Book-keeping Notes, Session 158 (6/7/17):

Book-keeping Notes, Session 158 (6/7/17):

– We will continue at 11:20AM on the 22nd of Masrilden with the party recovering from their first foray into the shrine of the Flesh God.

– Died Doing What He Loved (i.e., diving headfirst into a murky pool of water to confront some horrific monster and save his friend): Ronan “John Smith” Hatchure

– Killed the Guy Doing What He Loved: Thorfus “I’ve Already Taken Care of Most of the Hirelings, Time to Start on the PCs” Ironhand

– Surprised that a Party Member Died and He Wasn’t Involved: Chuq (Who Will Not Stand for Someone Challenging his Meditative Abilities)

– Happy to Have Saved Thorfus, Not So Happy about Swimming in Ronan Soup: Edan of the Blood Red Hat (and Boots, and Cloak, and Shirt, etc.)

– MVP of the Baddies: Evil Monkey of Temptation

– Dwarven Apocalypse Clock: 0.000.03.23!

#exploration-bookkeeping 

Session 157 – May 31, 2017 – : Westward Ho!

Session 157 – May 31, 2017 – : Westward Ho!

We decided to head west and try to find the cloning facility rather than try to kidnap people or convince kobolds to sacrifice themselves.

6AM 21st of MazRelden 00.00.00.00.03.24

Kotar and Prix will travel on the Barge rather than on the skiff, while Mariantaxis will fly – he says that touching the carbon material is painful to dragons – likely the reason their cages were effective in keeping them in check.

Edan takes control of the skiff and guides the ship – about 45ft up – and travels along the valley towards where we think the Cloning Lab is.

Thorfus speaks to Sarathos using the broachie-talkie – confronting him about the “insanity” he caused. Thorfus wants to know if he can reverse the damage – apparently Sarathos can, but by individual. Sarathos doesn’t seem to think reviving prix is a bad idea – considers her wiser than her “mate” … he wouldn’t mind speaking with her should we be successful. Alone – of course.

We suspect that someone else may be listening in through the talkie-broachie, but Sarathos says he can’t detect anyone else listening in on our devices. Putting on ESP circlet or ring dampens the buzzing sound, but it isn’t eliminated.

We place the skull cap, broachie-talkies and the scrying mask in Edan’s Strong Box for it’s “blocking” ability just in case. NOTE: It’s just a plain waterproof foot locker, not sure where they got this idea, but if it makes them feel better then who am I to argue – at least it’s wizard locked.

The Valley between the mountains heading westward is fairly barren – but we can see jungle in the distance.

About 40 minutes in – we begin to reach the jungle – and then suddenly we feel like we’ve just been attacked. An explosion happens – the skiff’s batteries explode (Stissa is blown away) and we fall to our doom. Edan attempts to slow the impact with Levitate while Chuck and Harb shadow step to safety. The rest of the crew scramble to the back of the ship to avoid the brunt of the hit.

Mariantaxis attempted to catch the ship, or at least Prix, but was unsuccessful even with Ronan’s attempt to throw him a line.

Despite the efforts – the damage is bad – we lost Stissa, Adrelle, Fyarin and Eva – and we’ve all taken a beating.

Thorfus has the monkeys retrieve our chests and cas while Edan attempts to asses the damage to the engine.

As we recover – 5 creatures come out the ground, Vilstrak, the stone-like insects that immediately attack the Mechanical Monkeys.

We defeat the Vilstrak and have one of the monkeys remove the battery and place it far away. It’s smoking and we then bury it, stopping the smoke. Ronan manages to loot some gems from the Vilstrak lair we landed on.

Edan determines that one of the power chambers was damaged, but the others seem to be fine. As a test, we place the spare battery in the powercell and the barge lifts a foot, enough to inspect the damage – we also notice that the battery rattles much like the previous one so we assume it’s also sabotaged in some way. The barge is sound, but it won’t float. After a short discussion we decide to move the ship closer to the jungle so that the monkey can affect repairs in order to make it water worthy incase we need to make a landing again.

