Other things with next session:

Other things with next session:

Thorfus will make sure that his fancy clothes are clean and polish up his armor, etc. He will make sure none of the hirelings know where the hidey hole is.

He will retrieve the stuff he stored at Thornton’s while we were gone.

He will trade in his share of the imperial coins, and give 10 gp to each sailor on the fleet and 10 gp to each of his hirelings, and 100 gp to the one with the bum leg. He will inquire as to what he plans to do now, and if possible, work him into Thorfus’ and company’s long term plans. Perhaps a job as a gardener, lookout, etc. of whatever long term base we establish.

Thorfus is interested in what is going on at Grell’s place and will find out what anyone knows about Archer’s Irregulars.

Thorfus will want a supply of holy water and silver edged weapons for all his hirelings before going to deal with Grell’s place.

If Giacomo had any family, Thorfus will make sure to get a portion of treasure to them, as well as Giacomo’s belongings. Where was Giacomo from?

Resolution of the sword of dagon is also on his mind. We need to come to an agreement on how to proceed.

Thorfus wants Chuq to share the image of Jardin with all the party and the hirelings, so if anyone sees him, they can alert the rest of us. Also we have the image of “old” Jardin, and Thorfus want’s that shared, so if we see anyone like that, to alert the group. I also want to relay the information to Perette, and have Chuq impart those images to Perrette.

People and Places for Session 121

People and Places for Session 121

Hugue – Young boy found aboard drifting fishing boat. Father and Uncles murdered by an Inquisitor. Brought to Midmark for further questioning, family lives on a nearby island.

Elured – Father of Hugue. Fisherman. Was replaced by an Inquisitor (Mirror-Face).

Baswick Telman – Newly appointed Harbour Master in Midmark.

Alanon Bartley – Clockmaker who has suffered extensive damage to his hands. Though he claims this was a cart accident, in reality this was caused by torture at the hands of Thornton’s Grey Cloaks. Part of the cottage-industry printing ring.

Archer’s Irregulars – A seven-person adventuring group. Died to a man investigating the phantom that has taken root in the Grell Estate.

Intentions for Next Session

Intentions for Next Session

Canis

– Visit Verdant Fellowship to obtain training. (New Proficiency: Darts)

– Purchase formal Druidic robes and cloak for banquet.

– Collect Magical Leather from Orsibet.

– Sell 4 Scrag Hides to Orsibet.

– Start refining venom from urchin spines, if possible.

– Test what happens if Plant Growth is cast on a piece of the Breathing Coral. (Outside the City)

Bellisante

– Purchase clothes for Banquet (Canis is making her go).

– Upgrade Holy Symbol from Wood to Silver.

– Donate 200GP to the Ark.

– Buy Vial of Holy Water

Choosing the Party’s Next Moves, 9/7/16

Choosing the Party’s Next Moves, 9/7/16

With the imminent conclusion of the adventure at Agmar’s Folly and subsequent return to Midmark for training, the party will soon need to choose its next goal. In terms of specifics, there are too many options to list; however, speaking more generally, the main possibilities seem to be the following:

– Do something about the Dark King (the island interior)

– Do something about Marchmain Sivis (Xen’Khel and/or Lonely Island)

– Do something about the Merman Wars and Devil Fish (Midland Bay)

– Do something about Alaine Grell (unknown but related to imperials)

– Do something about Jaegger the Gnome (north of Xen’Khel)

– Do something about the Giant Mines (north of Xen’Khel)

– Do something about Vargen and the Bargemen/Triad Feud (Vargen)

– Follow-up on old rumors

– Follow-up on information from Devil Fish Ancestors/Kalgunn/etc.

– Poke around for rumors and clues and head in a different direction entirely

I’m probably missing some things, but that should be enough to get everyone thinking. There’s no wrong choice here – or perhaps no right choice? – it’s your sandbox to mess with however you want. Feel free to discuss your plans in the comments below.

Session 120 – August 31, 2016

Session 120 – August 31, 2016

Noon, 28th of Jourilden in the Sonic Weapon manufactory flooded dome.

A happy and well-fed Charchus greets Chuq and the party. He tells the feast was great and that only a few small younglings were killed in the feeding frenzy. He enthusiastically accepts Chuq’s appointment as Adjutant to Chuq – Dagon’s Champion & the voice of Victory! Through his interpretation, we organize the Sharkmen war party into an escort and Sword of Dagon porter team. A shiver of sharks also join us. Charchus suggests we circle around the cove motu via the south moving at our best speed which is as fast as the ancient Dwarven submersible will move.

