Session 30 January 29, 2017

Session 30 January 29, 2017

Andros Ashwind identifies several items from the Necropolis. Of note Otiben keeps a Vampire’s Tooth Dagger and Bryn is carrying a Flametongue Spear. Otiben argues for keeping Vorigan’s staff, it’s powers seducing him. Zho ni is vociferous in opposition with Urman and Batukahn supporting the position that being an instrument in service to He Who Devours, it must be destroyed for the protection of the Vale. Andros Ashwind also purchases Vorigan’s entire library, promising to destroy or bury the most evil tomes.

After the Thane dismisses the party, booty from the Necropolis is pawned off to jewelers and pelt dealers filling our purses with coin.

The party spends the next two weeks training to advance in their professions, administer their various business interests and prepares for their northern embassy/expedition. During this fortnight, Zho ni casts Remove Curse each day from all those pulled into the full moon nightmares. Each casting, the cleric can feel a curse lifted but brave Bryn continues to suffer night nightmares. Kymil the Druid and his retinue bid us farewell and return to Finneshiem to organize a return mission the the Necropolis.

Batukahn helps Bryn become a Swordsman (I think his HP must be rolled), Urman studies to become a Magician and Otiben drills Embrek into a Swordsman. During this week, Zho ni can not pay a discounted tuition to the Temple so he spends the time crafting scrolls. Otiben visits the boxing ring to collect our cut. He also takes a match, soundly knocking his opponent off his feet in the first round.

Zho ni’s ambition gets the best of him and he proposes pawning the Irohnhand shield to the Temple to offset his tuition. His and the shield’s notoriety convinces the Cannon to elevate Zho ni to the same office with a commision. As the Vale’s only other highest Eostaria clergy, Zho ni must spread her mysteries abroad. Specifically, he must also erect a place of worship in Djoside adjacent to the former Ironhand keep.

To pay for Embrek’s advancement, Zho ni had gifted Vorigan’s mace to Otiben, who later sells it to the Thane’s quartermaster then hands most of the proceeds back to Zho ni. Otiben and Batukahn also visit the mine, setting the miners to quarrying stone and digging deeper for more copper or other ore. They return to Mannheim with smelted copper and another partial bar of Mithril. This in turn allow Zho ni to not only pay the pawn of the Apolsede Shield (moniker must have changed the week it was on display with Ironhand a footnote reference on the placard) and make a significant payment to the Thane’s grant.

Otiben considers hiring a barge to open a regular trade route from the mine to Djoside. Urman advises leaving this in the planning stage since we won’t be in country to administer directly. Urman puts out word we are hiring security for the Keep and hopes some prospects will show before we go north.

Alenostran Spiritualism

Alenostran Spiritualism

Whilst the pantheon under Fyor and Donaria is generally considered the main religion within Alenostr, it is not the only one, nor was this always the case. With beginnings from the early days of the old Orc Kingdoms, Spiritualism, that is the worship of the myriad spirits of the realm, has persisted and still sees a large number of adherents.

Spiritualism lacks the central order and congregations the churches imparts on its followers and so is observed in many different fashions. This includes sects who believe that the Gods are ‘merely’ Great Spirits, rather than deific entities. In the current age, the religion remains strong in the Northlands and Steppe, with smaller sects in Odagard and Falstad. In general, this means that Spiritual Clerics are far, far rarer than their more traditional counterparts, and many that would otherwise have the talent tend to become Druids, or else village shamen with very little in the way of Divine powers.

(Note: Many practices would bring to mind pagan and Wiccan practices, to cite real world examples.)

Despite the differences in observance, all sects honour the spirits of the lands, praying to them for guidance, protection and aid. This can be the Spirits of the Earth for bountiful crops or Spirits of the Winds for favourable winds. Generally, anything considered ‘natural’, from small stones to the moon and stars are considered to have associated spirits, and the older and larger such things are, the more powerful they are considered to be. (Great Mountains will generally have associated spirits, for example.)