While we prepare – Stissa wakes up and we hear distant colonial drums approaching from the east. Lambertus checks her wounds and he’s amazed she’s not really injured. She’s really alive and doesn’t seem to be freaked out. She doesn’t know how she survived. Very suspicious as this is the 2nd major “incident” she has survived without injury.

We ask Mariantaxis if he’s noticed anything about her. He tells us that he hasn’t really looked at our camp followers, but after hearing what has happened agree to inspect her. As he approaches her, he immediately finds out she’s not what she seems – and before he can swat her she shadow steps away towards the jungle (we assume).

We discover that the mirror is magical, and likely was being used to track and listen to our conversation. Mariantaxis is worried, if the Emperor knows we have Prix – he’ll come to claim her, likely with a horde of other dragons. BBQ Anyone?

Ronin plans to misdirect our pursuers by faking a change of plan and then get a bird to fly around with the mirror.

We lure a bird and with whom Chuck tries to negotiate to have it carry it away. After some cajoling he manages to convince the little guy to take it away.

We head west towards our goal as low as we can, and quickly come across a fight. We listen and it seems to be two or more people fighting – we hear “face-stealer” so we figure it’s our Stissa.

We quickly turn around and head towards the fight.

Book-keeping Notes, Session 157 (5/31/17):

Book-keeping Notes, Session 157 (5/31/17):

– We will continue at 3:20PM on the 21th of Masrilden with the party setting up their camp outside the banyan tree in which the islanders claim the “Flesh God” has his shrine.

– Making New Avian Friends: Chuq “He’s Good!” Nourris

– Intimidating the Native Population: Thorfus, Emissary of the Flesh God

– Landed a Boat on a Mountain with Survivors: Captain Edan Sullenberger

– Has a New Reason for his Paranoia: Ronan “They’re all Demons Wearing False Faces!!” Hachure

– A Hireling who Survived Two Adventures? Must be a Spy: Stissa

– Earning their Keep Now: Bellisente and Lambertus

– Dwarven Apocalypse Clock: 0.000.03.24 (almost 23)!

#exploration-bookkeeping 

Title

Session 156 May 24, 2017

Early hours of the morning, 20th Masrilden

AD clock reads 00.00.03.25

Once the party is once again on the deck of the Keeper Barge, Edan and Lambertus confirm the location of our ancient dwarven submersible. They find a shadowed quiet alley among the warehouses were Lambertus can Locate the Object in privacy. Before he calls on the powers of long dead dragons, Edan suggest Caesar the invisible cat slink into the Merendur warehouse to have a look see. On his return, in his own loveable way, Caesar informs Edan that the submersible is actually in the warehouse. It is set unceremoniously on the floor, obviously not a position that can be launched easily in the water. The cats certain tactical assessment was that both Edan and Lambertus can easily take on the guards present if necessary.

The three return to the Keeper Barge to report their findings, which includes an ongoing exodus of several Midmark Navy ships heading out into the night. The Keepers decide not to move against the Merendur clergy just yet, since the submersible is secure in their possession and we don’t have a secure locale to keep it, we all agree it is safe where it currently is. Several keepers express their fervent desire to give the Merendurs a bloody nose, especially the Matriarch. Next we interrogate the dock workers about the navy’s mobilization.

Lord Thorton and the council have ordered the admiralty to tighten the blockade of the now diseased Vargen. It’s is hoped the sick people of the city and their Dwarven invaders can be contained by sea power. We later learn that the militia is also mobilized to secure Midhaven and the former Bargemen’s ferry across the Vargwater. Having to move across land means it will take another day or two for the militia to arrive at their posts. The keepers decide another conference with Jardin (Thorton) is not necessary before we ship out at dawn. It is our intent not to get involved with the Vargen situation. Our mission to save the world takes precedence.

Our departure from the floating island is without incident. Once clear of the harbor proper and any curious eyes, the barge is lifted above the ways by Captain Thorfus who sets our course for east of Vargen to skirt the harbor. Axel spends the day training Chuq. It appears old Saw Tooth’s house boat is anchored close to where it was before our scuffle. Thorfus keeps us well clear of the house boat, ignoring Ronan’s desire to rain acid on the domicile.

