Treasure Gained, Session 160! (7/12/17):

Treasure Gained, Session 160! (7/12/17):

– 120GP (Ancient Dwarven)

– 300PP (Ancient Dwarven)

– Platinum Brooch with large and fiercely bright gemstone

– Bone Dice (Elf bone, perhaps)

– Flight Simulator Information Reliquary

– Dragon Hide Armor (Bronze)

– Reliquary Stone Brooch (Pinned through Hide armor)

– Enchanted Longsword (Captain’s)

– Thick Wrought-Platinum armlet (Activates Captain’s Interface)

– Gold Control Circlet

– Flight Data Information Reliquary

#treasure-gained

Book-keeping Notes, Session 160! (7/12/17):

Book-keeping Notes, Session 160! (7/12/17):

– We will continue at 10:03PM on the 22nd of Masrilden with the party standing in the crashed ship’s bridge after copying down the deck plan, recovering the flight data, and suffering through another gravity change.

– Handling his Introduction into a Whole New World of Techno-Magic Crazy Remarkably Well: Nash Bura (who, for the record, is not afraid of bats)

– Pleased with the Loot (Especially the Circlet): Thorfus, Master of Automata, who Just Needs a New Battery to Recover Fully from the Ronan Incident

– Suffering an Information Overload with Two New Info Reliquaries: Edan, Master of Ancient Data (Now Let’s Go Get Those Bats … and a Third Reliquary)

– Waiting for the Dragons to Come … Kind of Like Sturm from Dragonlance (But Preferably without the Tragic Death): Chuq, Master Tactician

– Preparing Himself for Death after an Unimaginably Long Life: Myrientaxus the Historian

– Can’t Believe his Pockets are Full of Platinum Pieces: Sarricino (Who is Not-So-Secretly Pleased, but Very Much Suprised, that he Forced that One Door)

– Dwarven Apocalypse Clock: 0.000.03.23 (almost 22)!

#exploration-bookkeeping 

SESSION 160 – JULY 12, 2017

SESSION 160 – JULY 12, 2017

8:20 PM, 22nd Masrilden Dwarven clock still at zeroes & 3.23.

Three Dragons will arrive at Dawn, c. 6 AM.

We moved the skiff with the back in front of the opening and Chuq and Axel stay behind to coordinate defenses. Myrientaxus stands guard at the front. Thorfus sets one monkey on front and one each side, and the fourth on patrol.

We go to opening and the rope is hanging against a different side of the hallway. Thorfus asks Edan to look for traps and he finds none.

Thorfus is surprised by falling on the bed when he steps in, the ship has a different “down”.

Thorfus helps Owen and Laurente in so they can help the others in while Thorfus peeks around the hallway, there are faint green lights on each door control.

Thorfus goes to an open door and see three hideous bat like creatures with human-like heads. He attacks and does a lot of damage. It fights back and the other two do nothing. It does a bit of damage to Thorfus. Thorfus hits hard and is helped by Nash. Thorfus hits hard and it still does not go down. thorfus hits again and drops it, the other two attack Nash mentally and he flees in panick, followed by his man servant.

Suddenly, down changes to the down we first encountered here. All fall, Owen is knocked unconscious, Laurente grabs the rope, and Lambertus and Thorfus fall to the first set of partially open double doors. Nash and his servant are already at the bottom. Thorfus managed to close the door before he falls, trapping the bat-like creatures. Before this sudden change, Thorfus noted the presence of an information reliquary (cube) and a gold circlet.

Lambertus heals Thorfus a bit, adn Laurente takes Owen outside, and Thorfus directs them to not bring Prix inside until we solve the changing gravity issue.

We open a door to try to get into a room that we hope has a door to the room on the other side of the glass at the bottom of the pit/end of the hall. Inside is a table fastened to the wall/floor and chairs, coins, bone dice, and an information cube (reliquary). Thorfus retrieves the reliquary and the power comes back changing down again. Thorfus opens the door to the “bridge”.

