SESSION 38 – April 22, 2018

SESSION 38 – April 22, 2018

We reach the Frost Leaf clan redoubt. The son of the chief took many of their warriors even though the old chief did not believe the false promises of the ogres.

They agree to send a scout (Ranger) with us to help us follow them.

Their warrior rite of passage is to slay a juvenile troll. Their last youth to attempt it was slain.

Our guide is none other than the chief’s daughter, Ygritte.

We come to the valley of mists and find a place to shelter overnight.

The next day, our scouts find the villagers tied to these enormous pillars and many ogres, woolly rhinos, and goblins in a camp.

Our plan is to get them to chase us and fight on ground of our own choosing.

About a third of the ogres/rhinos, each with a golblin archer take the bait. We quickly take care of them with a well-place stinking cloud by Urman.

Once the battle finishes, the Seer’s voice booms out and a blue crackle of energy surrounds the pillars and the ancient city of the fabled orcs appears. Supposedly the blue barrier will prevent us from entering.

The villagers were not slaves for digging, but a sacrifice to power the pillars.

How do we get in? How do we take out the seer?

Session 37 Experience and Summary

Session 37 Experience and Summary

The party continues following the Ogre’s bloody trail through the northlands, now heading west to what they believe is Orcharest. They meet a second ambush by the quarry, this time led by one of the Seer’s followers, and meet in bloody battle

Items and Money

– One newly tamed Rhino, Abada

– Captured Ogre

– Cage Cart

Monsters Slain

– Ogre War Leader – 609xp

– Ogre Shaman – 942xp

– 6 Ogre Warriors – 1170xp

– Troll – 797xp

– Wooly War Rhino (Captured) – 1416xp

– 9 Goblins – 97xp

Total XP: 5031XP

Experience Roundup

Total Party Experience: 5031XP

Per PC: 335XP

With Bonus: 369XP

Otiben: Fighter-184XP/Assassin-167XP

SESSION 37 – March 18, 2018

SESSION 37 – March 18, 2018

We continue following the path left by the ogres, goblins, and their prisoners.

Their path meets up with a road and will pass within a couple hours of the Frostleaf tribe.

We elect to continue on and catch up to a large ogre blocking the road.

Batukhan rides up to talk to the ogre, and we are soon in battle. A cart pulled by a wooly rhino is driven by two goblins that has a troll in back that they unleash, while more goblins and ogres advance.

While the combat begins we get in a few good hits, and Urman lands a fireball where it does the most damage, including the troll. Only dropping 1 ogre, but nearly all the goblins.

Among the ogres is a spell caster, who Urman targets with magic missile and kills.

The rhino charges and causes havoc, slaying mounts and tossing their riders.

Zho Ni casts silence on one of the ogres, but it backfires because it charges us, and Urman’s final magic missile is ruined.

While the others fight and drop ogres, goblins, and the troll, Urman gets free of the silence to blow the horn of fear, which drives off the rhino and we fell the last of our foes.

Urman takes trophies from the ogre shaman, Otiben makes friends with the rhino and hooks it to the wagon, and we have one ogre prisoner who confirms the shaman is NOT the Seer.

We decide to head two hours towards the Frostleaves, hoping for at least a warm and safe place to sleep. Perhaps we can make new allies in our fight against both the ogres and Alosha.

(Two in one here)

(Two in one here)

Session 35 Experience and Summary

In which the Party settles into their new tower, makes plans, shops and barters.

Items and Money

– One Wizard’s Tower, Previously Owned.

– Various Magical Paraphernalia

– Library of Books of Magical Theory

– Mydius’ Spellbook

– 6 Blank Scrolls

– 13 Deactivated Potions

– 812 GP, 1076 SP, 400 CP: 867XP

– 2 Rubys, 12 Assorted Gemstones, 1 Diamond

– 30 High Quality Ancient Orcish Steel: 15XP

Monsters Slain

– Pit-Fighting Sailor, 132XP (Otiben Only)

– 3 Frost Wights, 2054XP

Session 36 Experience and Summary

In which the Party meets the Blue Crows and meets the first Ogres in combat.

New Party Members

Rocco, Alram, Godfrey, Ludger, Ronald – Hired Guardsmen

Grik – Enchanted Goblin Archer

Items and Money

Crawler Gullet Money (??SP),

Monsters Slain

Carcass Crawler, 117XP (Urman Only)

4 Ambushing Ogres, 675 XP

4 Archer Goblins (One Charmed), 53XP

Experience Roundup

Total Party Experience: 3664XP

Per PC: 682XP

Urman: 799XP

With Bonus: 750XP

Otiben: Fighter-441XP/Assassin-405XP

SESSION 36 – February 18, 2018

SESSION 36 – February 18, 2018

We make plans to go after Aloshia.