Edan sits down to read Saw Tooth’s journal. It tells a tale of his schism with other clerical authorities in his home city. The following persecution for his beliefs which prompts his flight from home when he realizes refuge could be found near Midmark. In those waters, sympathetic Mermen give sanctuary allowing him to live in peace and cooperation with both Mermen and the people of Midmark. His musing are suspicious of Devil Fish, noting their various plots and schemes over the years. His latest entries suggest he realized the Devil Fish are plotting against the Mermen and he intends to warn the Mermen before it’s too late. Edan shares this last bit with the party. We can’t take the time to either make peace with Saw Tooth and help with contacting the Mermen or alert the Merman ourselves using the journal as independent corroboration. Perhaps if we have uncommon luck in our mission up north, but this is unlikely.

That afternoon, the barge skirts Vargen harbor. The dwarven colossus is undoubtedly one of the bridge autonotoms from Xen Khel. It still has a section of the bridge held in its hands! Remembering our exploration within one of the bridge colossus, we debate the merits of assaulting it at this time. Realizing the Keeper Barge lacks the elevation to avoid direct contact with the colossus, we determine the best tactic against it would be with a silver control circlet. The barge continues north, we watch from our decks the blockade and burning Vargen.

Amelia helps us locate her community north of Vargen. Alighting among the humble homes, we are greeted by the locals. At first Thorfus and Axel cause a stir but Amelia ameliorates the situation by testifying to the dwarves heroism and past alliance with her husband Cannis. Accepting the two as not invaders, we are told of Cannis unending bender. We are directed to where our erstwhile Druid is lost in another bottle bemoaning the loss of his wife. Cannis is not convinced he is confronted by Amelia and his former colleagues. It take some persuasion but eventually he realizes we aren’t figments of his imagination. Though the day hasn’t ended in cheers, the party is gladdened to have put the two back together. We depart somewhat disappointed when both refuse to journey with us away from the disease and war just a short walk away from their home. Thorfus gifts a sizeable jewel and some coin to the couple before we launch the barge and continue flying north.

The flight north is with little incident. Upon reaching the Vargwater, the barge is turned westward and follows the river to Jagger dock. Setting down into the water, the barge is lashed to the dock for the night. During his shift Ronan notices an uncommon silence from Jaggers warehouses. Drawing closer to investigate, he narrowly dodges arrows flying out of the darkness. His yells alert the sleepers. During the scuffle Thorfus is magically held in place and an arrow causes Ronan to fall down paralyzed. While Edan spits jets of flame at the warehouses, the barge is released so we can escape upriver. As the jungle begins to blaze, Edan pilots the barge into the air and he flies us the rest of the night to our destination.

The wounded are tended to by Belisonte and Lambertus. All are awake and alert as we approach Meriantaxis’ mountain lair. The sun is rising to the east as we are guided by Araquille to their new hideout via the broachie talkies. Meriantaxis is pleased we acquired another dragon’s blood but notes that we have less men than last time. Explaining the archers were loss with the Salty Leprechaun, the conversation turns to the last reagent for Prixalthalmus’ resurrection.

Who and where to find 12 thinking sacrifices whose blood Prixalthalmus will have to be bathed in is hotly debated. Chuq suggests Meriantaxis could awe the kobold east of Vargen to willingly sacrifice themselves to resurrect their Queen mother. Meriantaxis resist this plan since it means being closer to the dwarves assaulting Vargen. Dwarves he knows have designs against him. Thorfus agrees since the way east is beyond the range of the barge and whether the kobolds still lair in the mountains is uncertain. The argument to search west wins the day. It is hoped the local Islander communities can be found quickly or perhaps the fabled cloning machines could be discovered so that a little bit of all of us could resurrect Prixalthalmus. The thought of enslaving more Islanders makes the former monk want to sick up.

Book-keeping Notes, Session 156 (5/24/17):

Book-keeping Notes, Session 156 (5/24/17):

– We will continue at 3AM on the 21th of Masrilden with the party getting ready to fly westward with Kottar and Myrientaxus to find either suitable sacrifices or the cloning machine.