Notably, the religion as it existed within the Orcish Kingdom remains strong in some areas. This version differed in that they would also elevate heroes and other influential individuals or groups to status after death, much in the way of Saints. Some of these are noted below.

– Gruumsh: A Great Orc Warrior King. Known as ‘The One Eye”, he came to power in a time of strife but led his people to victory and conquest over the Drow. He is worshipped as a great warrior spirit, and many Orcs and Halforcs call upon his spirit to guide them in battle.

– The Beshaba: Little is known about the origins of these trickster spirits, only that they are said to be the souls of a band of female Orc harlequin assassins. In modern times, they are the patrons of assassins, and are prayed to avoid misfortune or to invoke on those or deserve it.

Session 30 Experience and Summary

Session 30 Experience and Summary

With the Yuletide festivities in full swing, the party have spent some time in Manheim to sell off their gains and train for the road ahead.

– Boxing Champion of Manheim: Otiben

– New Canon of the Eostarian Church: Zho Ni Apolsede

– Semi-Retiring from the Adventuring Life: Bryn Freystein

– A source of great debate: The Cleric spell ‘Animate Undead’

Items and Money

– Dealt with in Session.

Monsters Slain

– Dwaven Boxer, 156XP

Total XP: 156XP

Combatants: 1 (Otiben)

Experience Roundup

Otiben: Fighter-86XP/Assassin-78XP

Almost forgot!

Almost forgot!

Andros Ashwind will offer 1500GP for all of the books you found, and an additional 200GP just for the Tome of He Who Devours.

If you agree. He can provide 700GP now, and will arrange for the other 1000 to be sent to you (either at the Freelancer’s or your manor).

Let me know if you wish to sell anything else.

Session 29 Experience and Summary

Session 29 Experience and Summary

The party infiltrates the trapped mound, but decide to not risk their lives combating the large number of spiritual undead there, leaving them to rising waters. Returning to Manheim, the Thane gives them Ironwood Manor as thanks for their efforts, but also asks that they now head north to assist Randall at Crossing. With the witch, Elosha back on the scene, who can say how they will fare?

 – Still plagued by nightmares: Bryn Freystein

 – Made of Leaves: Elosha the Witch

 – Does not know what is coming for him: Mydius, Hedge-Wizard.

Items and Money

 – Ironwood Manor, by Thane’s Edict

 – Further accounting to be covered in a later post.

Monsters Slain

 – Corrupted Spiritual Guardian, 119XP (8 Combatants)

 – Orcish Wight, 994XP (8 Combatants)

 – 4 Stirges, 172XP (5 Combatants)

 – 2 Yeti, 1105XP (10 Combatants)

Total XP: 2390XP

Experience Roundup

Total Party Experience: 2390XP

Per PC: 284XP

With Bonus: 312XP

Otiben: Fighter-156XP/Assassin-142XP

Embrek: 77XP

Bryn: 174XP

SESSION 29 – January 22, 2017

SESSION 29 – January 22, 2017

We carefully enter the mound, and we encountered a trap that caused bars to drop over the entrance and the doorway into the rest of the tomb.

This also caused 12 shadows to emerge from the walls, but Zho ni handily turned them. We managed to wound, but not drop a couple that fled. We manage after the efforts of several of our party to raise the gates.

We carefully enter the tomb and spirit wolves emerge that Zho ni easily turned. One was slain as it fled.

Batukahn stepped further into the tomb area to look into a passage with no door. He saw a a wight in the form of an orc stand up and exit a sarcophagus. He quickly decided to flee before its fearsome countenance. The wight ran at Zho Ni but could not affect it. Batukahn attempted to shoot it, but hit Zho ni in the shoulder. We re-positioned and Zho ni cast protection from evil and Otiben hit is with holy water and Urman hit it with bolts of pure energy. Thankfully it missed Zho ni again and Otiben hit it with more holy water and it was defeated.

