Some Quick Notes about the People & Places Spreadsheet:

Some Quick Notes about the People & Places Spreadsheet:

1. I will read through the document carefully and make select corrections; these corrections will only be for things that I feel were misunderstood because of poor description on my part or the nature of playing a RPG online. I will not correct faulty impressions, lies that were believed, or other ‘mistakes’ of which both players and character would not be aware. In other words, just because I don’t change it doesn’t guarantee that it’s true.

2. As I posted earlier, I think editing the document going forward should be done online via the Google spreadsheet app for Google Drive. It’s not as powerful or pretty as Excel, but we’re not messing with formulas anyway and the benefit in terms of tracking changes and maintaining a consistent copy-of-record despite multiple contributors seem worthwhile.

3. I’ve decided that XP rewards for entries will be the same as before — any substantive new entry or revision to an existing entry will be worth 10xp * character level. For compiling the initial document from the previous entries and summaries, I’m awarding Ray’s character 500xp. If you add new entries or revise existing ones, post a comment to the People & Places section listing the relevant entries to receive your XP reward.

4. I’ve removed Ray’s original post since the link seems to point to the old version of the spreadsheet rather than the most recent. I will post a permanent link to the document in a separate post and in the “About” post with the link to the character sheet folder.

Let me know if you see any problem with these guidelines.

Additions to the People and Places discovered while compiling the P&P Excel file :

Additions to the People and Places discovered while compiling the P&P Excel file :

Master Dain – Long Market, Vargen, Master of the Order of the Celestial Dragon whom the Mercer’s hire and transport to Vargen in order to train Initiate Chuq Nourus

Gerbod Glover – High Town, Vargen, Human Male Council of Ten representative for High Town who is a member Goldsmiths’ Guild, allied to the Mercer’s Guild

Eadgytha Brawith – Far Harbor, Vargen,  Dwarven Female Council of Ten representative for Far Harbor who is a member of the Jewelers’ Guild; allied to the Bargeman’s Guild

Vitel Fairefax – East Harbor, Vargen, Human Male Council of Ten representative for East Harbor who is a member of the Sail-makers’ Guild; politically allied to the Bargeman’s Guild

Avice Penzance – West Harbor, Vargen, Elven Femail Council of Ten representative for West Harbor who is a member of the Carpenters’ Guild; politically allied to the Bargeman’s Guild

Sancho Wolbeter – The Sink, Vargen, Human Male Council of Ten representative for The Sink who is a member of the Chandlers’ Guild; politically allied to the Bargeman’s Guild; expected to be replaced by a Bargeman’s Guild member the next election

Noeë Warminster – East Wall District, Vargen, Human Male Counceil of Ten representative for the East Wall District who is a member of the Money Changers’ Guild; politically allied to the Mercer’s Guild

Anketel Jowkyn – West Wall, Vargen, Dwarven Mail Council of Ten representative for the West Wall District who is a member of the Brewers’ Guild; tenuously politically allied to the Mercer’s Guild

Oggery Newbiggin – Temple District, Vargen, Half-elven Male Council of Ten representative for the Temple District who is a member of the Scriveners’ Guild; politically allied to the Mercer’s Guild

Feldenminxus – Kobold Warren, Vargwater, Fen King of the Vargwater Fen kobolds who ordered the evacuation of the warren as the Starchie Boyz and Mercer troop invaded, instructed his people to rally at an unkown location in the surrounding woods; thought to disagree with the decision to kill all the prisoners

Ingrannus Ribmoller the Tinkerer – Long Market, Vargen, crafted the SB’s spyglass

Adalune Beamsly – East Wall District, Vargen Captain of the East Wall District guard; hires the SB to investigate the Quickling attacks then orders Ellisondro to trim the Beggar’s Copse

Bronze Virgin – Fen’s Edge, Vargen, Inn where Adelaid Grodekop is staying while looking for her son Aubrey

The Badger Club – Sink, Vargen, former lodgings of Immaculate Rostom in the Sink district