Otiben goes to town and hires men, gets some healing salve and healing herbs from the druid, and asks some questions about old towers or structures in the southern woods.

We get no nibbles on a more exact location for Aloshia.

As we debate, Bori, chief of the Stonespears shows up with his ally, the dhief of the Blue Crows. They bring a tale of ogres taking away whole villages and destroying the villages. They hope we will help.

After asking questions, we learn that the ogres have also taken the remnants of villages of warriors who went off to fight with the ogres near the dwarves to the west of the Vale.

We agree, that the ogres are a more severe threat than Aloshia.

We go north and follow the trail left by the mixed force of ogres and goblins.

Along the way, we come to one village with a carrion crawler in it. Urman blasts it with a lightning bolt, ending its threat. A bag of silver the ogres must have overlooked on those who resisted them in that village is found in the stomach of the beast.

We travel a couple of days and come to a river, and use a more challenging ford than the one a half day’s ride further north. The ogres didn’t want any large group of people seeing them.

We camp where the ogre’s force camped, and continue the next day.

A group of four ogres and four goblin archers attempt to ambush us, but we spot them. Batukhan severly injures one ogre that Rip finishes off. Otiben easily takes out one of the goblin archers. Puk tries to recruit one of the goblin archers to his new tribe. Zho ni and the dwarf charged another ogre, but missed. One of the Blue Crow scouts shoots and injures a goblin archer.

The ogres move in, they miss Urman’s guards, but the archers manage to his. One ogre kills one of the lead Blue Crow scouts.

Urman again favors lightning bolt and drops the ogre threatening his bodyguards and evaporates a goblin. Puk continues to try and convince his opponent, but he flees, so Puk tries to recruit the other.

Finally, the ogres are dropped, Puk is forced to slay the second archer he is attempting to recruit. Puk then goes after the first goblin, and that goblin just gives up. Urman ensures he will be helpful, and charms him.

We learn the ogres knew someone was following them, and these were left behind to stop us. The main force of ogres is about a day and a half north of us.

All the prisoners are to be used for sacrifice, the goblin doesn’t know why.

We learn that the goblins are raised to server the ogres, and don’t have tribes. The goblin is honored to take on the symbol of the Seer, an eye.

The goblin traveled past the wizard, Mydius, and confirmed that the ogres are crossing by boat to get around the mountains.

We suspect that the ogres have found the long lost orc capital and are using the prisoners either to dig, or to be sacrificed for some unknown purpose, for some unknown result.

The goblins are not good with numbers, but there are at least a dozen more ogres, and many more goblins ahead. We make camp after a few more hours of travel.

SESSION 35 – February 4, 2018

SESSION 35 – February 4, 2018

After Aloshia escapes with the body (? – Is Mydius dead?) of Mydius, we search and find unseasonable crops. This is partly explained by Mydius’ spell book which contains plant growth.

Urman has Puk explore inside the walls, and the healthy hirelings guard the gate, with one atop the wall. Randolf is brought to us with news he hoped would help us in our fight with Mydius, but we moved faster than he expected.

We find nice furniture, a bedchamber and bed, and after the web spell wears off, we find Mydius’ lab and library. Including his spellbook. Urman was too confident. He was assured no magic would harm him, but did not search for mundane traps. A poisoned needle greeted his eager fingers as they undid the clasp.

His body burned and he grew weak. After an hour he was weaker. The bugbear shaman applied a salve that eased the pain, but did not stop its coursing through Urman’s body. It was decided to ride for the druid grove. Only with an application of the healing salve and all the healing Zho Ni had prepared for the aftermath of the fight with Mydiua, kept Urman on his horse.

Batukhan was sent ahead, as a horseman he could make better time. He alerted the druid of the grove of our approach and showed her the spellbook, so she could examine the poison. She agreed to help.

She case neutralize poison and cure disease, and finally a cure light wounds. This removed the poison, and healed the festering wound, but did not restore Urman’s full vigor.

Being so close to Crossing, we rode on in and met Chief Bori at the Stonespear meeting hall. We gave him the news that Mydius was defeated, but may be alive as a prisoner to Aloshia. Urman explained that he had claimed Mydius’ tower as his own.