As we approach the cove from the south, Chuq towing water breathing Cannis and Ronin, split from the submerged war party and surface to greet the Bitterhorse which is keeping station at the mouth of the cover, coincidentally over the Dusty Gnome wreck. Once her crew hails the three bobbing in the waves, they approach swimming along the surface. Captain Evenwode and Admiral Dyconson lean over her gunwale and speak to the monk after he climbs aboard a row boat tied to her hull. As ever Evenwode asks after freeing the wrath of the waves and Dyconson wants word about Alain Grell. Glossing over their concerns, Chuq explains the Boys have returned with sharkmen & shark allies to exact justice on the man-eating trolls & hags lurking below the Bitterhorse. They agree to not interfere and are happy to hear we plan to free the Wrath that night.

Cannis doggie paddles to the Wrath of the Waves to study the night’s challenges. Chuq and Ronin direct the Sharkmen to secret the Sword of Dagon among the kelp shallows below the piers at the beach. Once secured, he informs Belisonte of the party’s return and plans for the day. She tasks Pons with policing the camp and making ready to depart. Edan needs her healing touch, she and a few other Mercs row out to the Bitterhorse where Thorfus and Edan have supervised the hoisting of our submersible onto her deck. Those shark men not hiding the Sword of Dagon establish a perimeter about the Gnome’s wreck on the ocean floor. They were told not to engage the Hags under penalty of death.

The Boys ingest enough water breathing coral to last the fight before sinking below the waves. Charchus has the shark men and sharks rally behind the aft of the wreck while the Boys mount the ruin of the collapsed tunnel overlooking the open decks of the Gnome’s rear half wreck. Ronin and Chuq swim decoy across the broken hull and succeed in luring the Trolls into the open. As the three monsters charge across the sea floor, Cannis entangles them with the plants littering about. Though one breaks loose and assaults the party on the top of the collapsed tunnel, it falls after a fury of blows from the Boys ending with a skillful skewer from Ronin from behind! Edan strikes the entangled with a blinding lightning flash. Then Cannis enters the entangling plants to dispatch each in kind.

As he does, a Sea Hag emerges from the dark of the wreck, her gaze flinging death at Edan – no doubt her greatest threat. Thank the gods, Edan stutters and clutches his chest before he demonstratively shakes her look from his gaze. His eyes alight with the fire of life, his and his alone! Elf is not on her menu today. She swings her look at the company of shark men and sharks answering the summons from Chuq to join the fight. Most shark men cower where they swim, refusing to fight such a fearsome sight. She was right, Edan’s missiles of Pure Energy send her soul to the afterlife. Her corpse and the trolls’ quickly disappear into the bellies of our shark allies.

Realizing the wreck is now empty of any thoughts, the Boys search the refuse, bodies and interior. Edan slyly notices a poison needle trap on a chest that Chuq overlooked. The trap is disarmed allowing Edan to collect the weakened poison needle and the loot within. Other booty is found but ultimately, not the body of Alain Grell, he must have escaped with the Imperials. Before returning to the surface, Chuq rewards the four Shark Men that did not fright from the Sea Hag with titles and a bauble souvenir. Their pride is apparent. Charchus’ is embarrassed he also was afraid until Chuq assuages his ego. Those that were feared are shamed into attending the Boys until the Sword is secured for the trip to Midmark.

The Boys return to the Bitterhorse after the water breathing wears off. Cannis rests in preparation for stone shaping the rocks holding the Wrath of the Waves. Word is sent to the beach so the Mercs would return to the fleet. Next challenge, releasing the Wrath into the cove….

Session 15 Summary and Experience

Session 15 Summary and Experience

The barrow of a long dead Druid, though dangerous, has been successfully explored and looted. The party now beds down in the entry chamber to recover.

– Turn baby, turn!: Zho Ni Apolsede

– Suddenly Hawkeye: Bryn Freystein

– Trap Springer, Scout Regretter: Otiben

Items/Money:

– 1160 GP (500 marked with the moon), 806 SP, 26 PP

– Enchanted Bastard Sword, Moonstone in hilt – 400XP

– Green Gemstone

– Fist-sized Moonstone

– Scroll (Silver Letters, Unknown Language)

– 18 Scrolls, Various Texts

– 3 Magical Scrolls (Dispel Magic, Heal, Control Weather

– Silver Longsword and Dagger (Enchanted), with black leather belt and sheathes.

– 30 pebble-sized moonstones in small leather bag.

Total Money Gained Each: 290GP, 201SP (2SP party fund), 6PP (2PP party fund)

Total XP: 1652XP

Monsters Slain:

-19 Skeletal Guards, 358XP

– Superior Skeleton Commander, 190XP

– Grey Ooze, 120XP

– Druid’s Wraith, 718XP

Total Experience:  1386XP

# of Combatants: 7

Experience per PC: 198XP (Inc. Bryn)

Experience Roundup

Total Experience:  3038XP

Per PC: 611XP

With Bonus: 672XP

For Otiben: Fighter-336XP/Assassin-305XP

Session 15 – September 4, 2016

Session 15 – September 4, 2016

6th of Floranur – Early evening

We prepare to enter the barrow mound.

