Book-keeping Notes, Session 131 (11/16/16):

Book-keeping Notes, Session 131 (11/16/16):

– We left off at 11:30AM on the 20th of Tanrilden with the party beginning their search of the Grell Estate.

– One Engineer Racing an Empire to Orbit: Edan

– In No Mood to Negotiate with Devil Fish (or Anyone Else): Chuq

– Less Keen to Be Responsible for a Merman Genocide: Thorfus

– Hey Guys, Remember Kottar?: Axel’s Refrain

– Has Unorthodox Views on Paying Contractors/Bounty Hunters: Ronan

– He Ain’t Afraid of No Ghosts: Father Habraham “Stop Laughing, It’s a Real Name” Gyldenbollocks

– Still Counting towards Oblivion: The Dwarven Clock (00.000.04.25!)

#exploration-bookkeeping

Quick question:

Quick question:

The information reliquary from Weland’Khel that Alex mentioned having with the inscription “L7” likely came from the entry chamber where it was slotted into a pedestal surrounded by seven posts with the ancient dwarven rune for “L” inscribed upon them. Were there any other reliquaries the party recovered in Weland’Khel (or elsewhere) they haven’t accessed previously?

Session 130 November 9th, 2016

Session 130 November 9th, 2016

Midday, 13th Tanrilden on board the Jolly Gordon setting sail from Beacon for Midmark.

AD Clock reads 00.00.05.02

Axel presides over the burial at sea without honors of Alain Grell’s body. He ensures the unceremonious ceremony is performed well out of sight of the villagers of Beacon. The sailing is smooth for the rest of the day and into the night.

AD Clock reads 00.00.05.01

Edan wakes before dawn after a night of vivid dreaming. All the others in the cabin are shocked when a sudden load bump is heard from his bunk. Surprise switches to awe when beams of bright light project out of the obviously nonplussed scholar’s eyes. Axel and Thorfus avert there gazes, one of them muttering something that sounds like “Won’t Sturgard me if I can help it!” Edan stands, obviously uncomfortable in his own skin. The beams of light slowly dim as the party continues to gawk at him. Fearing he is subject to outside attacks, he removes his ESP protection circlet and is relieved he still feels like himself. Remembering the feeling of great magical powers while dreaming, he rushes to the deck of the Jolly Gorgon and channels the pure energy coursing in his skin. Unlike yesterday, he can create twice as many magic missiles today! Ever testing the limits of reality, Edan retrieves an information Reliquary. Just by grasping it, the abundant transpatial energy flowing through his body activates the religuary as if he were an ancient Dwarven control pedestal.

We all rush to the aft cabin and find Edys Apliby dealing with the same problem. He greets us by saying “Something odd is going on…”When prompted, he creates the illusion of incomparable complexity and size. The cramped little cabin has all the trappings of an idyllic grotto, complete with brilliant foliage, sparkling waterfall and extravagant armor and clothing for himself and Bellisonte. He admits he was only trying for a few tufts of grass after dismissing the illusion. Remarkably, Bellisonte’s abilities aren’t affected like the magicians. Perhaps since her powers are bequeathed from her god, the deity’s own limits are unaffected by this change.

Edan consults Kalgunn by simply opening the sword’s chest and speaking out loud. Kalgunn is also affected and tells that he has not experienced such power levels since the fall of the Crystal Tower. He suspected Xeno Tel is releasing more transpatial energy for some ominous purpose. After the fall of the Crystal Tower, the same was done to aid in curing Prixalthumus’ virus. Realizing the Return is only five months away, his best guess is that this is preparation for opening the Gate. The energy demand to power the Gate is so high, we can expect the amount of available transpatial energy to steadily increase in the weeks to come. He also explains this process could have been initiated by an Administrator at one of the original ancient Khels, remotely or at the Orbital Palace itself.

We then talk some more about DVLs and learn that they can be created by Xeno Tel but there is no way to directly communicate with either DVLs or Demons without entering the transpatial space physically. And of course such a visit will likely leave a living being lost and stranded with just about no chance of return.

Next we examine our magical weapons and learn their eldritch glows are similarly affected. Whether the change is cosmetic alone isn’t explored at this time since our Merman meeting is looming. While Edan sets to writing copies of some of the more intriguing Jardin to Grell letters, Chuq and Thorfus explore some of the other magical devices. The night cap and court aren’t affected but that could be because we are out at sea and there aren’t any minds further away. Unfortunately, the scrying masks wasn’t augmented beyond it’s limited capacity.  Thorfus can not view other locals then those he already had.