Long Market – Vargen, currently represented by Odard Brevermann, Leader of the Mercers Guild in the Vargen Counceil of Ten; location of Godfreed La PetiteSmith’s General Store, the Lone Barrell, shop of Ingrannus Ribmoller the Tinkerer

Far Harbor – Vargen currently represented by Eadgytha Brawith  member of the Jeweler’s Guild; location of Phillip Vigor’s shop

East Harbor – Vargen currently represented by Vitel Fairefax member of the Sail-Maker’s Guild

West Harbor – Vargen currently represented by Avice Penzance member of the Carpenter’s Guild

West Wall District – Vargen, currently represented by Anketel Jowkyn member of the Brewer’s Guild; location of the Twelth Knight, Winking Swordsman

Temple District – Vargen, currently represented by Oggery Newbiggin member of the Scrivener’s Guild; location of the Verdant Fellowship Glen, Ark Temple and Temple of Merendur

Kobold Warren – Vargwater Fen, fomer base of operations of Kobolds harrowing the Vargwater Fen ford; currently the tomb of prisoners slain under Barnier Brocket’s orders

Session 36 3 Dec 2014

Session 36 3 Dec 2014

Brice Bissel – Dwarven Cleric who had visions of the disk key we have.

Phyllis Chamber – guildmistress of mercers

Leader Bargeman’s guild – Peter Thorel

Rolth Barber – Bargeman’s guild on countil of ten

Rotho Waterman – Treasurer of bargemen

Ardman – thief that has followed us that Ashton threw it off

Barnier – bargeman thied that swiped the dragon orb from us

Gomez Hutchison – one of Pvril’s men

Reynard Goldmake – one of Pevril’s men

Pevril – merchant who tasked us with rescuing his two men captured by the kobolds

Silver Sphere with baseball like 

Adelard – co-captain of mercer men

Baewin – co-captain of mercer men

Gadeer – guard dog seller

Emery Langstirap – mercer who first brought us to meet with the mercers

Sophia Rothweit – Locksmith in Fen’s Edge

Capt Leafrick – captain of bargemen guard

Ardman – Now new arms master of bargemen – sudden promotion

Odard Breverman – 

Arduin Flowerknave – master of the barge crossing

Calligan – Town suspected of being main point of slave trade

Manfreid Groatcop – son of Adelaid, now dead, who knows Renaldus as Ardman

Aubrey brother of Manfroid who ran off with Em. Won’t be welcome home.

Allain youngest brother of the three brothers.

Adelaid – mother looking for missing son, died of a broken heart

Thoric Bearbun – trains Axel & Thorfus

Hurlewin – New commander of the militia, Haldor killed by Blackpaw.

Arden Grell – Perrette investigating connections with the bargemen.

Lone Barrell – Inn where we hide out from bargemen

Osith Whixley – Inn keeper of Lone Barrell

Grell’s Lambs – euphemism for slaves in league with bargemen and Haldor

(So I fancied some extra experience…)

(So I fancied some extra experience…)

Adelard Pictor – Captain of the Mercers Guild Guardsmen and appointed observer for Starchy’s Boyz mission to clear the Kobolds. Grey eyes, with matted brown hair. He has a distrust of magic and a love of poetry.

Baewin – Captain of the Mercers Guild Guardsmen. A woman with a short sword.

Pelgax, Filthas, Arus, Hengest, Barmyr, Brygard, Bungle, Dorn, Marton, Wart, Baldin, Wordric, Wergash, Scar, Ackerley, Kalidor, Guy, Wormore – Assorted Mercers Guild Guardsmen that accompany Starchy’s Boyz. (But these all together since we just have names and weapons right now)

Phillip Vigor – Jewelseller who Finklemur hoodwinked with enlarged gems. Tracked us down and demanded recompensation.

Jaharis Fronk – Innkeeper of the Twelfth Night.

Emery Longstirap – Female Elven Trader from the Crimson Caravan. Spokesperson of the Merchants sponsoring Starchy’s Boyz in clearing the ford.

Fulchard Dalknotle – Dwarven Merchant

Walter Watford – Merchant from the Blue Bell Tradesmen.

