John Carlson About Tonight – Something has come up that may make me unable to attend – not sure when I’ll be done. Sorry – life happened.
Session #164: The Sleeper Has Awakened!
Session #164: The Sleeper Has Awakened!
(We handled our Psionics this session)
Journal Entry – Nearly sunrise. {didn’t take note of the day}
As we prepare for our battle against the dragon intent on destroying us I’ll relate what has happened over the last few hours.
The ritual was a success – Prixathalma is alive. I scarcely can believe it myself, but there she was in her full dragon glory.
Her reactions were confused, luckily we made sure the first person she’d see was Mariantaxsis and she recognized her kin and immediately began speaking with him in Dragonic. (I must learn this language if given the chance!)
Kotar roughly explain what was said – that she at asked him if he had rescued her, to which he explained no, we did, and went on to explain generally the current situation regarding the flight of 3 dragon on their way to eliminate her and all of us.
Finally noting our presence – she focused on Thorfus and began question him in Ancient Dwarven. He and I did our best to answer, including informing her about Xenotel visiting our dreams. She tells its troubling, but could be a way to access Xentel that way if need be.
Thorfus repeats the impending arrival of the Dragons and questions if she would know if they’d be carrying Imperial Dervishes. Not surprisingly she didn’t know who the Dervishes were (I figure that the imperial dervishes came into being much after he “death’’) but did know about the shadow stepping. She alluded that normally dragon wouldn’t stoop to carrying lesser creature, but admitted that during the Rebellion she and others did so.
She then wanted to hear the Prophecy that Mariantaxis mentions, Axel obliged, repeating the words he heard during his long road back to us. Thorfus and I then explain who the Liar, Mad King and Consort are (though she knew exactly who the last one was) and explain what we hope we can accomplish. She explains it’s possible that our plan may work, especially if we can undo what she did to the Orbital Defenses to prevent the Dwarves from repairing what she had done.
Thorfus also explained the plans (as we know them) of the other factions – Dark King, Silverthrone and Imperials. She did not seems too concerned with them (or did not show it) as we moved on to discuss our next course of action.
After some deliberation we decide to explore the crash-site in the hopes of finding items that may help us against the coming dragons or the other factions (she’s a big fan of using other people’s devices against them) as she’s still not fully recovered from her resurrection.
NOTE: We did not tell her everything yet, the fate of her son and Chuq’s misguided attempt to end the crisis by eliminating her and the death of her old allies.
Our explorations were fruitful:
Amodeus spoke with Zyaid and discovers a treasure trove of items including a repair wand, exo-suits, schematics for some micro repair droids, electro-stics
Zyaid also confirmed that the fighters are functional and the Beserker is aswell, though defective.
He also has a plan to self-destruct while we escape through a tunnel made by a Bulette
He also confirmed that the ship could not fly again, nor did it have a battery charging unit.
Amodeus was quick to use the Repair Wand on the Beserker – giving us one more weapon.
We also find a fully functional repair pair, allowing us to repair Thorfus’ monkeys – and later the Beserker, after it managed to defeat the Bullette blocking our escape.
Chuq informed me that Zyaid confirmed that the fluid in the tanks could not repair the damage caused by Jagger’s manipulations – though the scars could. Also – after Thorfus’ use of the tanks to heal – we discovered that they too seem to have been affected by the strange energy emitted by the engines earlier. (Must question Kalgunn about these engines)
With Zyades help we confirm that if Prix wears one of mind protecting rings she cannot easily be detected by the ships – and therefore – the other dragons.
With our search complete, and our escape route clear – we begin to plan exactly how we will defeat the oncoming storms: Red, Blue and likely Black.
We have the skiff loaded with what we found and have it moved far enough to avoid detection.
Chuq hopes to trap one in the Shadow-Realm – risking his own entrapment. Mariantaxis believes he could likely defeat or divert one – leaving one for us.
This may be my last entry – unless my ancestors say otherwise.
Bookkeeping Notes, Session 164 (8/16/17):
Bookkeeping Notes, Session 164 (8/16/17):
– We will continue at 5:37AM on the 23rd of Masrilden with the party anxiously awaiting the arrival of Azrael’s dragons.
