Herbology

Herbology

Whilst magic and clerical powers are widespread and generally vastly more effective, it has not prevented the use of Herbology, a branch of Alchemy which focuses purely on the use of plants to create various concoctions.

Alenostan flora is sturdy and fairly varied, and many plants have properties that are useful in brewing potions and salves. Several have even been noted to have benefited from locations of ambient magic, and though rare, allow the creation of more powerful brews.

There are a number of Herbology masters throughout Alenostr, and even a few basic texts for the aspiring brewer.

Player Knowledge

From Cressida Urdjadottir, the players have learned the main herbal ingredients of a Healing Salve.

Tara’zen

– A large mushroom that resembles a round shell. Often found in damp, dark environments. It’s spores have a light numbing effect.

Rastaren

-A pale yellow herb that appears much like the spines of a hedgehog. Has a slightly spicy aroma, and is known to help reduce scarring when applied to wounds.

Parac

– A fungal plant that grows on trees at high altitude. Dark green in colour, it resembles small domes of scales. Has minor infection prevention properties.

Nordra

– A small, fruit bearing tree, whose leaves when dried and crushed can be used to promote the clotting of blood. Can be found occasionally in forested areas. Nordra Berries are often used in the creation of wines.

Ceran

– A red, apple like fruit that grows on shrub-like bushes. Has a warm taste.

Arcasa Nut

A small reddish brown nut that can be collected from the pines of the Arcasa tree, a coniferous tree often found near flowing water.

Loot and Experience for Session 2

Loot and Experience for Session 2

Experience:

– 1 Unfortunate Giant Eagle, 51XP

– 5 Betrayed Goblins, 72XP

– The Loyalities of Puk, 20XP

# of Party Members: 5

PC Share: 29XP

Items/Money:

– 120 Goblin Teeth

– Reward for Locating Goblin Camp, 90GP

– One Pot of Healing Salve (10 Uses)

– 10 Goblin Ears, 10CP

– 5 Goblin Brains (Traded for 2 Potions of Goblin Control)

– Message Delivery, 8SP

# of Party Members: 3

Total GP: 90 GP, 8 SP, 10CP

PC Share: 30 GP, 2 SP, 3CP (2SP, 1CP spare)

PC Exp: 30XP

Loot and Experience for Session 1

Loot and Experience for Session 1

Experience:

– 10 Angry Arachnids, 542 XP

# of Party Members: 7

PC Share: 77XP

Items/Money:

– 3 Spider Eyes (24GP/XP)

– Assorted Spider Parts (6GP/XP)

– Silk Shirt (3GP/XP)

– Message to Academy

– Messenger’s Money (5 SP/XP)

– Job Completion Reward (75GP/XP)

# of Party Members: 3

Total GP: 105 GP, 5 SP

PC Share: 35 GP, 1 Silver (2 spare)

PC Exp: 36XP

Well I rolled 14, three 13’s, 12, and 11.

Well I rolled 14, three 13’s, 12, and 11.

Not terrible, but not exceptional.

I’ll have to think about this a bit, I think that limits me to the standard 4 classes. I checked, and I could do an assassin, but that’s not what I had in mind.

I’m leaning towards a magic-user, can I pick starting spells or do you want me to roll for them?

Meet Zho ni, the bastard child of one of Donaria’s most politique Paladins. Recently, the same patronage that kept…

Meet Zho ni, the bastard child of one of Donaria’s most politique Paladins. Recently, the same patronage that kept his true ancestry secret and paid a local Manheim Cathedral to raise him has dried up. If this is because he’s now an orphan or due to some political mix up, Zho ni doesn’t care. He has his own life to live… with Eostaria in his heart and a flail in his hand!

https://drive.google.com/open?id=0B8y0vBFP0o11ZWFuSXlnYnBNR0U