– Kept his Word to the Spider Lady: Ronan, Savior of NPC Marriages

– Decidedly Not Keen to Kill Innocent Islanders: Chuq the Conscientious

– Will Do What’s Needed to Save the World: Thorfus of the Good Intentions

– A Mage with a Flamethrower: Edan, Starter of Forest Fires

– Looking on Contentedly while it All Burns: Caesar

– Back in their Little Home (Next to a Plague-ridden Warzone): The Mallorys

– Say Goodnight, Lambertus: Goodnight Lambertus!

– Dwarven Apocalypse Clock: 0.000.03.24!

#exploration-bookkeeping 

Treasure Gained, Session 155 (5/17/17):

Treasure Gained, Session 155 (5/17/17):

– 6,450GP

– 3,200EP

– 370PP

– Silver Bracelet with Emeralds (6000GP)

– Platinum Broach with Diamonds (3000GP)

– Scrimshaw Token (800GP)

– Electrum Dagon Statue with Sapphires (4000GP)

– Scroll: Rary’s Mnemonic Enhancer

– 2 Scrolls: Unknown

– 2 Potions: Unkown

– Enchanted Feather Token

Total Known Treasure Value: 28,500GP

GP/XP PC Shares: 7,125*

#treasure-gained

* Lambertus needs to be given his share from that; Bellisente can skip this reward if you like, but someone should take her on until Antony returns.

Book-keeping Notes, Session 155 (5/17/17)

Book-keeping Notes, Session 155 (5/17/17)

– We will continue at 6AM on the 20th of Masrilden with the party at the floating shipyard after selling their jewelry and ancient coins taken from Garmuth the Wereshark. The group must now decide on their next destination, with Emilia Mallory anxious to return to Vargen and her husband (although war and sickness might complicate this wish).

– Ready for the Olympics: Ronan “Michael Phelps” Hachure

– Interesting Choice for Heading up Tense Negotiations: Chuq the Instigator

– Ransacking the House while the Party Distracts the Old Man: Edan the Stealthy

– Great with an Ax, Not so Much with the Hirelings: Thorfus the Leader

– Yet Another Nemesis with Unknown Resources: Old Sawtooth, Dagon’s Disciple

– Dwarven Apocalypse Clock: 0.000.03.25!

#exploration-bookkeeping 

Session 155 May 17, 2017

Session 155 May 17, 2017

6:00 am 19th of Masrilden on board the Keeper Barge moored to the Floating Island, harbor of the City of Gulls.

AD clock reads 00:00:00:03:27

Chuq sends Harb the Hunter to the nearest alter on the Island to be delved for lycanthrope. It just so happens the nearest clerical help is a small Merendur chapel on the floating shipyard. He returns later that morning reporting he has a clean bill of health. The talk at the Merendur chapel is of a plaque outbreak in Vargen newly returned Vargen blockade ship men are reporting. Harb’s good luck last the whole day, he survives the party’s antics later on.

Ronan investigates the Midmark Navy engineers either connecting our tiny steam engine to propel the barge or upscaling the design for the same purpose. The engineers report the smaller engine isn’t capable of moving the barge and upscaling would take about 10 days of fabricating before trials could begin. We decide to abandon both possibilities.

Ronan hires the Salty Leprechaun for a three hour tour out to the bay. We’ll visit the Saw Tooth the fisherman’s house boat for a bit of fresh fish and lore. Before we set off, Vernold of the Midmark navy reports our barge will be repaired and ready to ship by nightfall today. While sailing to Saw Tooth’s, a human sailing ship not flying any ensigns is bearing on the Salty Leprechaun. Using the spy glass, we don’t witness any crew on her decks. She is watched for close to an hour until, she turns towards the city of Gulls.