– Broke the Berserker, Beat the Bulette: Thorfus, Automata Master
– Seeking Redemption Beside Myrientaxus?: Chuq, 7 Samurai-ing it Up
– Providing Monkey-Guided Air Support: Edan the Mech Pilot
– Kind of Agrees with Ziyad that the Party should Skedaddle: Amadeous the Wise
– Shouldn’t have drank the Tank Water: Nash, Resorting to Prayer
– Has Now Delivered the Prophecy to Everyone Mentioned in It: Axel, Messenger of Destiny
– Ready to Sacrifice himself for the Rebellion, Jyn Erso-Style: Ziyad, Flesh God
– Dwarven Apocalypse Clock: 00.000.03.22!
Psionics Note:
Psionics Note:
After luxuriating in a bath of irradiated water, both Nash and Thorfus emerge puking their guts out and possessing weird mind powers. If you two want to go ahead during the week and do the necessary rolls in Roll20 to determine your powers and post here, that will be fine.
Treasure Gained, Session 164 (8/16/17):
Treasure Gained, Session 164 (8/16/17):
– Two Stun Sticks (aka Monk sticks, electric staves)
– Information Reliquary (cockroach schematics): 600XP
– Gold bracer with 3 opaque black stones
– Wand of Mending: 4000XP
XP Awards for items previously gained and used:
– Information Reliquary (Flight Simulator): 600XP
– Information Reliquary (Ship Schematics): 600XP
– Nano-Carbon Captain’s Broach: 1000XP
– “Vorpal” Dagger: 900XP
Total XP Award: 7700XP
PC Shares: 1100XP
Henchmen Shares: 550XP
#treasure-gained
I stumbled across this, had to share.
I stumbled across this, had to share.
Psionics Summary Document
Psionics Summary Document
Here’s a first crack at summarizing the psionics rules from 1E, including copies of the relevant tables. I will continue to update this throughout the week and we can make the necessary rolls at the beginning of next session for the newly endowed characters.
Treasure Gained, Session 163 (8/9/17):
Treasure Gained, Session 163 (8/9/17):
– Red Crystal (Ancient Dwarven AI)
– 40 Ancient Dwarven Playing Cards
#treasure-gained
Bookkeeping Notes, Session 163 (8/9/17):
Bookkeeping Notes, Session 163 (8/9/17):
– We will continue at 2:27AM on the 23rd of Masrilden with the party having just resurrected Prixathalma and making final preparations before the Dragon Emperor’s minions arrive at dawn.
– Unplugging the AI Cloning Mastermind: Chuq, the Mindful Monk
– Learned his Lesson about Trapped Control Panels: Edan, Techno-Wizard
– Just Missed Dying Yet Again: Thorfus, the Incredibly Lucky
– Nerves of Steel (Nevermind the Shaky Hands): Nash, Brave of heart (not mind)
– There to See the Party Finish the Prix Quest: Axel, Paralyzing Puncher
– Best Friends with a Kind-Hearted Sack of Deformed Flesh: Amadeous, Not the Choosiest of Pickup Artists
– Finally Waking after a Very Long Nap: Prix, Definitely Not a Morning Person
– Lost his Goatee and Sash, but Biding his Time: Evil Monkey
– Dwarven Apocalypse Clock: 00.000.03.22!
#bookkeeping-notes
Title
Session 163 August 9, 2017
Su-monster mash
As the teams square up against the last of the Su-Monsters, a ramping up rumbling is heard from the engines.
Edan and Caesar dash along the catwalk to read the dials and lights on a panel of the topmost engine. As the others fight for their lives, the two examine the engine and compare the controls against the schematic reliquary. Caesar confirms the noise is coming from within the engines as Edan determines the single lever before him will deactivate the damaged engines from cycling on. Before he yanks the lever, he checks for traps. At the same time, Nash is overwhelmed with fear then flees from fight by dropping down to the bottom deck. After the top engine is silenced, the two engines below cycle on and emit a burst of coruscating lights.
A wave flows through the hallways, leaving Amadeus, Edan, Sarrichino & Bellisente bent over wrenching up the contents of their stomachs. The last Su-Monster suffers the same allowing Chuq to sneak behind where his vorpal dagger eviscerates it dead.