Soon Randolph arrived and said he would carry word of our success to the south. Urman explained that he claimed Mydius stronghold, and would ally himself with the vale.

Urman put out the word that he needed workers to repair damage and build new structures as he and Zho Ni returned to the tower.

Batukhan and Embrek went with Bori to the Stonespear village to be trained by him for the next week.

Otiben went south by barge to retrieve our gear left at the Freelancer’s Guildhall. He retrieved our winning from fight club, and re-invested them in a fight with a challenger who lasted a few rounds and got some good hits in on Otiben. He bought a vial of magical ink from Urmans’ master, Old Harriman, and acquired a wagon and team, and a load of worked lumber. Lastly, he met with the Thane and Randolf to confirm that the Stonespear claim the lands and he is grateful for our efforts to strengthen the north.

As he drives the wagon north, Otiben stops at Djoside to check the manor, and finds from Brynn the forest full of game and mushrooms. It has an entirely different feel. The manor has been cleaned up.

While Otiben is away we search and find a chest with coin, and gems. Among the coins are ogre gold and ancient orcish steel coins. Mydius’ journal indicates that over time he changed his views, whether by charm or argument is unclear, to seek power. He met the lieutenant of the ogre leader, and was promised power and riches to stand with them. Through the eyes of one of his wolfwere companions/guards he observed the ogres passing through, and noted they traveled north and had many workmen and tools, like they would be digging or building something. We take this to mean they may have found the ancient orc capital and are digging for something.

A carpenter and two stonemasons come to the tower, and Urman makes arrangements for them to be a 10′ diameter 30′ tall tower at the gate so those taking watch have a further view and shelter. Also a wooden barracks/guest house where ten could squeeze in out of the weather. Zho Ni pitches in to have a shrine added on to the structure.

The remaining scarecrow tends its quarter of the fields. We put up the other three scarecrows so they can at least fulfill that function. There is enough food in the storehouse to feed this many men for a year.

The thief Otiben hired didn’t like going up against a wizard, and leaves. Urman takes on the others.

Urman also puts out word for henchmen.

Zho Ni tried remove curse on Urman, since he did not seem to be regaining his vigor, and he pulled the curse away.

After passing Brynn, we find ourselves awakening in a dream with our gear at our sides, only the four of us, Brynn, and Puk. We now faced 3 wights, that Zho Ni turned, buying us time to prepare for a fight. Urman cast magic missile while they were still in range and the archers shot at them. When the turn wore off, Urman unleashed two more spells of pure energy on the wight, dropping it. Finally he shot the last two with lightning bolt, weakening it enough to be dropped by archers. We were then returned to our dreams.

The curse is back. Be it Alosha or some item, we haven’t determined, but we know it is from a time when those of us pulled into the dream fight are affected. From now until we lift this curse, we must always be ready for a fight on the night of the full moon.

Otiben, Batukhan, and Embrek retrun to the tower of Urman, a suitable fancy name to be determined.

We mull what our next actions should be. Urman has learned some of the spells from Mydius’ spellbook.

Urman does not have his former vigor, and argues that we should go after the lying Aloshia, who broke the spirit of our agreement, only “cleaning up” the bugbears who ran, and scooping up the defeated Mydius. She used us for he as yet unknown plans. We could not question Mydius to learn what he knew of the Ogres’ plans.

Zho Ni argues we should consider going north. We need horses and more allies.

Urman agrees there is that need, but to leave Aloshia behind us will allow her to regain her strength and cause more trouble among the lands of the weakened Stonespear tribe.

Perhaps we can make allies of tribes friendly to the Stonespear.

Session 34 Experience and Summary

Session 34 Experience and Summary

Wary of Mydius’ mounting another attack, the party brings the battle right to his tower. His defences are formidable, but still no match for our intrepid band of hours.

Items and Money

– Glass Orb (Summons Hallucinatory Terrain – Forest), 4000XP

– 5 Stinking Cloud Vials

– 333GP, 762SP – 409XP

– Various supplies for the mining town.

– Copper Gorget (Intricate Dwarven-made)

Monsters Slain

– Mydius (Defeated)

– 2 Wolfwere Familiar

– 4 Animated Armour

– 4 Animated Scarecrows.

Total XP: 3240XP

Experience Roundup

Total Party Experience: 7649XP

Per PC: 695XP

With Bonus: 765XP

Otiben: Fighter-382XP/Assassin-347XP

SESSION 34 – January 28, 2018

SESSION 34 – January 28, 2018

Urman was peeved that he himself was fireballed, and hurt worse than anything to date had ever hurt him.