Ronan suggests combining the night cap with the scrying mask to read the minds of those viewed via the mask. The Monk faints to the floor the three times he dons the mask. Thorfus’ mind is more resilient, he successfully wears the night cap and has his first and lengthy direct conversation with Serithas. Serithas admires Thorfus’ reverence of the Ancients. The two devices aren’t synergistic, he can’t read any minds viewed via the scrying mask.

Just at dawn while Axel begins Ronan’s training, the Jolly Gorgon arrives at the merman meet, there is a school waiting. One Merman announces Martham, chief steward of Chief Advisor Gharspa’s household is here with a message and a gift. Asking for Master Chuq and Lord Thorfus, the two surface dwellers committed to Prince Narsuth’s cause, the parley begins. The gift is 50 doses of Brunwege, the coral like plant that allows a surface dweller to breathe underwater, kept in a special sack that will keep its efficacy for 6 months. Martham explains the Brunwege has no other purpose for the Mermen save as a garnish.

It is hoped the Brunwege will permit our party to visit Shiggareth the Merman city. Martham cautions we shouldn’t visit accompanied by Devil Fish, Locatha or Sahuagin. He also instructs us to begin the visit from the fishing village of Shelton, ask after a local guide then walk along the sea floor to Shiggareth. When announcing ourselves, we can ask for the Hospitality of Chief Advisor Gharspa.

Martham chants the message we are asked to deliver. He repeats himself enough times so that Edan can record the following:

To the Devil Fish Gronsk, from Gharspa Thomramiel of Shiggareth, Chief Advisor to the Rightful Heir to the Merpeople Crown, the Exalted Prince Narusth. Please be advised that the exalted Prince Narusth has been gifted by the Great Powers of the Watery World with an ancient device of great power, known as the Sword of Dagon. This blessing is a sign that the Great Powers have smiled upon the exalted Prince Narusth and he invites his estranged brother, Prince Masculus, to join him in celebration of this auspicious time at a place of Prince Masculus’s choosing to discuss the future of the Merpeople and the healing of the great division that brings such pain to our people and strife to the Bay of Midmark. With my greatest respect and kindest regards, Gharspa Thomramiel of Shiggareth, Chief Advisor to the Rightful Heir to the Merpeople Crown, the Exalted Prince Narusth.

The Jolly Gorgon is moored back at Midmark dock around noon. Axel and Ronin stay on board training while Bellisonte, Chuq, Edan, Edys and Thorfus hire a carriage to Aldus Runnelbrooks home. The black curtains adorning the front window clenches a few chests until Aldus’ house servant excuses herself to retrieve him. He has horrific news. Rioters have burnt down the Cock & Bull, the tavern as well as the town house. Those bastards also killed Elspeth, her husband, the local potion seller and most heinously, Starchie our retired mascot. Aldous’ son Ferri was also lynched by rioter during the night of chaos. It’s Ferri’s death why the black curtains were hung. This is when we learn that Magistrate Thornton has been elevated to acting lord mayor with Master of Spring Adhemar assisting with magistracy duties.

Chuq plans to tell Aldus the truth of Thornton but Thorfus and Edan feel Aldus has too much tragedy as it is. Stalling, Chuq asks after Aldus’ Umamah, Evenkeel and his former wife. Aldus tells of how Evenkeel came to Curabel as an Admiral of an Imperial fleet whose point of view changed sometime after when he and Umamah met which coincides with Evenkeel’s discovery of his crown. Chuq seques the topic of Evenkeel to our revelation that Evenkeel was a royal Imperial Dragon, an heir to the Emperor, who after finding his ancient dwarven crown suddenly betrayed his family and lead the rebellion Aldus participated. Incredulous to this story, Aldus allows Chuq to share his memories of our confrontations with Jardin via the night cap.

Visibly struck by the news, Aldus resolves to spend his days in Midmark and speaks with us at length about other details. He plans to contemplate his role now that his home is ruled by his bitterest enemy. However, the distance of time seems to have tempered his passions. Edan advises caution even though our suggestion to go north is dismissed.