The tomb it was in was scavenged with nothing of used. We found the same in the other five tombs. Urman had the others exit, and used the Unseen Servant he had summoned earlier to grab a spear, but the trap was only related to the 5 tombs with doors, so we decided to leave before the incorporeal undead returned, as there was no easy way to fight them on our terms.

We check out the mines, and Embrek insists the equipment there is so crude he wouldn’t take it as a gift. Zho Ni yells into each entrance that Vorigen is defeated, but is only answered by the echoes of his own voice.

We decide we have done all we can and do not have the ability to carry more, should we find it. We return to where we left our canoes from the first trip and empty them of water and begin the trek back to the waypoint at the wrecked dwarven ironclad.

At the ironclad we set watches and settle in to rest for the night. During Otiben’s watch, we are again transported, this time to a mountain pass covered in snow. However, Brynn is not with us. Zho ni having earlier removed curse as he was still having nightmares. We were faced with two yeti, Urman cast firebal before they could reach us, but did not stop them. Otiben rushed forward to slay the less wounded one. The rest of us gathered together and waited for the other, which charged and attacked Gunnar the dog. Zho ni reacted by bashing in it’s skull. Upon which we returned to our former sleeping places. Bynn and the elves were staring where we had been and were surprised at our equally sudden return.

Brynn mentioned that he once again had nightmares, but they had only just started. Urman suggests that the remove curse is why Brynn was not with us this time. Again, it is during the full moon. We suspect, once again, that it is Aloshia. Zho ni removes cures again, due to the dreams, but senses there is nothing there to remove.

The next day we elect to head for dry ground to make our way to the road and return to Mannheim since it is quicker than fighting the current. We see some stirges a few hundred feet away and Brynn drops one and Urman slays 2 and injures a thired with bolts of pure energy, and Brynn finishes off the wounded one as they fled.

We reach the road and travel a bit and make camp. The night passes uneventfully and we travel until midday and reach Mannheim in the midst of the Yuletide festival, and the city is packed. We go to the Freelancer’s guild to clean up and store our gear and loot. We leave Frike, Thogi, Puk and the dogs to guard our stuff, and head with the elves to meet the Thane.

We are shown into a conference room where we find the Thane, Andros Ashwind head of the Urdjan Academy, and Thorri Redbeard of the Freelancers. We relay our victory over Voragen, upon which Otiben presents his evil staff composed of a large humanoid spine. Andros uses Unseen Servant to examine it, and learns more about it.

Zho ni also relays about the temple to “He Who Devours”, and Andros reveals that he knows quite a lot about him, and other primordial entities and that have a presence in our world from the Primordial Wars: The Soulforged Collossus, Nightmare Child, Tree of Blood, The Crystal Spire, Choir of Sorrows, Spirit Well, He Who Devours, Lustborn Scions, various other demons and devils. This is an impressive list, and he indicates that the Spirit Well is on the Isle of Spirits where his brother leads the local Urdjan Academy and that this is one of the more benevolent such entities. Others have a known location, but many are unknown. Andros further states that He Who Devours could rival the gods and that we were fortunate to be able to seal off this temple without further harm. Further, Andros warns us that the evil staff from Voragen is tied to the power of he who devours, and that we should not uses its powers of cursing enemies, animating the dead, and speaking with the dead. He offers to destroy it for use.

Andros mentions that he will see to further protections around the ancient orc city, when Kymil mentions he will return with more druids to enact their own protections upon the place.

Zho ni asks about the Ironside estate and fief. The Thane reveals that he has thought long about it. While he will not grant Zho ni the fief or title, he grants all of us a share in the Manor and its grounds. We confirm he has no desire to encroach on the forest west of Djoside, and mentions that it is known that forests prevent the spread of the cold encroaching on these lands. That there is a punishment of death for wanton destruction of forest land, and that only that which is needed is taken.

During our discussions, a whirlwind rises up in this windowless room and the doors burst open with a swirling mass of leaves and twigs that resolve into the form of Aloshia. Otiben charges forth, but his massive swing merely passes through this mass of debris and re-forms. All the while, Aloshis looks on us with a wry smile.

