Further Questions/Comments for Marchmain, Session 80 (10/28/2015)

Further Questions/Comments for Marchmain, Session 80 (10/28/2015)

Use this post for other questions you have for Marchmain. I will answer them here (assuming you don’t provoke him into attacking) and next week we will pick up after the meeting. Some issues to address at the beginning of next session:

– Edan’s thief trainer and Chuq’s monk trainer

– Idony’s desire to speak with the party (conveyed after the meeting)

– News & Rumors picked up during the training period

A Thought About the 75 Session Summary

A Thought About the 75 Session Summary

Last night we talked for a bit about the Summary of Summaries (linked on this page). I mentioned that those contributing need to cut as much chaff as possible — to decide what the ‘story’ of your adventure is and concentrate on events that relate directly to that. In response, someone noted that there are several stories going on — some interwoven, others not.

Both my comment and the response are true, so it occurred to me that you guys might want to structure this summary not in terms of a chronological series of sessions, but rather those narratives. There could be a section relating all the important stuff about the ancient dwarven empire’s shenanigans, another about the slave trade, yet another about imperial intrigues, etc. Ignoring the arbitrary structure of game sessions might be best if you want something easily digested that still reflects the complexity of the campaign.

Book-keeping Notes, Session 78 (10/14/15):

Book-keeping Notes, Session 78 (10/14/15):

– The session ended at 6:20am of the 16th of Galrilden with the party standing victorious over the Dark King’s warband. On this foray, the group has spent 196 turns (32 hours and 30 minutes) exploring the dungeon. The group is well-fed and hydrated.

– Dead: Several berserkers & some mobile fungi

– Lobotomized Automata Zombies (Undying) under Parties Control: 40 Berserkers

#exploration-bookkeeping

Party Role Idea: Yea, Nay, or Other?

Party Role Idea: Yea, Nay, or Other?

Rahm Benisaeko mentioned during our last session that the party might want to nominate a “party caller/leader” and I suggested making it a rotating position if you do that. I’ve been mulling this over some more, informed partly by the role scheme used by John Bell in his Necrocarcerus campaign house rules, and wanted to know if the group would be interested in a formal system of party roles. Here are my suggestions:

1. Quartermaster: maintains loot lists and NPC/cart inventories (so Antony can occasionally have a break or at least get recognition)

2. Note-taker: keeps track of events to write a session summary

3. Leader/Caller: works with players to determine party actions and casts tie-breaking vote in case of disagreement

4. Mapper: Responsible for keeping maps in the other Roll20 campaign up-to-date and well-annotated

Some of these could be the same person (note-taker and caller? mapper and quartermaster?) so the system would work even if we only have the minimum three player crew for a session. What do you all think? On my end it doesn’t make too much difference, but perhaps the group would benefit from knowing who’s responsible for what each week (thereby avoiding everyone trying to do one thing or everyone assuming someone else is taking care of another).

Book-keeping Notes, Session 77 (10/07/15):

Book-keeping Notes, Session 77 (10/07/15):

– The session ended at 6:30pm of the 15th of Galrilden with the party back in the central chamber’s eastern door after defeating more undead. On this foray, the group has spent 124 turns (20 hours and 40 minutes) exploring the dungeon. The group is well-fed and hydrated.

– Dead: Several more undead

– Confused about Life & Death: Alke the Wight

#exploration-bookkeeping

Book-keeping Notes, Session 76 (9/30/15):

Book-keeping Notes, Session 76 (9/30/15):

– The session ended at 1:30pm of the 15th of Galrilden with the party Posed in front of the central chamber’s eastern door after defeating the skeletons. On this foray, the group has spent 94 turns (15 hours and 40 minutes) exploring the dungeon. The group is well-rested and fed, although running out of water.

– Dead: Zelina, Fulbert, Apoline, Sumnah, 10 Shadows, and 18 Skeletons (most deaths in a single session?)

#exploration-bookkeeping

Two Quick Corrections from Session 75, 9/23/15

Two Quick Corrections from Session 75, 9/23/15

I realized this morning that two facts were lost in the shuffle of notes last night while the group was interrogating the desk terminal:

– The Chief Bioforge Engineers’ name was Maranthala (you would have found this in her personal holo-vid collection)

– When accessing the information reliquaries in the Calculation  & Processing Room, there would have been one last option on the menu for each of them, reading as follows:

  “X. Encrypted Research Notes (Platinum PAS Detected):

     – None”