We healed and rested, hired more mercenary body guards for Urman, and then made our assault.

Mydius’s tower had a wall around it. Inside were fields with some huts and 4 scarecrows. Otiben climbed the wall and saw this. As he went over the wall, there was a scream. Magic mouth or some such had alerted Mydius to our presence.

Otiben and Zho Ni went over the wall, and all the rest went towards the gate, that the Otiben and Zho Ni were to open.

I decided to let them be a diversion. I climbed the wall, cast dispel magic on the tower to knock down any defensive spells Mydius had cast. I also ruined magic potions, etc. But I was going for broke. He was going down! While the rest of the party, except my new bodyguards were rushing through the gate, I then fireballed the tower. I thought it was an open window, but it had glass, so the bulk of the blast was blocked.

[The other players and the DM were like, “Dude! You are so wicked! that’s cold.” My reply, “That’s what he gets for fireballing me.” (He has at least 3 levels on me, I have to throw everything now, before he uses his amulet to teleport out.)]

The Otiben climbs into the window Urman out with the fireball, and the rest of the party knock down the door and rush into the tower.

I take a moment to cast protection from normal missiles and shield, then rush up.

I get there as the fight is starting. Mydius struck his staff on the ground and four suits of armor animated to defend him. This was in addition to his human/wolf hybrid things. We’re not sure what they are yet.

There was some fighting, but not much. I prepared to cast web in through the tower window, in hopes of preventing him from moving, and activating his amulet to escape. Zho Ni prepared to cast silence 15′ radius at the ceiling of the 2nd floor of the tower.

Before the spells go off, Batukahn rushes the wizard, grapples him, and in a rushing tackle defenestrates the wizard and rides the wizard to the ground. [The half-orc has 50+ hitpoints so is willing to take the damage.] Mydius survives the fall, still grappled, desperately trying to get to the amulet.

The web gets all but one suit of armor, who defenestrates itself to aid Mydius, and one of the human/wolf creatures near the stairs. The silence then goes off, so Otiben is in the web filled and silenced room. He has a 19 strength, so can make his was to auto kill two suits of armor and one human/wolf thing. He climbs out the window to get to the second floor to run to the stairs to go get the last held suit of armor.

The Batukahn manages to prevent the wizard from activating the amulet, so Mydius shouts, “Defend!” and the four scarecrows come to his aid.

One of my bodyguards binds and gags Mydius while the rest of us fight the scarecrows and suit of armor outside. Urman gets the amulet away from him and pockets it.

Inside, the cleric, his dwarf fighter henchman, and some other hirelings, fight the last human/wolf hybrid. The cleric does hold person, and the dwarf finishes it.

Finally, we finish off the scarecrows and last suit of armor.

In the final moments of the fight, Urman, and a bodyguard drag the wizard away from the fight, and I take his staff and any other items he has. All but his robes.

Suddenly, a giant 10′ long shadow wolf, a form of an evil ally of mutual necessity (Alosha) shows up and swallows the wizard. The wolf says, “Thank you for your assistance,” and runs off. Before it can top the wall, Urman pulls out his last scroll, and casts fireball. All it does is make it made, and it says, “I’ll remember that.”

I activated the bear belt for the first time, and ran after the wolf, but it was too fast. All I could do is roar in fury and frustration. I had planned to learn about Mydius working with the ogres before dispatching him. I fear he may yet live.

Next week, cleaning up my new wizard tower, and getting all the oil that the others threw around the tower on their way up the stairs. The furniture should look well polished.

What items, notes, and spell books will I find?

Session 33 Experience and Summary

Session 33 Experience and Summary

Alongside thier new allies of the Stonespear Clan, the party prepares to assault the Bugbear’s main camp. Mydius attempts to assault the Chieftain via Simulacrum, but fails only to accellerate the plans. After much searching, the warband assaults the camp and sets it to burning ruin, but not before Mydius shows his displeasure by countering with a fireball of his own.

Items and Money

– To be decided in upcoming session.

Monsters Slain

– 32 Bugbear Warriors

– Thraka, Bugbear Chieftain

– Shuk, Witch Doctor

Total XP: 6484XP

Experience Roundup

Total Party Experience: 6484XP

Per PC: 589XP

With Bonus: 648XP

Otiben: Fighter-324XP/Assassin-295XP