Saw Tooth welcomes us aboard his humble house boat after the Salty Leprechaun is anchored about 50 yards away. Chuq, Edan, Harb, Lambertus, Ronan and Thorfus take a 8 man launch from the Leprechaun to Saw Tooth’s. Ronan and Saw Tooth negotiates two weeks of fresh catch for the Salty Leprechaun’s captain while the invisible Edan slips into Saw Tooth’s shack to search his effects. The elf finds an altar, hidden chest below the floor boards and several scrolls. After small talk and further fish purchases for the Keepers, Bellisonte and Sturloc’s overdue  wedding diner feast and more pedestrian choices for Thorfus’ men at arms, Chuq leans into Saw Tooth’s more seedy secrets.

As Saw Tooth is fussily collecting our groceries, he comments on Devil Fish, Mermen, the Sons of Dagon, Sahuagin and his dim dark past. Realizing our heavily armed band knows more than the average sea man, his mood gets very dark when he absented mindedly replies to Chuq uttering a few questions in shark speak. It’s hard to say what exactly called Saw Tooth to arms. Perhaps it was Chuq insistence we are looking for sunken treasure or the revelation that Saw Tooth is a religious refugee with ideological foes in the Church of Dagon (which we might be connected to since Chuq reveals a tribe of Sahuagin are recently settled at Angmar’s Folley) or Ronan’s insinuation that shark should be on the menu for dinner. Whatever it might have been exactly, the old fisherman decides to attack.

As most of the party maneuvers around Saw Tooth, Thorfus charges and engages the now obvious high level cleric hand to hand. After landing two solid blows with his axe, Saw Tooth disappears leaving the party swinging at empty air. Our foe must have teleported away, not turned invisible.

As we are looting the place, a giant plume of water where the Salty Leprechaun once floated draws all of our attention. The ships previous location is now a large whole in the ocean, absent of any water or the ship, her crew or Thorfus’ archers. Ronan’s yelps as he sees fish swimming out of the ocean and plunging into the open air pit. Knowing our own business well, we hasten the looting until Stissa is noticed floundering in the surf. Ronan rescues her. On board the house boat, she reports the ship falling from the surface of the ocean and breaking below. In the water she saw large sharks eating members of the crew.

Edan and Ronan devise a plan to move us away quickly. Lashing the Leprechaun’s launch with a small boat from Saw Tooth’s, Edan uses the Merendur wand to create a wall of ice under the keels. This allows Ronan to magically swim faster than a shark and tug the whole bunch along. Chuq keeps an eye behind by drafting under the water while Thorfus and Edan look on the waves from the boats. Our flight is shadowed by large shark shapes in the water. As we open the distance from the slower sharks, a large depression in the ocean opens before Ronan. Edan lifts the Merendur wand and creates another wall of ice to steer Ronan and his tug back to the surface.

About 30 minutes later, we close on the floating island. Ronan and Chuq climb aboard the boats and we report our return to the dock master. The news of the Devil Fish attack on Saw Tooth’s is met with reluctant acceptance. A distinct local flavor will definitely be missed….

Returning to the barge, we examine the haul: 6,450 coins of gold; 370 imperial platinum coins; 3,200 ancient dwarven coins; a silver bracelet with translucent green gems; a platinum broach decorated with a diamond; a bit of scrimshaw; a magical

bauble shaped like a bird feather; two scrolls; two potions; and Saw Tooth’s altar statue (a shark headed man made of electrum with translucent green stones as highlights.

Despite the late hour, we take a trip across the harbor to Roland’s in high town. He and Thorfus have very easy negotiations over drinks for our haul of jewelry and dwarven coins. Next we visit Jardin who exchanges the imperial coins for midmark gold coins. The talk returns to upscaling the steam engine since Chuq can now advance to a Warrior and what to do about our purloined submarine. Lambertus has a locate object spell prepared, we need to return to the floating island and determine if the sub is actually located where we suspsect.

Session 154 – Interlude

Session 154 – Interlude

12:30PM 18th Maz-Relden, Clock readsL 00:00:00:03:27

After meeting with Jardin and making our demands, we head to our estate to wait for his answer.

On our way we stop by the Mapmakers to pick up the key, Cutty hands us the key and returns to his mourning.

