Quick overview of the game so far.

Quick overview of the game so far.

(I need to start scripting these things, I cut out so much umming and ahhing).

Originally shared by ManicInsomniac

Another rambling #DnD audiolog, and a quick roundup of the first 5 sessions of the campaign I run. #Alenostr

https://www.youtube.com/watch?v=qdQwfDTGZBo&feature=autoshare

Since this will fast become relevant, with the addition of horses and Batukhan’s particular fighting style, I did…

Since this will fast become relevant, with the addition of horses and Batukhan’s particular fighting style, I did some research into Mounted Combat in AD&D.

Unfortunately, outside of lances and the stats for horses, there isn’t much to offer in the DMG and PHB. Some stuff is covered within the Wilderness Survival Guide, but I wanted to modify it for simplicity, so I’ve taken the time to house-rule it a bit.

Let me know what you think!

Just a few alterations to existing items:

Just a few alterations to existing items:

Berserker’s Blade

-Activating this weapon doubles the effect of attacking aggressively, from +1 to hit and -2 AC, to +2 to hit and -4 AC. Additionally, an extra +2 will be added to the damage roll.

(This comes from me re-reading John’s house rules. I also thought extra damage fit the weapon better, as a payoff for the AC decrease.)

Healing Salve

This paste can be applied to a wound out of combat. Application takes a turn, allowing for proper dressing and the salve to soak into the skin. Each application heals 1d4+1 HP. Additionally, it Slows Poison as if cast by a second level cleric. Only one application may be allowed per day.

(This is to make the item a little less convoluted, and a little more useful.)

Loot and Experience for Session 5

Loot and Experience for Session 5

Experience from Monsters:

– 5 Northern Bandits, 170XP

– Northern Berserker, 51XP

# of Party Members: 6

Total XP: 221XP

PC Share: 37XP

Items/Money:

– Reward for Defeating Bandits, 60GP

– Berzerker’s Blade, 400XP

– 2GP

– 10SP

– Berzerker’s Brew (2 doses)

– 7 Arrows

– Silver Plating for Batukhan’s Longsword

# of Party Members: 3

Total GP: 62 GP, 10 SP

PC Share: 20 GP, 3 SP (2GP, 1SP Party Fund)

PC Exp: 154XP

Knowledge Gained

– Berzerker’s Brew

   – Effects: Unknown

   – Ingredients: Unknown

– Seer’s Sigil

   – Mark of the Seer, an Ogress Magi in service of the Enchantress.

Loot and Experience for Session 4

Loot and Experience for Session 4

Experience from Monsters:

– 2 Wandering Wisps, 568XP

– Child-Snatching Spectre, 640XP

# of Party Members: 6

Total XP: 1208XP

PC Share: 201XP

Experience from Tasks:

– Return of Farmer’s Ring, 30XP

PC Share: 10XP

Items/Money:

– Reward for Eliminating Goblin Camp, 75GP

– Ring of Darkvision, 1000XP

– 80GP

– 50SP

– Yellow-Brown Stone

– Shiny Black Stone

– Cask of Ale for Vikar Urdjasson

– Various Silver Weapons

# of Party Members: 3

Total GP: 150 GP, 150 SP

PC Share: 50 GP (150 Silver was given to Vikar Urdjasson for forging Silver weaponry)

PC Exp: 387XP

Loot and Experience for Session 3

Loot and Experience for Session 3

Experience:

– 46 Marauding Goblins – 725XP (Divided by 17)

– 12 Snoozing Goblins – 216XP (Divided by 5)

– 1 Napping Warg – 123 XP (Divided by 5)

– 7 Wargs in a Barrel – 1473XP (Divided by 17)

# of Party Members: 17

PC Share: 196XP

Items/Money:

– 512 Copper (Party Share)

– 25 Silver (Party Share)

– 496 Goblin Teeth

– 92 Goblin Ears

– 7 Warg Pelts

– Plain Silver Ring

– Plain Golden Ring

– Vial of Green Liquid

– Farmer Sigison’s Wares and Tools

# of Party Members: 3

Total GP Worth: 3GP, 5SP, 2CP (3XP)

PC Share: 7 SP, 170CP (1SP, 2CP spare)

PC Exp: 1XP