Edan then relates Axel’s underground tale finishing with the prophecy of the Return. Then Thorfus shows Aldus the ancient dwarven clock counting down. They then interrogate Kalgunn about the abundance of transpatial energy. Edan steers the conversation to learn than a possible antecedent of the name Ironhand might have been derived from the name Gorazin which meant Steel Grasp. Kalgunn tells of a Lord Marshal Gorazin, last of the Lord Marshals that secreted the Ancient Dwarven enclave into hiding after the fall of the Crystal Tower. It was Gorazin’s efforts that kept the research under Xen Khel on track to find a cure as the rebels where winning the day on the surface. Remarkably, Thornton is quiet during this conversation.

Taking our leave, our next stop is Thornton’s estate to deliver Grell’s head. Not there, the guards offer a carriage to the courthouse. We meet Thorton in conference with a few City Council members. Thorfus presents the box holding Grell’s head. We are congratulated, then Thorton pronounces our boons for bringing the fugitive to justice (some, including Jarding, are disappointed Grell wasn’t taken alive).

We are commissioned as Keepers of the Council, a small grey cloak like group for dealing with opponent without the city where as the Grey Cloaks deal with problems within the city. A letter enlisting help and solace from any city office or official in the name of the Council is handed to Thorfus. Our band will report to Thornton not Adhemar since the Master is only assisting the Magistrate, not assuming the position. Our first assignments are:

1. Marchmain Sithis – sanction with extreme prejudice.

2. Bargemen’s guild members – Rolth Barber, Malich and Havlin Flowermaid (acting guild master) – sanction or apprehend for justice in Midmark.

Thorfus negotiates other boons, such as possession of the Grell estate and any other holdings in and out of Midmark. Specifically, there is a summer home at Sea Breeze as well as any other cash deposits, investment interests, and places of honor in public places. Jardin promises to investigate these items during this week.

We then retire to another room to have a private conference. Jardin relates Orsibet and Tilek testified that the Cock & Bull was attacked by 70 rioters that set the buildings alight. A women cleric and thin magic user were the rioter’s ringleaders. Richie Lefician, known criminal was identified as the thin magician. The two killed Starche and lingered after to ambush us. They vandalized and left a grotesque message using our best friend’s entrails: “Welcome home Starchie Boys, this is for Nigel and my girls” Orsibet identified a fisherman than frequented the C&B was with the mob. This man told Orsibet he blamed the Starchi Boys for the death of his wife and daughter.

Jardin then explains Patriarch Darvo was miraculously resurrected. Actually, a Junior inquisitor is posing as Darvo. Adhemar was not subsumed because we Celestial Dragon adherents are proving to be great proto imperialist. He also has felt the freer transpatial energy. Word from the Empire is that Grand Master Angston will return to Curabel shortly and there are plans to move against the Silver Throne, specifically the Lonely Isle.

Treasure Gained, Session 130! (11/9/16):

Treasure Gained, Session 130! (11/9/16):

– Deed to Grell Family Estate (XP Award dependent on Ghost Removal)

– Other Possible Grell Possessions (to be determined by Thornton and Council)

– 250GP/mo. stipend for each member of the Keepers of the Council (first installment to be paid when party visits Thornton after Ronan’s training)

#treasure-gained

Book-keeping Notes, Session 130! (11/9/16):

Book-keeping Notes, Session 130! (11/9/16):

– We left off at 3:30PM on the 14th of Tanrilden with the party leaving their meeting with Thornton/Jardin to check in with Adhemar at the Ark Cathedral.

– Feeling a bit more Energetic: Edan (along with all trans-spatialists)

– Learning to Protect his Knees: Ronan

– Giving this Teaching Thing a Crack: Axel

– Angling for Honorary Dervish Status: Chuq

– Discovering Lost Relatives: Thorfus ‘Hand of Steel’ Ironhand

– Continuing his plans to Subjugate the Islands: Jardin

– An Old Man whose Heart is Broken Twice Over: Aldus Runnelbrook

– Gone to the Big Farm in the Sky: Starchy

– Blasts from the Far Past: Nigel’s Gang

– Working on Finding a Lost Khel and Visiting a Demon Dimension: Kalgunn

– Still Counting towards Oblivion: The Dwarven Clock (00.000.05.01!)