Edan learns that the cube is a flight simulator for the ship. Thorfus finds a gold circlet on the former captain and puts it on and is assaulted by what is something like another gold circlet. Thorfus asks Edan if he knows where the skull cap is to help fight the other circlet. Edan agrees. Serithaz fights off the other entity, but comes back begging me to take off the circlet as the other thing seems to surround us and is not locallized. He detects a monkey “north” and level unknown. He also detects a dwarven warrior that is down. Thorfus puts the ring back on to block Serithaz after telling him he is doing so, Serithaz thanks him for the courtesy. Before that Serithaz said that Edan better practice what’s on the cube before we try to fly the ship.

Thorfus also take the dragon armor with dwarven stone brooch and a magic longsword from the former captain. Nash takes a thick platinum armband from the captain. When Nash sits in the captain’s chair it comes alive and each are opens, one with a tablet with a menu listing a long string of items in a damage report. The other holds an information reliquary. Nash’s servant gathers up all the gold and platinum coins in the one room.

Thorfus cycles through the damage reports and gets back to the main menu:

Damage Report

Deck Plan

Review Flight Info

Pre Flight Check

Thorfus chooses deck plan and we learn that we are on the mid-deck and there is one deck above and one below. The engines occupy all three levels at the rear/top of the ship. Edan makes a record of the deck plans in common. We find the cloning chamber, two fighter launch bays, two beserker launch bays, medical bay, engineering, etc.

Edan reviews the cube and it is the final flight plan. The ship was re-commissioned to fight in the rebellion against the dwarves. It has the last known good authorization codes for Xeno Tel, with docking instructions. It appears that it was shot down, but couldn’t determine details.

It was at this moment that power went out and the gravity changed. Thorfus quickly checked with Serithaz and the lack of power did not affect the other gold-circlet level entity.

We left off and it was 10:03 PM with just under 8 hours until the dragons arrive.

Thorfus is wanting to find the monkey and take care of the gold-circlet level entity so we can safely make enough clones to restore Prixithalma, perhaps get control of a berserker and fighters to be able to deal with the approaching dragons…..

Book-keeping Notes, Session 159 (7/5/17):

Book-keeping Notes, Session 159 (7/5/17):

– We will continue at 8:20PM on the 22nd of Masrilden with the party finishing up their preparations to tackle the Flesh God’s Shrine again in a race to finish the dungeon before the arrival of the Dragon Emperor’s kin.

– Working through Grief and Re-Dedicated to the Quest: Thorfus the Almost Mad

– Not Having any of this Devil Fish Shenanigans: Chuq the Precipitous/Paranoid

– Learned that Being Reasonable Leads to Rhino Horns: Edan, Chuq Whisperer

– Meets a Group of Shadow-Walking Loonies who Claim to have a (Dead) False Prophet in a Hat, Dragons Chasing Them, a Flying Boat, and a Responsibility to Save the World from a Platinum Dwarf from Outer Space that Proceed to Question his Beliefs and Life Choices: Nash the Very Patient Half-Orc

– Got in Some Last Words (Not Supplied by Thorfus): Ronan the Talking Head

– Almost Certainly Talked to Himself Like Marvin from Hitchhiker’s Guide in his Head while that Rhino Ripped him Apart: The Unluckiest Monkey

– Dwarven Apocalypse Clock: 0.000.03.23 (almost 22)!

#exploration-bookkeeping 

Hi!

Hi!

So, I’ve been popping my head in to try and keep up to date with goings on, but I do owe you guys an update!

My internet situation got waylaid by several things, in that I almost moved again, but then didn’t. So, in going to get it sorted, the beer delivery truck rolled up one day and took out the telephone pole outside. Currently now stuck waiting on BT.

That said I’m all good and in severe D&D withdrawal. Hope you guys are well!

