Treasure Gained, Session 90 (1/6/15):

Treasure Gained, Session 90 (1/6/15):

– 1,200EP (240EP/PC)

– 1,117GP (223GP/PC; 2GP Party Fund)

– 514PP (102PP/PC; 4PP Party Fund)

– Two Silver Throne cards

– 1 transp. deep purple stone

– 1 transp. pale yellow stone

– 1 transp. deep bright green stone

– 1 op. stone with circles of blue

– 1 transp. violet stone

– 1 op. gray-black stone

– 1 transl. light green stone

– 1 op. pale blue stone

– 1 op. black stone

– 1 transp. pale brown stone

– 1 trans. gold & yellow stone

– 1 trans rich olive green stone

– 1 op. deep black stone

– 1 op. white stone

– 1 trans white stone with pale blue glow

– Ring (Wrought Gold; unmarked)

– Platinum choker with transl. green stone

– Ear Cuffs (Jade)

– Adamantine Chain Mail (600XP)

– Adamantine Buckler (250XP)

– Cloak of Elvenkind (1000XP)

– Boots of Elvenkind(1000XP)

– Adamantine Short Sword

– Hand Crossbow with 12 darts

– Stone Portal Key (ADCFGX)

– 2 Decks of playing cards

– Chess Set

– 4 Information Reliquaries with games

Total XP Known: 5420XP

General PC XP Shares: 903XP

Derich/Pons XP Share: 451XP

#treasure-gained

0 Replies to “Treasure Gained, Session 90 (1/6/15):”

  1. Rahm Benisaeko It should have included the used items — I missed the cloak/boots that Chuq donned and will update the post. Were there any other magic items used last session (the ones activated the previous session are on the earlier treasure list)?

  2. Araquiel and Sturloc already have magical hand crossbows from the bioforge.

    Going over the Hireling Ledger, both Owyn and Laurent are wearing standard chain, and Araquiel is carrying a spare set of Elven, so I’m going to swap them over unless there are an objections (from players or John says they won’t accept).

    This is actually quite handy, cos it means we can just dump the standard stuff and free up a few more gear slots. Alternatively, we can swap out the Ancient Leather armour the Rebels are wearing and sell that.

  3. Rolling Riceball, did you want Ryker to use this buckler?

    Regarding adamantine, there are some considerations. By the book, it’s not actually worth any experience points. However, that doesn’t feel right to me, so I am giving a small XP award (there’s a pretty good discussion about this on Dragonsfoot in relation to the series D modules). Related to that, the buckler wouldn’t be worth any more sacrifices than normal applying the usual logic, but that also seems inaccurate. A compromise would be to give a number of sacrifices equal to the quality difference (i.e., how much better it is than a normal shield).

Leave a Reply