#exploration-bookkeeping

Maescia’s Report on Vorigan

Maescia’s Report on Vorigan

The Vampire known as Vorigan is believed to have been born from the body of the Vademorian Noble, Claude Von Reegan, after being sired by an unknown vampire.

Claude was born in the capital of Vademor, Kernindorf. He was the second son of Senator Reinyar Von Reegan and Aldona Von Reegan (nee Dereux).

With his elder brother, Abram, being tracked to follow their father’s footsteps as a senator to the king, Claude turned to the arcane, joining the College of Arcane and Mechanical Studies. He graduated within four years at the age of eighteen, enrolling as a state arcanist thereafter.

Claude spent the next 14 years as a state arcanist, providing research and advice to the senate, and serving two tours as a military attache in engagements against both raiding parties from the steppe and the Odagardian Army.

At 32, he resigned as a state arcanist and returned to his family home, where he continued to study the arcane. In this time, he published several papers on the relation between magic and creatures of the undead. Additionally, he became betrothed to Lady Genevra Heilstadt, daughter of a wealthy merchant.

Around the time of Von Reegan’s fortieth birthday, and string of brutal murders took place within the upper districts of Kernindorf, beginning with his own father, Reinyar. Investigations uncovered the murderer was a vampire, not long after revealing themselves to be called Vorigan. After this, Claude was known to have taken ill, and remained largely unseen long after the mourning period.

Attacks continued for a year, claiming the lives of a number of Vademorian officials and their staff. Von Reegan and his fiance, Genevra were presumed to be amongst the victims, although their bodies were never found.

Instances of Vorigan popped up around both Vademor and Odagard over the next fifty years. A number of individuals claimed to know the identity of the vampire, citing various names, but the relevant information came from a self-proclaimed vampire hunter, Jacken Bessi, who managed to track down and confront Vorigan. Though mortally wounded, Bessi insisted on his deathbed that Vorigan was in fact Von Reegan, having met the arcanist as a child.

This was the last known sighting of Vorigan, who disappeared from records some one hundred and fifty years ago.

Session 21 November 6, 2016

Session 21 November 6, 2016

Freelancer’s Guild, Mannheim

There are two candidates for Zho ni’s call for henchmen, Zacharius the herbalist and Embrek Fobolsom a matured Dwarven Warrior. Embrek’s fire and spirit impresses Zho ni, the dwarf is his latest lackey. Though Otiben is intriqued by Embrek’s skills and abilities, we pass on him thinking Urman would bump heads with Zach’s agenda. We take note of his location, hoping to tap him in the future.

Before leaving Mannheim for Port Finnesheim, Batukahn helps us purchase the best Pony, Riding, light and two heavy war horses to be had. This allows us to return several on loan mounts from the Udrjan Academy. The ride to Finneshein takes most of the day so that we arrive at the city gates late in the afternoon.

In addition to our search for a method to defeat Vorigan the Vampire, Otiben has been commissioned by Randolph to meet am Odagard merchant ship captain by the name of Drahsen Solbergsson-Annel. Otiben explains to Batukahn and Zho ni that Randolph accuses Solbergsson-Annel of sealing advanced weaponry to the invading Nothmen that threaten the Vale while the Ogres are raiding from the south. Knowing only that the captain should be in Finnesheim, we first visit the piers to ascertain if his ship the Golden Griffon is present. It is and can’t be missed since it is easily the largest ship docked.

A local street youth informs us about the Griffon, her captain and crew and of other frequenters of the port. Solbergsson-Annel is an unfriendly opulent man who spends his time in the richer side of town while his crew can be found haunting the salty taverns closer to the docks. There is only a skeleton crew on the Griffon currently. Solbergsson-Annel would likely be found at the White Lilly tavern but the kids on the block never visit that part of town. Captain Vincentius Lurio of the Javelin gets an unsolicited mention, if only because he is friendlier to the local youths than the arrogant Sobergsson-Annel.

Next up is checking in at the Baudy Sailor, our former hostel. Marcus the keeper greets us and suggests we visit the White Lilly if we want to speak with ship captains. After settling the henchmen’s for a night of drink, food and carousing, Batukahn and Zho ni join Otiben to the White Lilly. The cleric and fighter have drinks at the front of the White Lilly while Otiben checks out the servant’s entrance. The staff is mostly attractive human women scantily clad. Otiben doesn’t rightly fit in with this bunch. He does hear that Solbergsson-Annel is currently being entertained by several house harlots.