Looking for New Player Recommendations

Looking for New Player Recommendations

I would like to invite a new player to the campaign in the next two to three weeks and will give preference to someone who comes with a recommendation from a current player before opening the invite to Roll20’s unwashed masses. If you play in another campaign with someone who you think would be a good fit, just send me their contact information. Thanks!

the shrine of the flesh god

the shrine of the flesh god

Session 158

3:28 pm

21st mesrilden

After The Islanders Lead us to what they call the Shrine of the flesh God.

we asked them some questions about the place.

it seems in reality They are all clones, Dating back to before the elders Can

remember.

up until recently babies would come from the shrine. and the islanders would take

them and raise them.

but now it seems the Shrine spits out full grown humanoids with no faces, and it

then finds a victim to kill and take on its persona

So we parked the barge a couple hundred yards from the shrine/cloning facility.

and had the Monkeys fix the damage From the crash.

During the Nights Watch Ronin , Heard and saw a Boar run across the open

ground into the Jungle.

Ronin being restless. he decided to go take a look.

30 yards from the barge he crested a hill and came face to face with 3 Very Large

Boars.

all Ronin could think of was Bacon!

so he took 2 shots with his Bow. and Hit with one.

just Pissing off the Boars.

So They charged Doing 26 damage leaving Ronin with 3hp

so he used his shield and Retreated.

getting back to the Barge where the rest of the party dispatched the Boars.

and we had a Great Breakfast.

Ronin got a few heals and the clerics rested another 4 hours.

Then we headed to the Shrine

Ronin , Thorfus, Bellisente and Lambertus

thorfus also took along the 5 Monkeys.

Reaching the Shrine/cloning facility we saw a very old Twisted Tree that seemed to

be its own forest that all grew together

Thorfus sent one monkey 60 feet up in the tree

the door in front of us seemed to have been torn open.and inside we see a 10×10

room with a bed and a lock box.

what was weird was the bed and box were bolted to the wall,

then it became obvious. this facility was on its side.

When Thorfus sent in the first Monkey. it moved in 5 feet, and stopped.

Thorfus lost vision, then the monkey turned its head,

and bolted for the inside door and Down from what we could make out, over the edge to

some kind of drop off.

immediately Ronin tied a rope to the bed and threw it over the edge, Thorfus quickly descended.

Ronin Follow quickly after. looking down what seems to be a hallway on its end,

doors on both sides staggered all the way down

We see the monkey waiting at one of the lower doors.

We descend after it. lowering the rope we come to an open door , like a platform.

Again we need 40 more feet of rope. Thorfus and Ronin attach the rope.

Thorfus starts to descend, and the water below begins to churn,

Thorfus quickly climbs back up out of reach, then he decides to go for it

tentacles lash out at Thorfus Making him loose his grip from the paralyzing Stings.

Ronin thinks good thing he has that ring.

after a few moments, thorfus doesn’t surface, Ronin decides to go in after him/

sliding half way down the rope then Jumps. aiming his sword Down towards whatever is in the water.

Ronin hits the water Hard, he feels his sword hit the monster, but it seemed to be too hard and scrapes down the side of it.

Holding his breath Ronin trys to get his bearings,

Ronin sees thorfus, and the net.

THE NET he thinks,

just as Ronin moves towards Thorfus. he sees his eyes open.

somethings not right, and then…………

Thorfus attacks using his battery powered sword. Ronin is in shock at what is

happening as Thorfus Cuts Ronin into Peices………………

as Ronin dies his thoughts turn to the Last year, and All the Great adventures he has had……………………………………..

Treasure Gained, Session 158 (6/7/17):

Treasure Gained, Session 158 (6/7/17):

– 2130GP

– 72PP

– Scroll (MU): Dispel Magic, Invisibility 10′ Radius

– Scroll (CL): Detect Magic, Command

– Scroll: Protection from Petrification

– Scroll: Protection from Lycanthropes

– Enchanted Long Sword

– Enchanted Chain Mail

– Enchanted Mace

– Silver Holy Symbol of Baldric Evenkeel

– Cloak (“There but not there”)

# of PCs: 2 Survivors

Coin Shares: 1065GP, 36PP*

XP Shares: 1245XP*

(* Please assign henchmen shares as appropriate)

#treasure-gained