Albin Morshank – Merchant from the Independant Trading Coster

Anise Thwayte – Merchant from Anise’s Wagoneers

Eldred Finster – Merchant from the Finster’s Wagon Teams.

Odard Brevomen – Leader of the Mercers Guild and member of the Council of Ten. Provided extra reward money and manpower.

Godfreed La Petite-Smith – General Store Owner in Vargan.

Mane Joledir – Owner of the Money Changers in Vargan that was attacked by the ‘gremlins’. Middle-aged woman.

Reinholdus Tactin – Captain of the Flying Jackal. A beat up looking ship that carries Chiq and Rowley back to Midmark with our message.

Tilly – A sailor fishing at the Vargan Docks.

Sweeting – A grizzled sailor who enjoys telling stories in exchange for drinks.

Reinhold Van Waybeck – Clothier in Vargan’s Hightown. Reclothes most of the party with woodland gear and Finklemur with his fancy new purple robes.

Session 27:

Session 27:

Bargemens Guild – known derisively as Punters, operates a ferry in abandoned Vargen

Havlin Flowerknave – portly chief boatsman of the Punters, offers 400 gp to ignore the kobolds around the fjord

Sirrae Breewood – palisade guard of the punters

Gary Pevral – caravan operator who was ambushed by Kobolds trying to travel to Midmark, offers a bounty for his missing employees and wagons, suggests possible 500gp reward for clearing the fjord of kobolds

Vicenciences Noneaton – caravan operator who hires most of the militia from merchant’s haven as an escort to Midmark

Chick and Rowlie – half-elf militia that stay with the party

Rotho Waterman – lives in Fen Edge, knows about mermen and wingless dragons

Ellisondro – human Wall District guard that shakes down the party for 10gp to enter Vargen at night

Penelo – runs the Winking Swordsman

Aelth Griffith – human merchant liberated from Merchant’s Haven, wants to reward the group if she can

Urien Lancaster – weaponsmith/armorer in Vargen

Patriarch Galen – head cleric of the Ark Temple

Immaculate Rostrom – ranking member of the Order of the Celestial Dragon staying in Vargen, investigating rumors about the Imperial Fort above Giant Falls

Fens Edge – western district of Vargen

Wild copse – lonely clump of trees surrounded by cleared land near Vargen

Winking Swordsman – Wall District inn run by Penelo

Twelth Knight – Wall District inn favored by Saunders

Starving Dragon – inn in Vargen near Urien Lancaster’s place

The Sink – Vargen district the floods often

High Town – district in Vargen where a former Imperial Temple has been repurposed for the current faiths

Temple of Merunder – sea deity shrine in High Town

Community House – shrine in High Town

Temple of the Ark – Baldric Evenkeel shrine in High Town, largest temple in Vargen

Imperial Fort – former imperial stronghold above Giant Falls

Giant Falls – water feature on the southern branch of the Khelwater

The Badger Club – former lodgings of Rostom in the Sink district

Newton – a town on the way to Xelum Kel, the Ark Temple has sent clerics and acolytes to investigate reports of undead erupting from a fissure and threatening the citizens

Session 26:

Session 26:

Ealdred &  Tesco – human militia liberated from Merchant’s Haven

Seral – Dwarf liberated from Merchant’s Haven

Tyranah – gnoll party leader of the True Fang pack

Grimtooth – flind leader of all the gnoll packs fleeing the Dark King

Dark King – leader of the undead threat to gnoll packs 

Rena & Myrna – only survivors of Tyranah’s party, escaped during Su-Monster attack

Haldor – human militia officer turned slaver/bandit/traitor, partnered with Grimtooth and betrayed his entire command

Walter & Percival – human militia liberated from Merchant’s Haven

Basewin and Elisota – human militia liberated from Merchant’s Haven, kidnapped by su-monsters

Cromwell, Basewin, Virgil, Aymeri Griffyth, Gebldus Buckland, Waldive Pesyngton and Orsolla Cartwright – Merchant’s Haven survivors kidnapped by Su-Monsters

Abandoned Vargen – west end of the Midmark – Merchant’s Haven road, place of the Bargemen’s Ferry guild

Nigel – Assassin the party killed.

