Session 37-42 Experience and Summary
(It’s been a while since I actually tallied this up, so I apologise if I have missed anything.)
From the Frostleaf Clanhold to the Catacombs of Ancient Orcharest, the party has explored from forest to valley to subterrainean farmland. Battling goblin, ogre and stranger, they now stand in the chamber of what they believe to be the Soulforged Collossus, a mythical god-like weapon of prehistory.
There, they fought to keep the Seer, lieutenant of the Enchantress, from removing the seals put in place by the by the fallen Orc Empire.
Items and Money
– Gromash’s Battleaxe, 1000xp
– 2 Healing Potions (1 used), 200xp
– Unknown Potion (Bright Green, Sparkling)
– 11 Holy Symbols/Talismans (Representing Thymir the Storm Titan, the Enchantress and the Seer)
– 3 Greater Healing Potions
– Assorted Magical Components
– 4 Ogre Warchieftain Longswords (Magical Greatswords for Medium Creatures)
– 8 Ogre Battleaxes (Would be Halberds for Medium)
– 11 Ogre Greatbows (Unwieldable for Medium)
– Assorted Goblin Weaponry
– 3 Quivers of Crude Arrows
– Numerous Skins of Water and Ale.
– Numerous Ration Packs
– Several Wooly Rhino Steeds with full saddle gear
Total: 1200xp
Monsters Slain
– Storm Elemental, 3280xp
– 2 Manticores, 1562xp
– 10 Warg Riders, 117xp
– 10 Wargs, 700xp
– 5 Ogre Seer-Acolytes, 3500xp
– 2 Ogre Warchiefs, 470xp
– 11 Ogre Archers, 1815xp
– 8 Ogre Warriors, 1400xp
– 8 Goblin Soldiers, 112xp
– 3 Dark Stalkers, 681xp
– 12 Dark Creepers, 720xp
– 9 Ogre Cavalrymen, 1530xp
– 9 Goblin Archers, 130xp
Total XP: 16017XP
Experience Roundup
Total Party Experience: 17217XP
Per PC: 1565XP
With Bonus: 1722XP
Otiben: Fighter-861XP/Assassin-783XP
Puk
Puk, Goblin Hound Rider Extraodinaire, has reached the final stage of his evolution! He now counts as a Goblin Chieftain, and given time with unaligned and significantly weak Goblins may start forming his own warband or tribe. He also appears a little taller?
His stats will work as following:
Armour Class: 4 (with Leathers)
Hit Dice: 2
Hit Points: 12
Attacks: 1 (+1 non-magical bonus to damage)
Charisma: 4. (Counts as 16 for Goblins, 14 for Hobgoblins and Bugbears.)
Special: Cavalryman. (See House Rules)
Moves Silently, Hides in Shadows and Climbs as 3rd Level Thief.
Infravision 60ft
Sunblind (-1 to hit in Sunlight.)
25% Chance to spot new/unusual construction in caves.
Language: Goblin, Common, Basic Ogre.