Book-keeping Notes, Session 112 (6/09/16):

Book-keeping Notes, Session 112 (6/09/16):

We will pickup next session at 2:50PM on the 25th of Jourilden with the party having rested, bandaged up the wounded, and looted the monsters on the beach of Agmar’s Folly’s hidden cove.

– He is the Champion, My Friends: Carchus of the Sand Sharks

– They kept on fighting till the End: Edan, Master of Lightning and Ronan, Heir to Perseus

– Certainly Not Champions: The dead sailors and especially poor Weswynelle, whose adventuring career is probably finished

#exploration-bookkeeping 

i attended the Roll20 con. on friday and i used ronin in the campaign, the DM awarded some XP was wondering if you…

i attended the Roll20 con. on friday and i used ronin in the campaign, the DM awarded some XP was wondering if you would allow me to roll it over into this campaign?

it’s +200 XP per person who played, with additional +1000 XP if you touched or took a spotted handkerchief, and +2000 XP for those who played in the section where the monster cave was finally plugged using the giant pink d20.

i also am the proud owner of a spotted handkerchief

Book-keeping Notes, Session 111 (6/02/16):

Book-keeping Notes, Session 111 (6/02/16):

– We concluded at 10:20 AM on the 25th of Jourilden with the party examining the grounded wreck of Midmark’s experimental ship.

– Ready for Shark Week (or a Troma Movie): Chuq & the zombie sharks

– Ready to Vigorously Defend his IP: Kalgunn (Using Edan as Proxy)

– Conspicuously Absent: Alaine Grell (Or Is He?? DUM dum DUMMM!)

– Conspicuously Present: Carchus, Champion of the Sand Sharks

#exploration-bookkeeping

Rule Clarification: Underwater Movement & Vision

Rule Clarification: Underwater Movement & Vision

Last session there was some discussion of how much distance could be covered swimming with the Manta Ray Cloak. Based on the DMG rules, here is a quick summary:

1. Underwater movement is measured as in dungeons (i.e., feet rather than yards), so 18″ movement means a maximum of 180’/rnd.

2. That comes out to 1800’/turn, or 600 yards/turn.

3. While a full turn of rest each hour doesn’t make sense while swimming in this way, I think periods of less strenuous activity equal to a turn of rest over the course of the entire hour makes sense. That means movement is 3000 yards/hour, or 1.7 miles/hour.

Since the Midmark ships will arrive near Grell’s hidden cove at around 2pm, that leaves four hours for Chuq to check things out before dusk. In that time, he can swim just under 7 miles (meaning the ships can anchor about 2.5 miles out from the cove).

Another quick point: Per the DMG, maximum vision distance underwater is 100′ (decreasing 10′ per 10′ of depth — i.e., at 30′ depth you can see 70′).

Agmar’s Folly Plan of Attack

Agmar’s Folly Plan of Attack

(The plan as it stands, will edit for corrections.)

1) Chuqray will scout the bay from underwater.

2) Using the sunrise as cover, the fleet will approach.

3) The circus will shadowstep to the top of the rock pillar and clear out any sentrys.

4) Leaving Canis behind as support, everyone else jumps to Grell’s ship.

5) Circus captures Grell and/or ship.

5) The Bitter Horse attacks from the north whilst half the fleet blocks the south.

6) Navy and Canis destroy/disable Grell’s fleet to protect party.

7) ???

8) Profit!

This is what I remember anyway. Discuss! 😀

Book-keeping Notes, Session 110 (5/25/16):

Book-keeping Notes, Session 110 (5/25/16):

– We concluded after dusk on the 24th of Jourilden while at sea on the Bitter Horse. Captain Evenwod has informed the group that you will be arriving in the vicinity of Grell’s base sometime in the afternoon of the 25th of Jourilden.

– Played by Ray and capable of becoming ray: Chuq Norris

– A Trans-Spatial Dynamo (which makes Kalgunn nervous): Edan

– Ready to Call Down Lightning and Shift the Mountains: Canis

– Sort of Offended there is a Horse ship but no Turtle ship (despite the latter’s obvious advantage in swimming): Penn the turtle

– Chuq’s Skullcap and Edan’s Sword: Helpful tools or possessed artifacts bent on destroying the party and world domination?

#exploration-bookkeeping

New Henchmen, Session 109 (5/18/16)

New Henchmen, Session 109 (5/18/16)

Full character sheets for the three new henchmen are available both in the Google Drive folder and on Roll20. Additional equipment can be purchased for them in Desric’s neighborhood (Orsebet, Tylic, etc.) at book prices.