on your allies to do the same; this guardian will take care of those who do not heed your authority.).

Edan coordinates Axel, Chuq & Ronan to release Arum. Tragedy! The controls were trapped! Axel’s catwalk drops to the first floor. Chuq dexterously avoids slashing poisoned blades. Edan is electrocuted which we learn later transferred Kalgunn the liar from the sword. Ronan is gassed but seems unaffected.

Thorfus refutes the offer of an alliance then leaps to the first floor. Realizing our options are few, he lops the young gold dragon’s head off as he charge’s past towards Sutung waiting by the door to the north. Then an undying Fire Giant rips away the catwalk below Edan’s feet. Our nimble academic keeps his footing and flees to the north. The Dwarf and Elf are followed closely by Axel, Chuq and Ronan, the three shadow stepping into the hallway behind Sutung. With a flourish Axel dons an inquisitor mask assuming the visage of Marchmain Sivis. The familiar face convinces Sutung to help our escape from the forces of the Dark King. Thorfus uses the talkie broachie and contacts Kotar for an emergency pickup.

Axel & Thorfus cover our retreat by delaying the pursuing undying Fire Giants. Sutung leads us north then east when we reach an octagonal room. Edan uses the Merendur wand to trap the pursuers in a wall of ice in the octoganal room. Shortly after, their pummeling against the frozen barrier can be heard. Trapped in a dead end, we notice Sutungs drawings: plans to fix shuttles and orbital defense. Edan sees two glowing disc (2′ diameter). Desperate for an escape, Sutong clears the fire in the fireplace. Chuq clambers up and discerns the party can flee upward. Securing two ropes in the flue, the party and the giant escape upward as Edan sets another wall of ice to cover our retreat.

Sutung expects we will emerge in caves above Glavnone. Leading the group ever upward, Chuq stumbles upon a chockingly sooty section where the very air feels is as black as a darkness spell. Fishing for details, Sutong suspects Axel isn’t Marchmain Sithis. Eventually Axel slips and fails further cross examination. Dismissing the subterfuge we head on into the sooty darkness. Some are almost overwhelmed by the smoke but make it through with help. Socrates the invisible owl succumbs. He has not been seen since. After Axel using his power suit’s strength enhancement to yank an iron grate blocking the exit of the ventilation network, Edan faints from the acrid air. He recovers quickly as we rally in the before mentioned cave in the heights above Glavnone.

Sutung claims we are slightly west and above Glavnone. The sun indicates the time is 3:25pm. The cave mouth has an obstructions that can be hidden behind affording a concealed view of Glavnone from above. We are close enough that we can smell the cooking from the camps below. Sutung reports that a portable portal stone is proven; they were making more for multiple attack approaches against a foe. He wasn’t privy to their exact progress but heard things now and then. He has the developed a repair that Marchmain is striving for but doesn’t explain exactly what that is.

About twenty minutes later, the group treks west and up from Glavnone.  Eventually we climb up then turn back to the east keeping out of sight. When we reach the ravine, we decide to shadow step ferry everyone across. We come upon a shale slide and scramble over it as Chuq is violently buffeted by a freakishly strong wind. Feeling set upon, he can’t hit anything in retaliation. Neither can Thorfus when he rushes to the monk’s aid. The gale moves down the marching order and knocks Ronan off his feet. His tumult pulls the others tied to him. Seeing the calamity, Chuq and Thorfus lash their bindings to keep their footing. Sutung stops the other descent by grabbing hold of something. Those on the ground raise themselves to face this new threat…

Rahm Benisaeko​, WickedWayz !​, Follow Me, And Die!​, Alessandro Bertolucci​: unfortunately, I need to cancel…

Rahm Benisaeko​, WickedWayz !​, Follow Me, And Die!​, Alessandro Bertolucci​: unfortunately, I need to cancel tonight’s game. My wife is fine now — she was released from the hospital at 4pm, but I am still running around getting prescriptions and the like and am utterly exhausted. I will update the invite to next week. Again, I am sorry to cancel like this.

Session 152,15th Masrilden

Session 152,15th Masrilden

Facing consequences

The party Gathered food supplies and gear for the journey.

it was decided that our best course of action was to go retrive the last of the dragon

Blood ,from Jarden, i hope he helps us out.

As we set off we head out of Jaggers compound following the illusionists path. out of

the South Gate and cresting the mountains peak. Thorfus, scans the horizon with the

spy glass ahead of us. and it looks all clear. it has not yet rained today but dud last

night.

so early morning we head south along the Path to the docks.

the day went without incidence. Although we did notice boot tracks heading off the

path into the jungle, we decide not to follow. a nother hour down the trail we came

upon a bloody scene.

We approach with caution. Chuq taking the lead. as we approach we see a spider

gorilla with its throat cut, and a human bloodied and naked. but he is still breathing.

chuq and Ronin get close to check it out. to be safe Ronin hands Chuq the Elven

rope and Chuq loops one end around the humans feet. Ronin take the other end.

Then Chuq wakes the human man. as the man wakes he seems confused.

asking where he is and what happened. After some questions the man reveals

his name is Harb Bomin, a local hunter that is from a village near the lizard people.

he tells us he came up river to hunt some Game. the last thing he remembers was docking his canoe. at a burned out village down river about an hour. then he was woken by us here.