Otiben scouts ahead and finds an underground room filled with skeletons. Zhoni is able to turn about half of them. The party takes several minutes to deal with the ones that were not turned. Otiben and one of the dogs are knocked down, and it is several more minutes to deal with the others. Long enough that the originally turned group starts to return to the fight, but Zhoni turns them again.

We take the fight to the turned ones and focus on one at a time, to minimize the chances that they will be able to harm us. Finally, it is down to the last two. One is the skeleton that urged the others on, and it is very tough.

After it strikes a solid blow on Zhoni, Urman blasts it for 8 points with magic missile and it still stands. All after the others have hit it a few times. The others miss it, and out of frustration, Urman charges and crits for 6 more points of damage to finish it off. The last skeleton is quickly dispatched. We then heal up and rest overnight The tough boss skeleton had a magical blade which Otiben claimed.

The next morning, we partake of the holy meal for extra protection (HP).

Otiben checks the door, and finds no traps. We more forward and find a room with a circle and star on the floor in intricate silver design. There are elvish like silver runes on the walls, but none of us can read them. There is a fist sized moonstone just inside the door, sending light off to the side. We try various methods to get the light to shine on the opposite door, but fail.

Otiben goes to the center of the room, and it is a trap door, the whole circle containing the start spins. He is dropped 30 feet to water below. Some greyish oozing creature attacks. Urman uses the black staff to stop the floor from spinning and Batukan and Zhoni use a rope to help pull Otiben free.The oozing thing does not follow. We use two flasks of oil to dispatch it. Otiben then goes to retrieve more coins and gems.

We discover that the rotating floor is used to focus light on the door, which makes it open.

There is a room with a fancy stone sarcophagus, with more silvery elvish like writing that isn’t elvish. When Otiben steps in the door, a ghostly creature rises up. Zhoni urges the most vehement possible rebuke (20), and the creature is turned. Urman casts web to hold it, while the rest of the party uses silver arrows, magic missile, 2 spiritual hammers, and holy water to dispatch it.

Otiben then opens the lid and we find the body that resembles the creature we just fought, and it appears to have been the rumored druid. Nothing else is in it.

The final room appears to be a sanctuary with 4 thin pillars in the middle, and four alcoves each with a clay urn. On the altar is a scroll tied with a silvery thread.

Otiben carefully retrieves the scroll, with no issues. It is written int he flowery script in silver ink, that no one can read. Urman puts it in his bone scroll case.

Otiben searches each urn and finds gold, several scroll in the elvish like script, and two wizard scrolls and one priestly scroll. Urman added them to his bone scroll case. There was a fancy leather belt with two scabbards, each with a silver magical blade. One a longsword, and the other a dagger. The final urn held a poison needle trap and a bag of moonstones.

When we left, we retrieved the fist-sized moonstone that is finely carved.

We left off the mid morning of the 7th debating whether to press on or to rest and recover spells.

Treasure Gained, Session 120! (8/31/16):

Treasure Gained, Session 120! (8/31/16):

– Potion Vial #1: Orange Liquid

– Potion Vial #2: Red Liquid

– Potion Vial #3: Blue/Green Swirl Liquid

– Potion Vial #4: Blue/Aquamarine Swirl Liquid

– Potion Vial #5: Light Green/Dark Green Swirl Liquid

– Scroll Case #1: 2 Level 3 Spells (Explosive Runes, Feign Death)

– Scroll Case #2: 3 Level 4 Spells (Fire Trap, Fumble, Fear)

– Scroll Case #3: 4 Level 7 Spells (Phase Door, Cacodemon, Reverse Gravity, Statue)

– Scroll Case #4: 3 Level 1 Spells (Bless, Command, Remove Fear)

– Scroll Case #5: Protection – Magic

– Poison Needle (from chest trap)

– Silver Coins (Imperial): 4,845

– Gold Coins (Imperial): 2,430

– Platinum Coins (Imperial): 360

PC Shares of XP: 895XP (Only Counting Coins)

PC Shares of Coins: 969SP, 486GP, 72PP

#treasure-gained

Book-keeping Notes, Session 120! (8/31/16):

Book-keeping Notes, Session 120! (8/31/16):

– We will pickup next session at 11PM on the 28th of Jourilden with the party finishing their rest on the Bitter Horse in preparation for freeing the experimental ship from the rocks.

– Shamed: Carchus and the Weakened Sahaugin

– Thinks he’s pretty good at sub driving: Thorfus

– Backseat Driver who thinks he would be better: Edan

– Back of the Backseat Driver who knows he would be best: Kalgunn

– A little uncomfortable with all the staring: Bellicente

– Did not have the best night, saving throw-wise: Also Edan

– Might want to rethink strategy of establishing himself as alpha in a society that views eating the alpha as a legitimate career move: Chuq

– Master of the Underwater Vertical Backstab: Ronan

#exploration-bookkeeping