While Batukahn and Zho ni have met Captain Vincentius Lurio in the bar and began speaking about getting on board the Golden Griffen the next day, Otiben has hired a room and Half-Orc harlot. His escort tells him about Sobergsson-Annel excesses, masochistic perversion and general loathing by the staff. Tipping her for her time, he slips out of his room despite her regret they weren’t more intimate. In an unoccupied room, Otiben stages a distraction by setting a bed alight then returns to the half-orc harlot to await the general alarm. In the pandemonium that ensues, Solbergsson-Annel is caught in Otiben’s grasp from behind. A phial of poison is emptied into his mouth before the drunkard knows what is happening to him. Slipping into the shadows, Otiben makes his escape out another empty room and down the wall under its window.

The three adventurers share one last drink before leaving the White Lilly for the night. Knowing Otiben has fulfilled his obligation and likely saved many Valemen fighting in the northern front, we decide to visit the Finnesheim library the next day. Marcus greets us in the morning before we visit the library. He tells of three different rumors: a Dwarven Ironside has sunken an Ogre galleon found in the local waters, some have said people and things on board it have been found on the shore north west of Finneshiem; an elven noble has gone missing months ago, putting the local elves on edge; since the Mariners are North fighting the war, burglars and cutpurses are becoming a bigger problem.

At the Library, we are introduced to Librarian Maescia a drow, who is familiar with Vampire Lore. We share what we have learned of Vorigan and the Necropolis. She cautions over reliance on mirrors and holy symbols and explains she recognizes Vorigan as a name for an ancient magician thought dead long ago. She agrees to research the Vorigan problem in the library for the sake of the Vale. She also will investigate more about the unholy statue that blinded Bryn, all she can say at this time is that it must be a symbol of a primordial deity of Death. When we speak of the rumors told by Marcus, Maescia explains the missing elf is Lady Azaria who visited Maescia a few days before her disappearance. Lady Azaria was an ambassador of the druids and her disappearance is bad news for the guards responsible for her safety. This is how we learn that Druids can be found north of the city walls, perhaps we can enlist their aid against Vorigan? She also told us that Greymantle’s Wrath was the Ironside that sunk the Ogre Galleon.

It is hoped that we can meet with the Druids and investigate the shore to the north west while Maescia conducts her research.

Session 21 Summary and Roundup

Session 21 Summary and Roundup

In search of knowledge and objects that may level the playing field against the vampire, Vorigan, the party heads to Finnesheim and The Library. Whilst there, Otiben confides the truth of Randolf’s mission to his companions, and they track down the hedonistic Merchant Captain, Drahsen Solbergsson-Annel, delivering to him his final ‘message’. The party now idles in Finnesheim whilst the Chief Librarian, the Drow Maescia, collects the knowledge they may need.

– Visited Equine Heaven: Batukhan

– But a Simple Country Bumpkin: Zho Ni Apolsede

– James Bond or Batman?: Otiben the Maul

– Slain by Deadly Opulence: Captain Drahsen

– Dwarven Spirit Incarnate: Embrek Forbolson

Items/Money:

– Purchased, Horses, a Pony and a Cart.

Enemies Slain

– Drahsen Solbergsson-Annel, 100XP

# of Combatants: 1

Experience for Otiben: 55XP Fighter, 50 XP Assassin

Knowledge Gained

Chief Librarian Maescia has provided the party on the known weaknesses of vampires (converting player knowledge to character knowledge). She also provided several other pieces of information:

– Known history of Vorigan in Vademor, before becoming a vampire (To be posted)

– The identity of what is presumed to be Vorigan’s patron, a primordial spirit of death from before the time of the Gods. (Represented by the statues,)

– Items that may prove useful in combating a vampire, if you can obtain them: Holy Artifacts, Sunstones, Anti-Undead Weapons, Mental Protection, Blood-drinker’s Bane (a legendary weapon), Certain Venomous/Magical Bloods(Injected/Imbibed/etc.), Death Wards.

– Ancient Maps of the Necropolis. (To be Posted)

New Hirelings/Henchmen

– Embrek Forbolson: An elderly Dwarven Warrior with experience in mining and carpentry. Joined the group as Zho Ni’s Henchman in search of glorious battle.