Ronin and Edan don’t trust this. but Chuq continues his conversation. gives Harb his Extra Clothes and a Dagger. the man being a hunter cant pass up poncing the beast of a gorilla. filling his pockets with the meat.

we decide to let him travel with us back down to the dock. and chuq Even hired the Guy.

Getting dark we decide to make camp. Thorfus deploys his Khel. and we sleep through the night. Just before dawn Chuq gets this uneasy feeling something is watching.

The sun rises and that feeling is washed away with singing birds and wind blowing through the trees.

We break Camp and keep heading south to the docks,but before we get there Harb notices more tracks heading east off the trail. a large cat and more Boot prints. we decide to just keep going. just a few more hours and we

are at Jaggers docks.

Harb notices there no boat and wonders how we will get back down river.

We proceed past the buildings and the docks and back into the jungle to where we hid the barge.

Harb checks for spiders and wonders how we will get the barge off the rocks and into the river.

Edan take the helm, and lifts the barge and Harb is surprised but at the same time thinks we are strange anyways.

we head down the river twards vargan, we make pur way to the burned out village Harb last remembers making camp at.

we find his canoe, and head into the village to check for his things. dead rotting

bodies of villagers lay about the village, mostly woman and children.

Ronin checks the hut Harb made camp in and notices claw marks and a huge hole in the back wall.

We head out. loading Harbs Canoe onto the barge and we head down river.

it take most of the day to get to the point where the two river combine. as its getting dark we decide to continue on. everyone with dark vision is on the look out.dodging rocks and logs. The dawn breaks and we see a dam of logs and

branches ahead on the west dide of the river. through the looking glass. Thorfus

notices a number of dead lizard men.

as we get closer we see stirring in the water. Chuq calls out Alligators!

so being board. Ronin and Chuq decide to take a few pot shots at the aligators. Both shooting wide. then out of nowhere the Barge hits something. but then we realize that something hit the Barge. We see a Huge Tail off the back of the boat a BAM.

were hit again.we can feel the barge start to come apart.

then we see it a giant alligator 30 feel long has attacked the Barge.

Chuq looks at Ronin and yells The Net!. Ronin pulling the magic water net out of his pack and dives overboard. chuq soon follows.

and in seconds we are face to face wit this monstrosity.

it goes after Chuq but missed. Ronin seeing his opportunity throws the Net.

the net seems to magically wrap itself around the alligators head.

Chuq swims behind it. as edan Lifts the barge out of the water to the west bank,

Then Ronin swims up and swings his battle Axe. and misses.

the Alligator tries to grapple Ronin but Ronin is too quick. Then Chuq from behind. slams his long sword into the back of the creature. heavily damaging it.

Ronin notices some movement behind him, but decides we need to finish the big one off first, He swings and he misses……

Edan noticing the damage chuq did and Ronin Missing, he casts Magick missle on the huge creature. with a flick of the wrist. edan Kills the creature. exclaiming. takes a wizard to do a fighters job…..

Ronin releases the net and is then attacked from behind by a Smaller alligator. but it misses. as it swims past Ronin throws the ned entangling the beast. Ronin then take the east kill and dispatches the Smaller alligator.

Thorfus Takes out and commands the Monkey to Start repairing the Barge. the Monkey

assesses the situation and is eager to get to work but there is nothing to fix it with.

Edan lands the barge in a swampy area, and the hirelings get to work gathering

wood. Ronin decides that huge alligator has to be worth more than just XP. he dives to the bottom of the river attaches the elvin rope to it. and swims up .

Thorfus throws him a line and pulls him in.the rest of the crew helps pull the huge beast ashore. Harb Goes to work skinning it and cutting up the meat.

We have some aligator steaks for dinnerthe party manages to fix the Barge as best they can.

Amillia decides to stay with the group and go to Midmark, where Canis was last seen.

We making to the mouth of the bay. and edan Lifts the barge up as high as it can go and Punches forward Toward Midmark.

We make it to Midmark at nightfall.

The Party see fires and torches lighting up the harbor. and then notices the roof of the

Arch Cathedral has collapsed.

the Barge is pulled into a dock and the ship master does his thing askes the

questions and then questions Thorfus of where we came from.

some place Ronin never heard of.

Silver is exchanges and papers signed. and we are directed to the island dock in the middle of the bay for repairs.

Ronin gets off the Barge. finds two trees Hangs his hammock. and sleeps until

morning…..

Book-keeping Notes, Session 152 (4/16/17)

Book-keeping Notes, Session 152 (4/16/17)

– We will continue at 5AM on the 18th of Masrilden with the party slipping the barge into its berth on Midmark’s floating island. The plan is to get the boat repaired, get a vial of blood from Jarden, and get out of town.

– Crocodile Hunter: Chuq (Also not a fan of Rays; coincidence?)

– Crocodile Snarer: Ronan, Using a Net and Antagonzing Wildlife (Watch out for Boobries!)

– Had his Revenge for the Barge Damage: Edan, Cool-Handed Missile-Slinger

– Possibly a Prank-Loving Dwarf-Angel?: Thorfus the Enlightened

– Reminding Everyone to Save the World: Axel the Unfazed

– Gobsmacked by the Party’s Weirdness: Naked Jungle Guy (aka Harb Bomin)

– Dwarven Apocalypse Clock: 0.000.03.27!

#exploration-bookkeeping