On the mid deck, a Su-Monster confuses Laurent into inaction right before Axel paralyzes it with a punch from his venomed gauntlet. Thorfus quickly takes its head. Recovering quickly, Amadeus follows the fleeing Nash to the bottom deck into an empty closet with a closed hatch on its floor.
For Amadeus, Bellisente, Chuq, Edan, and Sarrichino something has opened up in their minds’ eyes. It is as if they have access to a new world beyond this world that they can use as a weapon. A weapon they will call psionics. Powers of the mind like those seen from this ships AI.
Spying a lonely Su-Monster lurking behind Edan’s web trap, the party collects on the top deck as the gravity switches and devises a plan. The plan goes off without any difficulty, the last Su-Monster is slain by a volley of arrows after the web was alit. The gravity switches back to normal shortly after. Chuq and Thorfus tackle the turn coat monkey autonatom. It is trussed into a sack for safe keeping.
Now that nothing is trying to kill them, the party examines the cloning room from without. They spy clones of Virgil, Finkelmur, Derich and the ancient human and Canis growing(?) in tanks flanking a central tank holding a monstrous mound of flesh dotted with many mouths and eyes. Its tendrils emerging out the top of its cylindrical tank, twining about into the other tanks and into the walls of the ship. Edan reminds us that the big tank should house the template for the other cloning tanks.
As Axel, Chuq and Thorfus enter the cloning chamber to examine closer, they are swarmed by clones of long standing members of the party and many of their former allies. Clones of Axel Rhomkul the dwarven swashbuckler, Xeno Tel adept Brice Hissell, hard drinking druid Cannis, Derich Khelbane the ancient human freedom fighter, former master of the Celestial Dragons Chuq Nourris, half-elvan academic turned field researcher Edan, undercover imperial inquisitor Ir’Alle, streetwise Ronan the “Smith” and denounced lord of dwarven clan Ironhand Thorfus, surround the three with murder in their eyes. Chuq correctly grabs the true Axel and Thorfus from the throng and shadow steps the three to the top rim of the large cylindrical tank. Noticing Edans’ furious gesticulations at the glowing gem fronting the gold band about the rim of the cylinder, Chuq pries it lose with his favorite vorpal dagger. As the gems clatters to the floor, the clones cease their attack.
Fortunately, Amadeus had cast a let’s be best friends spell at the Flesh God in the central tank. The two new friends mentally discussed how to save the three trapped by the clones. The Flesh God, calling himself Ziyad, wanted to help but the ship’s mind was in control of the clones via the gold circlet around the tank. Knowing the ships AI was likely a crystal like those find in the Xen Khel bridge autonatoms prompted Chuq to wrest the crystal from the tanks gold band. Once released from the AI’s influence, Ziyad could control the clones directly since they are his “children”.
We learn Ziyad was an ancient human rebel trapped in the ship cloning facility since the war. Grateful to be free from enthrallment, he laments the fate of this ‘children’. When it is explained we are champions for Prixalthalmus, he agrees to help, going so far as convincing two or his innocent children to sacrifice themselves so that Prixalthalmus can be resurrected. The centuries in the tank’s life rejuvenating water has warped his body into the oddity that he is today. The machine that was his jailor (we strongly suspect Xeno Tel) looked into the party to make our murderous dopplegangers as well as the faceless ones we found in the engine rooms.
At about 1:37am, with Ziyad’s blessing we herd all of the now docile clones down a deck and out into the jungle. Chuq is left recovering in one of the small tanks to heal his wounds. After a bit of discussion, the gruesome ritual to resurrect Prixalthalmus is commenced. One by one, clones are brought before her still body. Their veins slit open and their blood poured over her. Finally, the vials of dragon blood are poured over her body. Almost immediately her flesh writhes and is crawling with life. The alabaster skin, subtly at first then with acceleration, contours into scale like shapes. Darkening to a red hue, the scales and all of her suddenly grow in all directions. In a blink of an eye, with wings unfurled to full width, a lustrous red dragon sweeps away the scurrying people about her with her awesome presence. She faces Myerientaxiz, now an ancient bronze dragon. No doubt she will have questions…