Nigel – Assassin the party killed.

Richie – Mage from NewTown. Disappeared.

Aliva – Cleric who attacked us.

Saidin – Archer from ambush at bridge.

Yolanda – member of ambush fighting Thorfus at bridge ambush. Now in Thornton’s dungeon.

Avar – member of ambush fighting Thorfus at bridge ambush. Now in Thornton’s dungeon.

Apidius – pear shaped guard that we learned was in league with imperial agents.

Flan – street kid who lead us to Alchemist, Tobertus. We paid him for information on Apidius.

Tobertus – owner of the alchemist shop where Richie and Aliva stayed and we found 15 platinum imperial crowns and traded to Thornton for 75 gp.

Four guys Kottar and Sturloc know that we hope to hire.

Stanguard – 

Naudine – Elf good with longsowrd

Cromwell – former mage apprentice, crossbow

Talon – former lieutenent & commander of group – halberd

Roger Salford – Owner of Seven Brass Inn & Tavern outside Low Gate on West side of Midmark. Elspeth, owner of Cock & Bull told us to seek him.

Seven Brass Inn & Tavern – Makes Cock & Bull look small. Multiple bar tenders and waitresses.

Saunder Worksworth – Owner of Worksworth Hauling. Roger recomended that we talk to him.

Worksworth Hauling – Merchant company we signed on with.

Hull & Sheaf – specializes in hauling foodstuffs.

New Town – An area filled with mainly natives, it is filled with more poverty and crime. The recent riots from the…

New Town – An area filled with mainly natives, it is filled with more poverty and crime. The recent riots from the assassination on the Lord Mayor  have not helped things there.

Taric – A Beer vendor with some not so tastey beer. Finklemur is a big fan of the brew however.

Nute – A bartender that has been hiding a print & press in his basement for an upcoming strike.

Eugenia, Hardwin, and Fridwick – Printing pamphlets and giving them to kids to place on buildings for the upcoming strike

Gosprend – A guard that was demoted after the assassination and took over watch of New Town

Drayz – The Devil fish that the party has encountered before.

Followers of Lisander –  follow Drayz and do his bidding

Canals of New Town – Filled to the brim with boats and garbage, this is where most of the Natives earn their living by fishing.

Pirate Princess Tavern –  Tavern where Baron lived and where the print and press is hidden.

Baron – Man who was saved by the party and became the assassin of the Lord Mayor.

Hildebrandt – fisherman that had found the body of the assassin Baron.

Galdor – Leader of Galdor’s Free Company. They were hired by Desric to find the key, prior to our hiring. Galdor’s…

Galdor – Leader of Galdor’s Free Company. They were hired by Desric to find the key, prior to our hiring. Galdor’s group lost one man to a trap. We found the trap where he died and what we believe to be the furthest they reached into the tomb.

GFC – Initials of Galdor’s Free Company that we saw in chalk in the sewers/tombs with a date and markings indicating directions. We found a couple indicating traps and one of those indicated where their companion died. It was a pit trap.

The Key – An ancient key that Desric hired us to find. It supposedly opens some sort of door in a tomb in an ancient dwarven settlement on another part of the island.

Perrette – Gray Watch assigned to watch us and we convinced to go with us into the sewer/tombs.

Perrette – Gray Watch assigned to watch us and we convinced to go with us into the sewer/tombs.

Malakor – Goblin chief who gave us free reign to come and go.

Ancient Tombs – A group of sarcophogi of male dwarves and another of female dwarves with clockwork lids that performed an action when a button pushed.

Combat Dwarven automaton that we tripped and defeated.

Female dwarven automaton that warned of death to those there to loot tomb.

Human taken over by an overseer that we defeated.

Multiple tapestries depicting events that the ancient dwarves in the tombs were involved.

Ancient dwarven tomb with access to the student gardens of the university, but our thief could not pick the lock.

Multiple traps were identified.

We found the trap that took the life of one of Desric’s previous hires.