Originally shared by John Carlson
Thanks to Thorfus’s experiment with the wight that struck Finklemur, the party finally knows one way to permanently destroy the monsters infesting the sub-basement of Kaligan’s fort. Great danger still lurks below, though, since the party has yet to discover the source of the curse or encounter either the great snap-jaw or mysterious floating merman that Carchus described to Chuq. Finally, what dark and mysterious circumstances could explain the odd mixture of secret imperial agents, merfolk, and devil-fish sorcery in these sealed tunnels? Can the party survive long enough to find out?