Was going to ask John this, but I realised you’re all veterans of DnD in one way or another. (Not to hijack the…

Was going to ask John this, but I realised you’re all veterans of DnD in one way or another. (Not to hijack the community page 😛 ).

I’ve started putting a setting together, with idea of perhaps one day DM’ing a game.

I’ve got a rough world overview, and a big more closer overview of what would be the starting area. A few places of interest, some of the local key characters, as well as a starting quest and a few potential ‘side-quests’.

Going to be concentrating on mapping next (mostly just to transfer the images from brain to paper), which will be a basic world map, a more in-depth region map, and then a couple of key locations/dungeons. The idea would be start growing it organically from there, not just putting in the important stuff, but flavour stuff as inspiration hits.

The question is, what stuff should I keep in mind? The plan is to build a setting bible (got a binder and everything), but any advice would be fantastic.

Is it weird to want to threaten an inanimate object – even if it intelligent?

Is it weird to want to threaten an inanimate object – even if it intelligent?

Ever since John mentioned that Kalgun knew about our fight with the automatons in Session 91 last night I’ve had the feeling that it’s not being completely honest with me about it’s abilities.

Furthermore, when I approached the lift (sword obviously sheathed) it again spoke up. Further making me consider threatening to take it up unless it told me the truth about it’s abilities.

The clincher was Luppa’s reaction to Kalgun.

That said – if Kalgun isn’t forthcoming after Edan confronts him about it (once we’re clear of the babysitters) – would you mind heading back to Engineering in order that Edan can up the ante. Edan wants it to be clear to Kalgun that he won’t tolerate shenanigans even if he is the key to Edan’s wish of mastering Dwarven Tech.

 

Book-keeping Notes, Session 92 (1/20/15):

– We concluded the session around 7:00am on the 20th of Faurilden with the group selling treasure to Marchmain Sivis in Xen’Khel’s Upper City.

– Still Idling somewhere Underground: Finkleworm

– Hanging out with ancient warriors, mech monkeys, and a giant snake-lady and probably still feeling kind of lost: Ryker

– Wondering how he can travel thousands of years and several miles just to end up in the same damn footlocker: Kalgunn the Elder

– Still Faithfully Guarding the Last Resident: The Security Automaton

#exploration-bookkeeping

Book-keeping Notes, Session 91 (1/13/15):

Book-keeping Notes, Session 91 (1/13/15):

– We concluded the session around 5:10PM on the 19th of Faurilden with the group split between the main floor lounge and one floor up in the residential area. The party has been exploring beyond the portal for 171 turns (28 hours and 30 minutes).

– Idling somewhere Underground: Finkleworm

– Feeling a bit disposable: The remaining monkeys

– Exiting Bullet Time: Chuq

– Very Proud of his Attack Routine: Thorfus

#exploration-bookkeeping

Book-keeping Notes, Session 90 (1/6/15):

Book-keeping Notes, Session 90 (1/6/15):

– We concluded the session around 8:10AM on the 19th of Faurilden with the group standing at the electrical hoist in the Power & Engineering facility. The party has been exploring beyond the portal for 117 turns (19 hours and 30 minutes).

– Idling somewhere Underground: Finkleworm

– Weighing Ability Score Gains Vs. the Freedom of the World: The Starchie Boyz

#exploration-bookkeeping

Book-keeping Notes, Session 89 (12/30/15):

Book-keeping Notes, Session 89 (12/30/15):

– We concluded the session around 6:40pm on the 18th of Faurilden with the group in the midst of conversing with Kalgunn the Elder (the intelligent sword). The party has been exploring beyond the portal for 36 turns (360 minutes).

– No longer digging towards the center of the Earth: Finkleworm

– Still Disappointed in his Grandson: Kalgunn the Elder

#exploration-bookkeeping

Book-keeping Notes, Session 88 (12/24/15):

Book-keeping Notes, Session 88 (12/24/15):

– We concluded the session around 3:50pm on the 18th of Faurilden with the group in the midst of exploring some kind of engineering workshop. The party has been exploring beyond the portal for 19 turns (190 minutes).

– Still digging towards the center of the Earth: Finkleworm

– Found a New Purpose in Life: The Cubed Monkey

– Waiting hopefully for an Underutilized Resource to Present Itself for Processing: The Chef Automata

– Contemplating the Fragility of Life: Edan

– Contemplating whether the Underdark Really was So Bad: Ryker

#exploration-bookkeeping

Monkey Mech Stats

Monkey Mech Stats

This Mech requires a control circlet (the five automata in the armor count towards control limit) and it does not  provide the HUD available on regular power armor. The Monkey Mech provides a +1 strength bonus, an AC of 2, and doesn’t need a battery to operate. Also, the monkeys can be thrown/launched at enemies, although each one used in this way reduces the armor protection of the suite by a point and movement by 1.2” (12′).