At the estate we settle-in and discover that progress was made, yet there’s more to do. As we take a look around Ronin grabs a couple of bottle of wine and Thorfus’ monkey goes to the “burial” tree and whistles for a while (keans).

Four hours later, Jardin arrives with news. He agrees to provide us with the blood and tries to discover whom we’re trying to revive (he consulted with empire sages and found out). We didn’t tell him. He also brings a mini steam engine for Ronin and more power cells.

We try negotiating for the skiff plans, but Jardin wants more than we’re willing to give.

We also get our stipend of 250 gp each – or 1250 gp – which we place in the house fund.

We go to the Ark Temple – to see our friends that were affected by Sarathos’ shenanigans. We find them in the dungeon. The militia gave us trouble until a Grey Cloak (Larens), who works with the clerics attending the afflicted, cleared it all up once he recognized us.

When we ask about the afflicted he explains that despite treatments (magical & non-magical) there have been no improvements… he finds it odd.

The clerics look tired and worn, but one, Iscipio (a jr. acolyte), agrees to take us to see our friends. He explains that they take care the physical needs of the afflicted and read to them.

We see Em first – she’s restrained for her own and the baby’s safety.

She speaks of magic flying fish (Dreys?) – says the fish wants the girl dead (looks down to belly) – Magic Fish keeps his promises. Mentions the Frogs that abducted her, and then some other parts of her past veiled in metaphors and lunacy. Chuck and the others believe the she’s referring to Sarathos – Edan, not so much, but he never liked the devilfish anyways. She mumbles : 1 Fish, 2 Fish, Red Fish, Blue Fish. Seems that she’s aware of her history.

Admiral Dykenson – believes everyone is Grel in disguise.

Admiral Duffeld – naming fishes and dishes – recipes.

Aardman – gives his aliases, says he’s been everyone – rather everyone is an alias of him.

Aleric Winterberg – stories about tunnels – tiny little elves with dark skin live in them (drow?).

Shartaine (Merindor’s Librarian) – talks about people poisoning him, believes we’re here to poison him.

The other afflicted we less interesting or no one we know directly.

We return to the clerics, they tell us that they’re discussing moving them to more comfortable accomodations in the palace – Thorton seems to be agreeable to that but hasn’t given his go-ahead. (What about our estate?)

We go to the ruined cathedral – still barely together – services are suspended and the statue of our former henchman still together – surprisingly.

We go in regardless of the signs telling us to stay away and we find Chuck’s order’s master is using the Patriarch’s old room. He recognizes Chuck who introduces Ronan and Thorfus and Edan (still invisible) after he noticed Edan despite it. (Should have moved silently)

He knows about the coming invasion – he knows that we know.

He explains how he was abducted, and how he was convinced by their evidence, some that we provided.

Chuck explains our experience – and he counters that he plans to try to retake Lonely Island . Chuck maintains that it would not be wise.

Not many dragons in the empire apparently – especially those from the beginning, and the younger generation are few likely from a low birthrate.

Chuck explains shadow stepping, DBLs and deamons. His master has already observed shadow stepping and is ready to experiment with it, though more cautiously after having been told about DBLs and deamons.

Chuck tell his master that he’s left the order to become a fighter. He’s disappointed and hopes that he’ll continue working towards the same goals.

Chuck reminds him not to trust the Devilfish – they may be gone, but they’re still around.

We leave to go to the “gambling House” where Ronin has some contacts.

We’re followed by Owayne – Wants to know what we’re up to so that he can report back to Dreys – we tell him that we’re looking for the sub. Tells us they carried it out – but not sure where – likely the main temple or the smaller one on the floating shipyard. He tells us they’re heading south towards the Serpent’s Tooth, where exactly or why he doesn’t know. He’s following Drey’s orders.

At the G.House – Ronin speaks with his buddy and we find out the Sub is next to the small temple of Merendor in a warehouse.

Edan followed Ronin invisibly and noticed references to Scarnwode Camp – lots of expensive mercs and “food for the plants” – likely where they’re making Dog Froth.

Next step? Druid compound – find out where Canis is.