Aloshia announces that she knows of the mission the Thane will next task us, after the holidays. To go forth and defeat a hedge wizard who once was helpful, but now has selfish ambitions to make his own territory. He has made alliance with a tribe of bugbears who are drawing in allies and will soon be able to wipe out the northmen tribe of the Stone Spears at the town of Crossing. He has allied with the ogres. Further, Randolph, the Thane’s spy has not learned of ogres coming through that area to increase their forces in the north.

Aloshia continues and announces her desire for an alliance to take out the hedge wizard and his forces, as she cannot do so on her own. She revealed that if she slays and eats the heart of the ogress known as The Seer, she will regain her power.

We all ask questions of her in disbelief, cautioning the Thane not to join her. Aloshia answers our questions of her nightly attempts on us, and merely laughs out our finding some third party curse in our foolish exploits.

In spite of our protests, the Thane agrees to alliance with Aloshia. (She revealed that his forebears had formed alliances with her in the past.) Andros then dispels her form, leaving debris on the floor.

The Thane addresses us admonishing us, “Take what support you can from her, but give her nothing. If the opportunity presents itself, deal with her. She has afflicted these lands for too long.” We all agree with that sentiment.

Urman pointed out the thing Aloshia said about killing The Seer and eating her heart to regain her power. He suggest that if we kill The Seer and destroy her heart, it will deny it to Aloshia and keep her week.

The Thane does not have the coin to reqard us with training, but will put in a word at the temple on Zho ni’s behalf. The Thane left us in Andros’ care. Andros was able to identify the spear from the trapped mound tomb as a firebrand, and the warhammer as having a weak enchantment.

We returned to the Freelancers to count and divide the coins we retrieved and to determine which items we would sell. We know that we have but a week to train and prepare for our next mission to take a gift to the Northmen to seal an alliance before meeting with Aloshia (we assume) and dealing with the hedge wizard, Mydius, and his bugbear forces.

Urman further cautions that we need to all be freed of the curse before the next full moon, lest it draw us away when we can least afford it. Perhaps one of our items is the source, and we may need to destroy it.

Urman begins to scheme, what can he do in the next week to prepare? Scrolls with spells useful for battle, such as fireball, web, and sleep will enhance his effectiveness in battle. He only hopes he has enough coin to purchase all the materials….

Session 28 Experience and Summary

Session 28 Experience and Summary

(The Session was cut short due to technical issues.

With the Vampire destroyed, the party turn to cleaning up his dark work in the ancient Orc town. The crypt cleared, they move now to the mound Alfbrande once described as a trap.

 – Plagued by nightmares: Bryn Freystein

 – When in doubt, Fireball: Urman the Blackstaff

 – Buried by Stone, Magic, and soon to be water: An Avatar of He Who Devours?

Items and Money

 – Numerous texts on Death Rites, Necromancy, Alenostan History, Primordial Beings, and the entity known as He Who Devours.

 – An intricate dagger with a thorn patterned hilt and rosebud pommel (Enchanted)

– Sack of Gold Coins (Uncounted)

– Potion of Healing

– Silver-Grey Potion (Control XXX)

– Spell Components

– Jar of Giant Bee Jelly

– Clerical Scroll (Speak with Undead, Animate Dead)

– Magical Scroll (Dimension Door)

– Enchanted Warhammer

– Fine Travel Clothes (Weak Enchantment)

– Griffon Feather

– Lodestone

– Chest of Silver Coins (Uncounted)

Monsters Slain

 – 8 Shadows, 2706XP

 – Skeletal Butler, 18XP

 – 11 Ghouls, 967XP

 – Ghast, 283XP

Total XP: 3974XP

Combatants: 6 (Half share for Embrek)

Experience Roundup

Total Party Experience: 3974XP

Per PC: 728XP

With Bonus: 800XP

Otiben: Fighter-400XP/Assassin-364XP

Embrek: 331XP